Mar 28, 2007

More Proof that Bono is a complete Bonehead

Aside from the fact that Bono is perhaps the most hypocritical "anti-poverty" activist the world has ever known... his credibility as a peace-activist is gets another good double flush every time he attempts to deny the pro-war, pro-US propagandic slant contained in the video game, "Mercenaries 2", of which he is a prime financier.

The political controversy generated by the game is essentially over its depiction of gung-ho American mercenaries invading Venezuela with the express purpose of overthrowing a "Leftist Oil Tyrant."

Understandably, this piece of digital garbage is drawing attention from a number of Venezuelan politicians concerned that it will add fuel to already fiery Venezuela-US relations.

Bono, of course, hoping to make a mint off its sales, denies any political agenda in the game.

Yeah buddy... and I'm sure you lent your name to Ipod out of the goodness of your heart as well.

Or, as most of us have known all along, you're just another money-hungry boot-licker trying to make a buck off the poverty-guilt market.

Save the last shred of dignity you possibly have left Bono, and scrap this piece of pro-imperialist garbage.

Mar 20, 2007

How to Quit World of Warcraft

Little educational video that everyone playing WoW should watch.

It has an explosive ending!

Mar 18, 2007

Final Fantasy II - Far Better than They Say

Finally finished the second "Final Fantasy" today.

This is a tough game to get through for a number of reasons. First & foremost being, it's everyone's least favourite of the entire series. The game never really had much of a chance to grow on anyone. It was never released in North America. Before producing the original Final Fantasy, Squaresoft had been notorious for releasing crap titles. (There's a reason you can't remember anything by them before the FF series.) Final Fantasy was one last ditch effort (hence the name) to save the fledgling software company for bankruptcy. So they dumbed down a few good elements from Enix's "Dragon Warrior" and hoped for the best.

After its surprise success, Square pumped out another nearly identical title for the RPG-hungry Japanese market. With a few more bucks behind them, Square decided not to push their luck in the -2D Fighter-dominated N. American market. As a result, us poor saps over here didn't se another Final Fantasy until part 4 was released for the SNES, (under the American title, Final Fantasy II)

The battle structure of FF4 was more similar to the original than the second installment was. And as such, by the time N. Americans finally had a chance to play a translated ROM file of the second game on a PC NES emulator, the experience-based leveling up structure had become standard fare for Final Fantasy.

FF2's leveling up structure is however, quite different, (and inherently flawed according to most retro game fans.) Instead of accumulating experience points after each battle, a character acquires higher stat maxes based on how much they exercise that particular skill.

This structure works quite well for gaining proficiency in various weapons and spells, and in many ways, laid the groundwork for many skill-building structures in RPGs to come. So for instance, if you're interested in becoming proficient with axes, you simple beat the piss out of as many things with your axe as possible, and before you know it, you'll be chopping faster than Paul Bunyan. Likewise, should you wish to have a more powerful cure spell... simply cast it whenever possible, whether your teammates need it or not if you're really keen.

Gaining hit points and magic points is a tad more awkward. Instead of receiving higher maximums which every level increase, your HP max increases the more HP you use!. In other words, if you get your rear tossed by some band of goblins, and you're beat within an inch of your life... should you survive the battle, there's a good chance you'll have a higher HP maximum to show for it. Certainly a plausible approach to leveling up, kinda trial-by-fire-ish. The awkwardness emerged when players realized that a great way to achieve astronomically high HP maxes early in the game was to beat their own characters within an inch of their own lives each battle. Not likely intended by the programmers, and a bit too nutsy for most fans of the series.

Then of course there were others who failed to figure this part out completely, and had a helluva time jiving with the system at all. These types tended to be the folks who just couldn't get over their Final Fantasy instincts to keep their stats as high as possible at all times. Heavy-healers like this were never able to level up fast enough, and ended up throwing the game out in frustration.

Which is really too bad, as I found out today as I muscled through the final "pandemonium" fortress to the final boss in my Gameboy Advance remake titled, "Final Fantasy - Dawn of Souls."

Dawn of Souls is essentially identical to the previously released "Final Fantasy Origins" for the PS One, except that each of the two games included has a number of added bonuses. Extra dungeons in the case of the original remake... and a completely new game in the case of part two.

All in all, the game is worth plowing through if you're able to develop a groove for the quirky leveling system. The self-abuse quirk becomes self-policing later on as the enemies become tough enough that they do a good enough job on their own of draining your health without the need for any added assistance from you.

Similar to the original Final Fantasy, part 2 is light on plot... though not quite as void as the first installment. The characters in this game do at least have names, and there are many more NPCs this time round. This of course, comes at the expense of choice over character classes, a feature which again returned in Final Fantasy III.

The game doesn't skimp on adventure either. Three times did I find myself thinking I was at the end of the game, only to discover that there was yet another dungeon to delve into... yet another (and bigger) baddie to take on.

The third time, of course, was the additional content tacked on to the end of the GBA version. The story picks up from an earlier point in the game when a secondary character sacrifices themselves for the advancement of the party, (a Final Fantasy plot staple) and carries on with that character through their afterlife. Haven't got through it today, as I was killed within the first 5 minutes of play... so I'll let you know how that turns out.

With the updated graphics of the remake, however, a lot of the ungraceful aging, usually a major deterrent to would-be retro gamers, is removed, and when combined with the ability to save anywhere, anytime... FFII was a great way to RPG on the go.

So piss on the critics. This is Final Fantasy at its greatest. Before the series was invaded by emo-teen fuck-quats.

Mar 15, 2007

Wii's High Online Usage Stats Misleading

A number of articles are beginning to surface, heralding the high spike in online users experienced by the Wii in the last couple months. (here's one such article.)

The stats quoted show the number of unique online users on the Wii has risen to 1.6 million. A number higher than even those put up by the 360's XBOX Live users, at 1.2 million.

Taken at face value, these reports inject a lot of false hope into the hearts of those rooting for the success of Nintendo's David underdog at the expense of the other two goliaths in the market.

A couple of flags go up immediately, however, as soon as these figures are quoted - since no industry-journalists covering this latest stories seem to be analyzing what these "unique" users are doing while "online" with their consoles.

Not one of these writers bothered to point out that the Wii is yet to have produced for it, even one game utilizing online capabilities. Had this question be asked... then certainly someone would have realized that obviously no one among the 1.6 million of these users are actually playing games while they're online.

The number of Xbox Live users spending their online time is much easier to calculate since Microsoft charges for the service. And although I'm certainly not advocating that approach for Nintendo, it has to be remembered that the Wii utilizes a feature called "Wii Connect24." Those familiar with the feature while understand that the Wii not only is the Wii extremely simple to get online, (built-in wireless modem can pick up a variety of signals from your existing network, your neighbour's, etc...) but it's constantly exchanging information and updates with the Nintendo mothership. Hence the name, "Connect24."

So theoretically, it's possible for Nintendo to count as a "unique user," a Wii owner who has never used the Opera web browser, downloaded a virtual console game, or allowed a Mii to travel. However, as long as their Wii is picking up their neighbour's internet connection, their Wii is having a round the clock discussion with Nintendo headquarters.

Just what percentage of Nintendo's online users fall into this category is impossible to determine... but given that there isn't a single online game out yet for the console, it's safe to say that the Wii's online capabilities are not being used for the same thing by "unique users," as those attributed to the Xbox.

Mar 14, 2007

Nintendo Set to Repeat Gamecube Connectivity Mistakes

A good Wii news site, "Nintendo-Revolution," through an interview with the Wii's future online provider, "Gamespy," seems to have confirmed that so far, Nintendo is going ahead with their previously-suspected plans of requiring users to input different friends lists and codes for every online game they purchase.

In other words, if you want to play the upcoming Pokemon title online with your friends, not only would you have to input their painfully long console code into your system, but yet another unique game code, specific to their Pokemon game disc, as well.

This may not seem to a major issue to a lot of casual gamers. But imagine you have 15 friends you would like to play online games with. Then lets assume conservatively, that you've got five games you want to play with these friends. First, it's a pain in the ass to have to enter overly long numerical codes for each of those friends' consoles. But now imagine having to enter another unique code for every one of those people again for every game you've got in common. And keep in mind that you have no keyboard with which to accomplish this. Rather, you've got a little Wii-mote, which is slow for data entry at best, and certainly annoying after entering even one or two.

Then add to that, the fact that the remotes are battery munchers... and consider that it would probably take at least one set of batteries just to enter the data required for the scenario above.

Kinda begins to take the fun out of the whole thing. And the gaming community seems to be up in arms over it. And rightfully so, I suppose. There's a lot of people who are really rooting for the Wii. They know it's underpowered overall. But many of them, myself included, understand the important changes Nintendo is pioneering in terms of creativity and innovation in the industry. It's a given that the Wii's online capabilities will be inferior to that of the 360 or PS3... but given that, many are wondering why Nintendo would set themselves up for such an abysmal failure when they're on such a role.

No one wants to be annoyed while playing games. If I was interested in doing data entry in my spare time... I'd spend a good many extra hours at work.

Nintendo put itself in an embarrassing position after taking a "connectivity-over-online" capability with the GameCube. By "connectivity," Nintendo meant the Gamecube's ability to connect physically to either Gameboys, or other Gamecubes. For the most part, gamers laughed at their attempt to pass such a horseshit gimmick off as "online play." Additionaly, very few people were ever enticed into buying more Gameboys just to plug them into their Gamecube.

Nintendo's latest debacle with the unique game codes reeks of this kind of garbage.

They've got until Pokemon's release in June to fix this idiocy. Their best bet, with their current precarious overall position in the market is to spend their time trying to make online play more free for gamers, rather than wasting resources on ways to positively spin and market such a hair-brained plan.

Both Sony and Microsoft have been waiting for Nintendo to throw them a bone... and you can bet this'll be it.

Wii-tarded (couldn't resist)

Mar 12, 2007

B.A. Rocks Vancouver - Fucks Off Up North

Like a whirlwind, the world-renowned folk legend known to many as B.A. Johnston graced Vancouver with his eloquent serenade. And as quickly as he had arrived, the bastard fucked off up north on a greyhound bus.

check out below, a record of the legacy he left behind...



Listen to Some B.A. songs

Buy B.A.'s CDs

Mar 8, 2007

Best Zinger From GDC


Absolutely no positive verification for this. I simply found it posted on a comment board under Kotaku's report on Miyamoto's keynote address for Nintendo at the GDC yesterday. Thought I'd post it anyway, you know, in the interest of spreading rumours.

So let me paint the picture for you.

As I mentioned in the previous post, Shigeru Miyamoto's keynote speech was so well attended that even Sony's world division president, Phil Harrison was in attendance.

So picture Phil sitting there in the front row, as evidenced by the above picture.

Nintendo of America President, Reggie Fils-Aime is standing off-stage consulting with people, posing for pictures, etc.

A kid in the front row shouts at Reggie "REGGIE! You gotta kick some ass and take some names!"

"Like who?!" Reggie shouted back

"Phil Harrison, FRONT ROW!" The kid says

"I think we already did that" Says Reggie

The nearby crowd laughs, as is appropriate.

Wii Magnetism

Though most attention at the Game Developer's Convention over the last couple of days has been focused on Sony's announcement of their upcoming "Home" interface, a few keen observers have been paying close attention to the wise words of an old master.

Some call him the "Spielberg of Gaming." Others, like myself, think the comparison should be reversed.

Creator of gaming icons, Donkey Kong, Mario, and Link delivered his keynote address yesterday to a packed house. Even Sony Worldwide President, Phil Harrison procured for himself, a front row seat.

To many, his speech may have seemed scattered and vague, as it bounced around various points in the history of the industry. Part of the problem, of course is that it was delivered in Japanese, and all we've heard have been English translations. Speaking in Japanese, of course means that Miyamoto also thinks in Japanese, and as such, his he comes to his points in a manner fundamentally different from the average westerner. As such, many of us have difficulty interpreting his message. Whether it's meant to be the same for everyone is anyone's guess.

For me, Miyamoto issued a veiled warning to the industry. And in a way, I think it was aimed directly for folks like Sony's Phil Harrison, though I'm absolutely positive it bounced right off their noses.

By speaking about the evolution of games, the need for humanity to be a key component in their development, and a continual priority placed on enjoyment... I think Shigs was warning others in the industry not to attempt to *duplicate* humanity, as games like World of Warcraft do, and as Sony's "home" might.

To illustrate this point, Miyamoto spoke about his development tactic of always trying to picture the look one of his games will produce on the face of its player. How many smiles and giggles of glee are emitted from someone attached to a PC playing a reality-simulator for hours on end. How to, will Sony's "home" perform in this respect.

To catch a glimpse of Shigeru's genius, and to see an unintended demonstration of his goal... take a couple minutes to watch this video. (please pardon the 30 second ad preceding it)

Summer Wii Titles Announced at GDC

Reported from Video Game Generation

Not a very promising list in my opinion. Nintendo's titles will be worth putting some cash out for. Majesco's Bust-a-Move Bash could be fantastic, or it could ruin a great franchise. Midway hasn't given anyone a reason to think another Mortal Kombat game would be worth their dough in about a decade.

The new Pokemon is said to be Nintendo's first online game for the Wii, and they better hurry-up with some follow-ups if they plan not to repeat the lackluster competitive performance of the Gamecube.

In any case, as relatively depressing as this list is... Wii owners shouldn't fret too much. It is the summer line-up after all. No console can expect will expect any major blockbusters until the Christmas season.

April 9 Super Paper Mario Nintendo
April Prince of Persia Rival Swords Ubisoft
April Bust-A-Move Bash Majesco
April Bioncle Heroes Eidos
May 15 Mortal Kombat: Armageddon Midway
May 29 Mario Party 8 Nintendo
May Tamagotchi Party On Namco Bandai
May Disney's Pirates of the Caribbean at World's End Disney Interactive
May Escape from Bug Island Eidos
May Spider-Man The Movie 3 Activision
June 11 Big Brain Academy Nintendo
June 25 Pokémon Battle Revolution Nintendo
June Cosmic Family Ubisoft
Spring Heatseeker Codemasters
Q2 Legend of the Dragon American Game Factory
Summer Shrek the Third Activision
Summer Transformers the Game Activision

and no, you don't have to wait for Yoshi's new title until this summer... you can download it right now if you know where to look.
:: and make sure you turn the music in the sidebar off before you hit the play button ::

Mar 7, 2007

B3 - No More!

Well... it was pretty goddamned inevitable.

Hadn't published a non-gaming-related post on this blog in months, so I decided to do what was far too long in coming: change the name and format of the old "Bathroom Breeding Bolsheviks" blog... to what you've got before you now.

So welcome to the new-&-improved game-industry focussed, "Classic Controller!"

Hope you like the new renovations. It reflects far more accurately the content, however, all the old posts are still in the archive on the right sidebar.

Additionally... nothing has happened to the good ol' "Pacific Tribune" so if you're looking for more politically-related content, head on over there.

And as always, the "East-Van Cinephiles" is still operational for all your movie reviewing needs, although admittedly, it's not well maintained.

And if you're reading this as a feed through my FaceBook profile... just click on the "original post" link at the top to see the new layout I'm talking about.

beers!

~ekman

PS. The site address has not changed, as it was never name specific. If you're linked to this blog, I'll leave it up to you whether or not you want to change the name on the link on your own site. I'm easy either way.

Twilight Princess Down, and no Addiction Treatment Required.

Unless I'm in denial that is...

Had two days off this week, and only one goal.

Locked myself in our games room for both days. Finally emerged today, hairy-faced, haggard eyes, and extremely stinky... but I've finally seen the ending of "The Legend of Zelda: Twilight Princess" for the Nintendo Wii.

This didn't all happen over the last couple days mind you. It's the product of just under 4 months of on and off playing. Grand total, I think the Wii logged me at just over 43 hours of game time... so I suppose that's an average of 10 hours per month. Not too shabby.

Of course, I could have put countless more hours into the game. There's tonnes of things I didn't find, quests I didn't finish, and one day I may go back through it all. In all honesty however, when you love games as much as I do, the time you spend on one game tends to translate into time you're not spending playing all the other games you've been salivating over for months. And since I've recently acquired a whole number of playable downloads for the Dreamcast I bought last year off my buddy James... the list of games I've written for myself to get through is getting pretty hefty.

In any case, back to Zelda. I've played some epic adventure RPG's in my life, (the most glaring exception of which is Zelda: Ocarina of Time) and I can easily say that Twilight Princess ranks among the most satisfying. Nothing I say in terms of a review will add on the multitude that have already published, but I will say that it contains within it, all the components of what a classic game should be. Progressive character depth and development, extremely intuitive, enjoyable and addictive gameplay, breath-taking level design and settings (all with a fraction of the horsepower contained within both Microsoft and Sony's consoles) and grand horny honour music. (Horny as in... lots of brass horns... not sexy)

Most important, and contrary to the game featured in my previous post, Zelda is designed to play in a hardcore fashion, or at your leisure. I enjoyed every epic sword battle, and every mind-bending puzzle... but I never experienced the withdrawal so often talked about by World of Warcraft players. When I finally finished the game, (and not without a little help from a third-party game guide) I felt extremely satisfied that I had definitely got my money's worth. I also finished in total agreement with every game reviewer that awarded Nintendo with a 2006 game-of-the-year honour for this this gem. In fact, it's convinced me to download Nintendo's recent Virtual Console addition, Ocarina of time, the only Zelda game considered better than Twilight Princess, and considered by many to be the finest game of all time.

Give it a go... you'll thank me for it.

World of WarCraft’s Subscription Base Reaches 8.5 mil.

This scares me... and that's saying a lot coming from a game addict like me.

According to this article, the latest WoW expansion module is posting sales figures that would intimidate even the most popular stand-alone PC titles. Over 3.5 million in just one month, to be exact. And remember, that's just for an add-on to an existing game. Which means far more people own the original game... and even more are now picking it up to go along with the latest expansion.

Why am I not happy to hear about this kind of popularity for a company like Blizzard Entertainment? That's a good question. I'm a big fan of Blizzard. It's the only company that's ever produced a non-console-based game that has dominated a good portion of my time. I was a huge fan of the Diablo series. I was an active guild member back in Diablo 1 (read - complete geek.) And I waited eagerly, excreting not a small amount of slobbery drool while Blizzard took its sweet-assed time putting the finishing touches on Diablo 2.

Concurrent with these games, were a couple of other extremely popular online titles. the original Warcraft, and its spinoff hit, Starcraft. Both of these games helped launch the online military strategy sim genre into the mainstream. They were both wildly successful for much of the same reason Diablo was. Simple yet addictive online multiplayer gameplay - and no extra charge for the server time.

That's right... you could always play Blizzard games online for free. It's a concept pretty foreign to the developers of today's online games... (World of Warcraft included) These games sold tremendously well, and a lot of people logged a lot of hours on them.

But nothing like World of Warcraft. There have always been game addicts who spend far too much time attached to a keyboard or a controller... but never before in memory has a game ever sucked in so many such players as this one. There's a fundamental shift beginning to emerge in the online gaming industry which is extremely harmful in my opinion. And it's well on its way to contributing to a horrible stigma for the entire industry.

Back in the early days of gaming... Atari, NES, etc... it was pretty tough to get legitimately addicted to a game. Sure there were some real gems of time-suckers... but you can only look at the green bars of pong - the *blip, beep, smip* of Donkey Kong's barrels for so long, before you have to turn the goddamned thing off and listen to some Milli Vanilli tapes.

RPG games from the 16-bit era began to challenge that by including huge expansive lands to explore, multiple endings to experience, and tear-inducing musical tracks to keep your CD's on their shelf. But still, these games were drained of their exploration potential after at most, 80 hours of play. You can only fit so much on a cartridge after all.

CD-rom games had potential to lengthen things out a bit... but most of the space was utilized for movie cut-scenes and even better quality music. The games themselves didn't stretch too much in length... and partly because the money-grubbers in the emerging industry had begun to realize that shorter and easier games mean more people having to buy more games more often.

The addition of online multiplayer features didn't change this formula until quite recently, when producers of games like "Ultima Online," "Final Fantasy Online," "Phantasy Star Online," and now World of Warcraft, figured out how to charge for online server access per month.

With this development, the entire purpose of games changed. No longer was it in the best interest of the game developer to have gamers finish their game in a few weeks so that they'd head down to a retailer to pick up the sequel. The goal now, (similar to that of a phone-sex line,) was to keep gamers engaged (subscribed) as long as humanly possible.

This is no easy feat to accomplish considering how many games are available for play in today's industry. As such, the most commonly used tactic by game producers seems to be to include as many life-imitating features in a game as possible.

For instance, allow a gamer to acquire their own abode. Allow them to deck it out in a very customizable fashion. Instead of sticking to the age-old RPG formula of simply "levelling-up" insert hierarchical badges of achievement and ranks which dictate their relationship to other gamers. Throw in some career choices, like fishing, cooking, maybe becoming a merchant, etc. Facilitate fantasy marriages between characters, and then simulate group dynamics through guilds and clans. Tie it all together with a self-sustaining in-game economy which allows you to quickly amass a healthy portion of virtual wealth just so long as you're willing to go out and beat the tar out of an infinite number of baddies, and you've got a virtual world which is invariably more appealing than real life... particularly if you're working some dead-end minimum wage job, cause that's all your real-life economy will make available to you. (yes, and too much time playing video games will contribute to insanely long run-on sentences as well.)

Now, is Warcraft of bad game? obviously not. Quite clearly, it rocks as far as games go. I can't review it for you, cause I've never played it. But regardless of how good it is, it's time we started taking a look at the social effect this game is having on a growing number of users.

In many respects, I think open-ended games like this should be placed in their own unique categories. Personally, I don't consider them to be games at all. They are far more akin to early virtual reality programs, and in order for them to be profitable, they must be designed to encourage addiction among users.

And similar to any other form of addiction, we're beginning to see the social fallout emerge. Most folks have already heard of the young woman in Asia who died of exhaustion after a marathon stint of WoW. Others have heard stories of players losing spouses, jobs, etc after logging insane hours.

This Newsweek article, goes into the issue a bit, and is worth a read. So far, the ire of anti-gaming politicians in the US is focused on violence, sex, and generally anti-Christian content in games. Obviously these idiots are misguided and fake, looking only to appear "tough-on-the-heathens" to their religious-right support base. If and when the focus ever shifts to the addictive properties of games like WoW... the solution should not be to outlaw them, or regulate their content. Heroine and crack is illegal, and you don't see the use of those substances receding as a result.

What will be needed, however, is increased attention focussed on the increasingly addictive nature of games like WoW. Hopefully, attention like this will lead to an emergence of addiction centres, and other such programs which will help folks who have a tough time differentiating between life, and their $15/month virtual life.

Mar 1, 2007

Video Games as Sex Toys?

So yeah... finally got my hands on a downloaded copy of a game I've been trying to find for some time called: Rez.

It's nearly impossible to explain what this game is like. If you've ever played any of the Sega Saturn on-rail shoots like Panzer Dragoon... then you can kinda get the idea. I guess the closest thing to it on the Super Nintendo would have been Star Fox.. but it's really a shakey comparison.

Rez melds trance rave music with crazy acid visuals. On the Dreamcast... with a vibrator stick plugged in, the controller vibrates in your hand along with the music.

There is a Playstation 2 version as well... and although the graphics aren't quite as fluid as the Dreamcast's, it reportedly comes with pretty much the most interesting peripheral I've ever seen for a video game. It's called the "Trance Vibrator," and if you're lucky enough to get your hands on it, your guess is as good as anyone's as to what the thing was designed for besides masturbation!

Don't take my word for it... click on the photo for an article by one of my favourite game journalists, GameGirlAdvance for an in-depth explanation of how it all works exactly.

Sony's Canned Response to Growing Complaints

In response to the growing number of European gamers gettin' bellyachy over the exclusion of PS2 and PS1 backwards compatibility in the new PAL version of the PS3 set to launch later in March 07, Sony exec, Phil Harrison found it useful to address the issue in an "exclusive" interview with "ThreeSpeech blog." A blog reportedly "independent of Sony, yet somehow able to score all the "exclusive" interviews.

In an industry rife with journalistic corruption, (game reviewers getting paid to write positive reviews, ads being pulled from magazines daring enough to write negate reviews... etc) it's pretty tough to believe that "ThreeSpeech" is in any way journalistically independent.

During the interview, this quote comes up:

"...who can honestly say that they ever played a PlayStation game on their PS2s? I personally, have played one on mine: the awesome Vib-Ribbon."

Because of the awkward writing style, it's tough to figure out whether Phil Harrison is saying this, or whether it's being said by the interviewer. In any case, it's a hilarious statement when you think about it.

Let's pretend for a moment, that a similar statement was made about the movie industry... for instance:

"honestly, how many of you have ever gone back to watch the original Star Wars once all the sequels came out? I for one... have watched it once... but only cause I couldn't find my copy of 'the Phantom Menace."


It would sound ridiculous, wouldn't it? It's as if the production of a movie sequel completely eliminates the cultural impact or enjoyability of the original installment.

By applying this logic to the gaming industry, Sony has just basically written off every game they've ever produced in the past, simply because their newer stuff is shinier and louder.

It's yet another example of why Sony has completely lost touch with folks who play, and appreciate video games. They're the Kraft Dinner of the gaming industry, and someone needs to tell them that it doesn't matter how much goddamned yellow powdered cheese you put into with the noodles, it's still just noodles.

Now maybe that's a bad example... cause goddamn do I love Kraft Dinner... but even I can't eat it all the time. In fact, I have a tough time eating it twice in a month. Anything more than that... and it really just starts to taste like the same old bloody Krafty D I had last time.

And that's really how people are feeling about every single game that's come out for the PS3 so far. There's nothing new... there's nothing groundbreaking. Sure... everything's shinier... but we ain't crows... and it's innovation, creativity, and change that holds peoples' interest.

But beyond all that... after you announce that the system you're asking everyone to buy isn't going to have all the capability you promised... you don't turn around and alienate an entire portion of your customer base by saying that pretty much everyone who still plays all the old games needs to git with the times.

I'm one of those folks who play all my old PS1 games on my PS2. I'm one of those people who only got around to getting a PS2 cause it finally came out with a couple innovative 3rd party games in its dying days, (like guitar hero)

To suggest that my tendency to replay the greats is a waste of time is really quite insulting. You might as well tell Roger Ebert to quit wasting his time on "Citizen Kane" and "Casablanca" when newer gems like "Dukes of Hazzard," and "Scary Movie 4" have hit the theatres.

It also gives us some insight into the true lack of support and resources Sony will reserve for their PS3 once a new hardware idea takes them elsewhere.

Sega learned all these lessons the hard-way by pissing all over backwards capability, and releasing too many systems too soon, and cutting previous ones loose before they had finished their full cycle. The lost third party developer support... they lost retailer support, and most importantly, they lost confidence from poor folks like me who had shelled out cash for both the Sega CD and the 32X, only to find them both abandoned a year or so after purchase.

Ironically, it's Sega who has learned from this lesson, and continues to release games now for their last console, a full 6 years after discontinuing it. They may not be making a lot of money by doing so... but they're certainly rebuilding their consumer support base.


~and just cause I can't let it go... here's another excerpt from the interview. I'm sure you'll find it a wonderful example of "hard-hitting" questions without a hint of answer dodging on the part of the Sony exec.

Q: Can you give us a ballpark figure for the number of PS2 titles which will be playable at launch on the PS3?

PH: “The situation is changing every day, but on March 23, we expect the list to include over 1,000 PS2 titles.”

Q: And presumably, you will be concentrating on the big titles?

PH: “We can’t give any information about specific titles but, clearly, that would be our policy.”

Q: It has been suggested that reducing the components on the PS3’s motherboard would pave the way for a reduction in its price to come about more quickly. Is that a fair analysis?

PH: “Price reductions are something that we wouldn’t comment on specifically. But you know the business model very well – we strive to get the cost of manufacturing down as soon as possible, and as soon as we can pass cost savings onto the consumers, we will.”

Q: Just how important is backwards-compatibility?

PH: “I think the reasons why people buy PS3s are the new games that it offers, and the HD content experiences provided by games and movies, the opportunity to access the PlayStation Network, and titles like MotorStorm and Resistance: Fall of Man

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And just one more shot...

here's another great example of an "unscripted" interview with our friend Phil Harrison.

It's uncanny how much time they spend re-assuring us that the interview is in fact... "unscripted."

sure.