<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-12372961</id><updated>2011-11-30T23:53:08.083-08:00</updated><category term='BBC'/><category term='addiction'/><category term='Gameboy Advance SP'/><category term='LAND HO Co. Ltc.'/><category term='Fusion Controller'/><category term='GDC'/><category term='RPG'/><category term='Shmups'/><category term='Resident Evil 4'/><category term='Dreamcast'/><category term='Wii-mote'/><category term='Phil Harrison'/><category term='Rock Band'/><category term='In2Games'/><category term='home'/><category term='Sega CD'/><category term='Uncarted: Drake&apos;s Fortune'/><category term='Wii-modding'/><category term='Rez'/><category term='Layoffs'/><category term='Vancouver'/><category term='Lockout'/><category term='NES'/><category term='Halo 3'/><category term='Coleco Vision'/><category term='Censorship'/><category term='PC'/><category term='Nintendo DS'/><category term='Metroid Prime Corruption'/><category term='Sega 32X'/><category term='Game Review'/><category term='Reggie Fils-Aime'/><category term='Labour Dispute'/><category term='Mercenaries 2'/><category term='NiGHTS: Journey into Dreams'/><category term='Rockstar'/><category term='New York'/><category term='Sony'/><category term='WoW'/><category term='Wii Play'/><category term='GameGirl Advance'/><category term='Classic Controller'/><category term='CUPW'/><category term='Wii'/><category term='Soviet Union'/><category term='next-gen'/><category term='Strike'/><category term='game'/><category term='Canadian Teachers Federation'/><category term='Canada Post'/><category term='Wii TV'/><category term='Venezuela'/><category term='Pokemon'/><category term='Gamecube'/><category term='Windows Phone 7'/><category term='Bono'/><category term='Zune'/><category term='Zelda'/><category term='Labour'/><category term='Dawn of Souls'/><category term='Retro Gaming'/><category term='U2'/><category term='Screwattack'/><category term='Fair Taxation'/><category term='Final Fantasy'/><category term='Guitar Hero'/><category term='Doom'/><category term='XBox 360'/><category term='Microsoft'/><category term='PS3'/><category term='Prince George'/><category term='World of Warcraft'/><category term='PSP'/><category term='Online Capabiltiy'/><category term='Unions'/><category term='D3 Publisher of Canada'/><category term='TurboGrafx-16'/><category term='Angry Nintendo Nerd'/><category term='Angry Video Game Nerd'/><category term='Ocarina of Time'/><category term='Retro Games'/><category term='Tetris'/><category term='PC Gaming'/><category term='Plagiarism'/><category term='Super Famicom'/><category term='Yoshi'/><category term='Government Regulation'/><category term='Working Desings'/><category term='Victor Ireland'/><category term='Nintendo'/><category term='PS2'/><category term='Genesis'/><category term='Shigeru Miyamoto'/><category term='Nelson BC'/><category term='Link'/><category term='Storage'/><category term='Capcom'/><category term='Electronic Boutique'/><category term='iPlayer'/><category term='Irate Gamer'/><category term='SNES'/><category term='Twilight Princess'/><category term='Aspen Switzer'/><category term='Windows 7'/><category term='B.A. Johnston'/><category term='Video Games'/><category term='Xbox Live'/><category term='Flash Memory'/><category term='City of Prince George'/><category term='WP7'/><category term='East Vancouver'/><category term='indie music'/><category term='Night Trap'/><category term='Guitar Hero III'/><category term='Pat&apos;s Pub'/><category term='Video Games Facebook'/><category term='FPS'/><category term='Database'/><category term='EB Games'/><category term='Donkey Kong'/><category term='Gameboy Advance'/><category term='USSR'/><category term='Nintendo Wii'/><category term='Mario'/><category term='Singstar Amped'/><category term='Dan Rogers'/><title type='text'>CLASSIC CONTROLLER</title><subtitle type='html'>Games, politics, what else is there?</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default?start-index=101&amp;max-results=100'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>127</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-12372961.post-4564104738943718931</id><published>2011-11-12T13:19:00.001-08:00</published><updated>2011-11-12T13:56:34.153-08:00</updated><title type='text'>Revisiting Shining Force with RacketBoy</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="176" src="http://www.racketboy.com/images/tr-shining-force-header.png" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;h1 style="background-color: #171717; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006bbd; font-family: Bebas, Arial, Helvetica, Geneva, sans-serif; font-size: 3.2em; font-weight: normal; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: left; vertical-align: baseline; word-spacing: 0.25em;"&gt;Together Retro Game Club: Shining Force&lt;/h1&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;There's a great retro-gaming blogger I've been following off and on for the last half-decade or so named &lt;a href="http://www.racketboy.com/" target="_blank"&gt;RacketBoy&lt;/a&gt;. He's been able to attract a bit of help over the years, and consequently, his blog has grown to span a variety topics which can easily gobble a few hours out of the average retro-enthusiast's day.&lt;br /&gt;&lt;br /&gt;The site is a fantastic resource for those new to retro-game collecting. The "&lt;a href="http://www.racketboy.com/retro" target="_blank"&gt;guides&lt;/a&gt;" section chronicles essential games to get your started in your quest to experience an older console.&lt;br /&gt;&lt;br /&gt;The site even offers direct sales for obscure cables required to mate older consoles with newer displays.&lt;br /&gt;&lt;br /&gt;One of my favorite pieces on the site is the "&lt;a href="http://www.racketboy.com/retro/2008/03/racketboy-game-club-together-retro-intro.html" target="_blank"&gt;Together Retro&lt;/a&gt;" section, which chooses one retro game per month for participants to revisit together, sharing their play-experiences over the forum.&lt;br /&gt;&lt;br /&gt;Many of the games selected for this feature will be a re-tread down memory lane for old gamers like myself. In other cases, the exercise provides an excuse to tackle an old game missed over the years.&lt;br /&gt;&lt;br /&gt;November's selection for me proved the latter.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.racketboy.com/together-retro/2011/10/together-retro-game-club-shining-force.html" target="_blank"&gt;Shining Force&lt;/a&gt;&amp;nbsp;is an old Sega title which has languished on my backlog list for years. Check the link for a decent synopsis, but very quickly, it was Sega's answer to &lt;a href="http://en.wikipedia.org/wiki/Fire_Emblem" target="_blank"&gt;Fire Emblem&lt;/a&gt;, or the &lt;a href="http://en.wikipedia.org/wiki/Tactics_Ogre:_Let_Us_Cling_Together" target="_blank"&gt;Tactics Ogre&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_Tactics" target="_blank"&gt;Final Fantasy Tactics&lt;/a&gt; which came along much later. All of these &lt;a href="http://en.wikipedia.org/wiki/Tactical_role-playing_game" target="_blank"&gt;Strategy RPG games&lt;/a&gt;&amp;nbsp;provided prototypical material for the modern &lt;a href="http://us.blizzard.com/en-us/" target="_blank"&gt;Blizzard&lt;/a&gt; powerhouses: &lt;a href="http://en.wikipedia.org/wiki/StarCraft" target="_blank"&gt;StarCraft&lt;/a&gt;, and earlier versions of &lt;a href="http://en.wikipedia.org/wiki/Warcraft" target="_blank"&gt;WarCraft&lt;/a&gt;, which popularized the &lt;a href="http://en.wikipedia.org/wiki/Real-time_strategy" target="_blank"&gt;real-time strategy&lt;/a&gt; games which had existed for years on the PC.&lt;br /&gt;&lt;br /&gt;It's great to go back and check out some of the early console versions of this genre. &lt;a href="http://en.wikipedia.org/wiki/Shining_Force" target="_blank"&gt;Shining Force&lt;/a&gt; had a number of re-releases on later consoles. The &lt;a href="http://gameboy.ign.com/articles/523/523299p1.html" target="_blank"&gt;Gameboy Advance version&lt;/a&gt; is widely considered a quality remake, with brushed up graphics, and some nice extras. I haven't got a copy of the cartridge, and not wanting to spend any time re-learning how to enable the save feature on my old &lt;a href="http://eng.supercard.sc/" target="_blank"&gt;SuperCard&lt;/a&gt;, decided to go with the emulated XBox 360 version included on my &lt;a href="http://www.sega.com/news/?n=2999" target="_blank"&gt;Sonic's Ultimate Genesis Collection&lt;/a&gt; disc. This release includes a handy autosave feature which is a handy tool when revisiting older titles.&lt;br /&gt;&lt;br /&gt;Finished off the first chapter: &lt;a href="http://shrines.rpgclassics.com/genesis/shiningforce/walkthrough1.shtml" target="_blank"&gt;Runefaust Invasion&lt;/a&gt; last night. I was surprised at how well the game has aged. No matter how pretty the battle animations were in any of the old SRPG's, inevitably, they become repetitive and long, and I find myself disabling them in favour of expediency. This has been my universal experience with every Fire Emblem release I've played (my favourite series of the genre.) My 360 version of Shining Force doesn't have this disable feature, but the transitions are quick, and the animations brief enough that it hasn't yet become an issue. We'll see how long that lasts.&lt;br /&gt;&lt;br /&gt;On to Chapter 2!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4564104738943718931?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4564104738943718931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4564104738943718931&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4564104738943718931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4564104738943718931'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2011/11/revisiting-shining-force-with-racketboy.html' title='Revisiting Shining Force with RacketBoy'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-4871725530042728561</id><published>2011-06-22T22:23:00.001-07:00</published><updated>2011-06-22T22:23:47.770-07:00</updated><title type='text'>Own This World – Buy This Game</title><content type='html'>&lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:54814237-5494-4794-90be-e175f3449770" class="wlWriterEditableSmartContent"&gt;&lt;div id="52b34803-726b-44bb-943d-21b3edecc432" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=DG71sIuV9vw&amp;amp;feature=player_embedded" target="_new"&gt;&lt;img src="http://lh3.ggpht.com/-Uo78JpxRqEo/TgLN4riWdzI/AAAAAAAADms/xHV5ZghnVws/video091fd632898a%25255B9%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('52b34803-726b-44bb-943d-21b3edecc432'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;448\&amp;quot; height=\&amp;quot;252\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/DG71sIuV9vw?hl=en&amp;amp;hd=1\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/DG71sIuV9vw?hl=en&amp;amp;hd=1\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;448\&amp;quot; height=\&amp;quot;252\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;p&gt;Seriously – buy it. It’s a frickin’ dollar for Christ’s sake.&lt;/p&gt;  &lt;p&gt;It’s GPS Risk for your phone, and cool dudes from Calgary made it.&lt;/p&gt;  &lt;p&gt;It’s one dollar!&lt;/p&gt;  &lt;p&gt;Download &lt;a href="http://www.ownthisworld.com/"&gt;here&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4871725530042728561?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4871725530042728561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4871725530042728561&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4871725530042728561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4871725530042728561'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2011/06/own-this-world-buy-this-game.html' title='Own This World – Buy This Game'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/-Uo78JpxRqEo/TgLN4riWdzI/AAAAAAAADms/xHV5ZghnVws/s72-c/video091fd632898a%25255B9%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7326070313770618075</id><published>2011-06-22T15:59:00.000-07:00</published><updated>2011-06-22T15:59:30.822-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zune'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox Live'/><category scheme='http://www.blogger.com/atom/ns#' term='XBox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Windows 7'/><category scheme='http://www.blogger.com/atom/ns#' term='Windows Phone 7'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='WP7'/><title type='text'>My Love Letter to Microsoft re: Cross-platform functionality in Canada.</title><content type='html'>&lt;span class="Apple-style-span" style="color: #303030; font-family: Arial; font-size: 14px; line-height: 18px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Originally posted here:&amp;nbsp;http://bit.ly/ju0U5F&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;_________________________________&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Can't find a forum on the WP7 or the Zune websites, so sorry to post this here. Figured it would be ok, since various Microsoft departments must communicate with each other quite well right?&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Bought a WP7 phone recently. Have two 360 consoles, and 3 PC's running Windows 7.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Was really looking forward to the standardization of media across all platforms.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Then I found out a couple things.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;1. No Zune Pass in Canada.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;2. Zune is incapable of searching for, and subscribing to podcasts through it's marketplace in Canada.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;3. No ability to update podcasts wirelessly on the road through Zune,.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;What!?&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;How can something iTunes has been doing for years simply not be possible through Zune across an entire country?&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;This, for me, is the core functionality of the entire platform.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;I can understand why the Zune Pass may be on hold. I know Microsoft doesn't have total control over all the silly copyright issues at play, and that it takes some time to sort out. (though Netflix seemed to get it all squared away.)&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;But the lack of podcast functionality is beyond comprehension. I have been able to manually enter RSS feeds to subscribe to podcasts that way, but there's far lighter freeware programs out there that would do that. I was looking forward to the browsing features of iTunes, and the social aspects of Zune. None of that is available, and I'm very quickly running out of patience.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;I resisted moving to an iPhone, while all my friends did. I also resisted adopting the Android platform, which was very attractive as I use a lot of Google's apps. Instead, I limped along with my Windows Mobile 6 phone for two years after my contract expired, because I was so certain WP7 would integrate so well with every other piece of Microsoft hardware in my house. I even held on a bit longer after the WP7 launch, thinking that, "these guys will get the functionality worked out... it's just a matter of months."&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;No such luck. It looks like all the warnings of my friends are beginning to come true. My questions to a Zune support staff resulted only in the answer: "We have no information on any of this."&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;It's really unfortunate. It's doubtful there are more loyal Microsoft customers out there than me. But even my patience have their limits. I have a few months remaining on my Xbox Live subscription, and if the three items above aren't remedied by the time it expires, I'll feel like I gave WP7 and Zune the best chance that could be expected. I'll exercise the ability in my carrier contract to swap my WP7 out mid-term for another platform. I won't renew my Xbox Live subscription, and I'll start investing in another platform entirely.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Haven't really felt this way since Sega released the 32X, Saturn and Dreamcast within months of each other, without any thought to how these devices would work together.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Really hope you guys can pull the platform off, and make it a success. It really does have so much potential, with cross-platform functionality at it's core.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Consumers, of course, can only be expected to endure so much.&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7326070313770618075?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7326070313770618075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7326070313770618075&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7326070313770618075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7326070313770618075'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2011/06/my-love-letter-to-microsoft-re-cross.html' title='My Love Letter to Microsoft re: Cross-platform functionality in Canada.'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-8663748022538261245</id><published>2011-06-08T15:37:00.000-07:00</published><updated>2011-06-08T15:37:39.283-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Labour Dispute'/><category scheme='http://www.blogger.com/atom/ns#' term='Strike'/><category scheme='http://www.blogger.com/atom/ns#' term='Canada Post'/><category scheme='http://www.blogger.com/atom/ns#' term='Lockout'/><category scheme='http://www.blogger.com/atom/ns#' term='CUPW'/><category scheme='http://www.blogger.com/atom/ns#' term='Unions'/><category scheme='http://www.blogger.com/atom/ns#' term='Prince George'/><category scheme='http://www.blogger.com/atom/ns#' term='Labour'/><title type='text'>Strong Public Sector Jobs Strengthen Private Sector Wages.</title><content type='html'>In response to the June 8 2011 Editorial appearing in the Prince George Citizen entitled:&amp;nbsp;&lt;a href="http://bit.ly/iXSbMy"&gt;SAYONARA SNAIL MAIL?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;Dear Editor,&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Glad to see your paper acknowledge that Canada Post, a crown corp turning healthy profits for a decade and a half, remains the most cost-effective and efficient delivery service going.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;I disagree, however with your editorial's assertion that the "tide of sympathy doesn't appear to be with the workers," or that "people are asking: 'why should workers with job security, good pensions and good wages get an even better deal, especially when those in the private sector aren't?"&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;To which people are you referring? The only person I've heard make that argument is Ezra Levant from Sun TV, a man yet to discover Canadians recognize the difference between journalistic integrity and unsupported right-wing assertions.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;And to which private sector workers are you comparing postal workers? Are you talking about the private sector tradesperson who makes $50/hour, has a company truck, a gas card, and a 100% employer–paid pension? Or are you talking about the private sector burger flipper at Pat Bell's Wendy's making minimum wage? Perhaps you're referring to the private sector CEO, who on average in &lt;st1:place w:st="on"&gt;&lt;st1:country-region w:st="on"&gt;Canada&lt;/st1:country-region&gt;&lt;/st1:place&gt;, is now approaching earnings of $7.5 million per year? &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;In any scenario, how do any of these comparisons trivialize the desire of working people to see their wages keep pace with rising prices, to secure a safe and healthy retirement, and to ensure they don't risk missing a mortgage payment every time they fall ill?&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;One group of workers achieving fair earnings does not restrict the ability of another group to do the same. Quite the contrary, when workers in one sector successfully regain their lost share of the profit pie from CEOs who as a group, now obscenely hoard more real dollars than any other point in Canadian history - those workers strengthen the ability of workers in other sectors to also re-balance the equation.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Last time the income gap in &lt;st1:place w:st="on"&gt;&lt;st1:country-region w:st="on"&gt;Canada&lt;/st1:country-region&gt;&lt;/st1:place&gt; reached similar proportions, we suffered the Great Depression. The smaller the income gap between workers and CEOs, the more money rests in the pockets of consumers. This hard economic reality strengthens the middle class and by extension, the fortunes of the small business sector which depends on middle class spending power.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The resolve of Canada Post employees to resist their bosses' efforts to roll them back now, when prices are rising so fast, is a fight benefitting all of us. They've undertaken it because they can. Too many of us work in non-union environments where we've no option but to accept the concessions imposed by our employer. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Rural Canadians, like those of us in &lt;st1:city w:st="on"&gt;&lt;st1:place w:st="on"&gt;Prince George&lt;/st1:place&gt;&lt;/st1:city&gt;, understand better than anyone the vital importance of this fight, and support postal workers for standing strong. Their success represents a victory for citizens and business, particularly here in the North who all depend on a strong, efficient, public mail service.&lt;br /&gt;&lt;br /&gt;Perhaps more importantly, Northerners also understand the need to protect the few family-supporting jobs our communities still have left.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Aaron Ekman | President&lt;/div&gt;&lt;div class="MsoNormal"&gt;North Central Labour Council&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-8663748022538261245?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/8663748022538261245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=8663748022538261245&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8663748022538261245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8663748022538261245'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2011/06/strong-public-sector-jobs-strengthen.html' title='Strong Public Sector Jobs Strengthen Private Sector Wages.'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-2033890998277749890</id><published>2011-04-16T19:20:00.000-07:00</published><updated>2011-04-16T20:33:39.359-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fair Taxation'/><title type='text'>Doug Saunders’ lastest “progressive” tax argument, insults intelligence</title><content type='html'>&lt;p&gt;Doug Saunders, author of &lt;u&gt;Arrival City&lt;/u&gt;, has just hatched a fledging argument aimed at perpetrating identify theft on the progressive tax movement in his article entitled: “&lt;a href="http://dougsaunders.net/2011/04/corporate-tax-abolish-ignatieff-harper-david-cameron/"&gt;Abolishing Corporate Tax is a Progressive Cause&lt;/a&gt;.”&lt;/p&gt;  &lt;p&gt;In an effort to provide sputtering Neo-Cons with a life-preserver following the near-universal refutation of their “&lt;a href="http://www.yorku.ca/ddoorey/lawblog/?p=3055"&gt;Corporate tax hikes kill jobs&lt;/a&gt;,” position, Saunders claims progressive taxationists have it backwards. &lt;/p&gt;  &lt;p&gt;To establish his “progressive-cred,” Saunders claims to have predicted the U.S. recession the moment the Republicans sent him “...a second cheque in the mail,” amounting to $700.&lt;/p&gt;  &lt;p&gt;Quickly shifting gears, he describes corporate tax as having a “reverse Robin Hood” effect, because “big corporations have no trouble avoiding it.”&lt;/p&gt;  &lt;p&gt;Additionally, taxation allows for too much power in the hands of corporations, according the Saunders. Presumably, he’s suggesting a corporation as a primary funder of government, would hold enormous sway via their ability to withhold payment. &lt;/p&gt;  &lt;p&gt;He discounts, of course, the enormous sway corporations already hold via the millions they spend annually on lobbyists and donations to friendly political parties and politicians. &lt;/p&gt;  &lt;p&gt;He discounts as well, the diminished power governments retain comparative to increasingly-powerful corporations, as their tax rates plummet. Wal-Mart, for instance, paying its workforce the absolute bare minimum allowable by law, currently generates more annual profit than all municipal governments, and an increasing number of countries.&lt;/p&gt;  &lt;p&gt;The U.S. and Canada's respective Tax Revenue Agencies waste no time hammering workers for missing a payment, threatening fines and even jail time in many cases. Corporations, however, should not be held to the same standard according to Saunders. His solution?&lt;/p&gt;  &lt;p&gt;“He [Obama] should have talked about abolishing it [corporate tax]. So should Canadian and European leaders.”&lt;/p&gt;  &lt;p&gt;“Since corporations do not physically exist,” he says, “corporate tax is ultimately paid by individuals…” a phenomenon he blames on progressive taxationist theory, such as that promoted in documentaries like, &lt;u&gt;&lt;a href="http://www.youtube.com/watch?v=Pin8fbdGV9Y&amp;amp;playnext=1&amp;amp;list=PLFA50FBC214A6CE87"&gt;The Corporation&lt;/a&gt;&lt;/u&gt;.&lt;/p&gt;  &lt;p&gt;Most classic bait-and-switch arguments contain one or more severe contradictions. Saunders’ does not disappoint when he calls for a tax system which “…would place the burden entirely on personal income tax.”&lt;/p&gt;  &lt;p&gt;Yes, you’ve read correctly. He does damn corporate tax on one hand for being a tax borne ultimately by individuals, while lauding on the other hand personal income tax for being a tax borne by individuals. &lt;/p&gt;  &lt;p&gt;The economic reality is that personal income tax is just as easy to avoid by the rich and their high paid accountants – working year-round to identify off-shore accounts, loopholes, corporate-expense masks, etc. In stark contrast, a summer student at H&amp;amp;R Block spends 40 minutes once a year filing taxes for the rest of us.&lt;/p&gt;  &lt;p&gt;Doug Saunders true aim here, while donning progressive-sheeps clothing to articulate it: is to provide Neo-Cons with updated economic spin to justify further reductions in corporate taxation rates. Further, he's pegged a target: 0% taxation rate for corporations.&lt;/p&gt;  &lt;p&gt; Laughable, really, considering not even the queen gets it that good any more. In Canada, the decline piece of government revenue pie generated by taxing rich corporations, bears a direct correlation to government’s diminishing ability to adequately fund our health-care system.&lt;/p&gt;  &lt;p&gt;Instead of examining this unsustainable economic direction, however, right wing politicians avoid scrutiny entirely by throwing out the tired old catch-phrase, “you can’t just throw money at the health-care crises.”&lt;/p&gt;  &lt;p&gt;Funny how you never hear them use that phrase in same sentence as “campaign donations.”&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;&lt;font size="1"&gt;Aaron Ekman is the president of the North Central Labour Council, and resides in Prince George British Columbia. &lt;/font&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-2033890998277749890?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/2033890998277749890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=2033890998277749890&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2033890998277749890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2033890998277749890'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2011/04/doug-saunders-lastest-progressive-tax.html' title='Doug Saunders’ lastest “progressive” tax argument, insults intelligence'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-3779293258278329818</id><published>2011-02-22T19:50:00.000-08:00</published><updated>2011-02-22T19:51:17.512-08:00</updated><title type='text'>Saltspring  Island</title><content type='html'>&lt;p class="mobile-photo"&gt;&lt;a href="http://4.bp.blogspot.com/-poZPeszOUvU/TWSENb1kbfI/AAAAAAAADmc/5u0VUR_KeyE/s1600/IMAGE_058-777512.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/-poZPeszOUvU/TWSENb1kbfI/AAAAAAAADmc/5u0VUR_KeyE/s320/IMAGE_058-777512.jpg"  border="0" alt="" id="BLOGGER_PHOTO_ID_5576727604937125362" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;SPAN style='FONT-SIZE: 10pt; FONT-FAMILY: Arial; FONT-WEIGHT:Normal;'&gt;Great day with Nat on the beach in February&lt;/SPAN&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-3779293258278329818?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/3779293258278329818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=3779293258278329818&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3779293258278329818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3779293258278329818'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2011/02/saltspring-island.html' title='Saltspring  Island'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-poZPeszOUvU/TWSENb1kbfI/AAAAAAAADmc/5u0VUR_KeyE/s72-c/IMAGE_058-777512.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-1718745039340035805</id><published>2011-02-08T00:26:00.001-08:00</published><updated>2011-02-08T00:26:15.822-08:00</updated><title type='text'>calibre – eReader software for Windows</title><content type='html'>&lt;p&gt;Great piece of open-sourced software for organizing, converting and transferring ePub files to and from your Kobo or Kindle eReader. &lt;/p&gt;  &lt;p&gt;&lt;img src="http://calibre-ebook.com/site_media//img/home-feature.jpg" /&gt;Near weekly beta updates can be a touch annoying, as depending on how much transferring you do, you’re libel to meet an update each time you use the program.&lt;/p&gt;  &lt;p&gt;Depending on the complexity of the PDF file you’re attempting to convert into ePub, the final conversion may suffer from distortion rough enough to render a document unreadable. May well be an Adobe issue rather than attributable to the software.&lt;/p&gt;  &lt;p&gt;Despite it’s faults, I find it indispensable for both my Kobo and Kindle eReaders. Use it far more than native software for either device.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://calibre-ebook.com/download_windows"&gt;calibre - Download for Windows&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-1718745039340035805?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/1718745039340035805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=1718745039340035805&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1718745039340035805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1718745039340035805'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2011/02/calibre-ereader-software-for-windows.html' title='calibre – eReader software for Windows'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-5575214531583540839</id><published>2010-08-11T14:05:00.000-07:00</published><updated>2010-08-11T14:07:38.628-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prince George'/><category scheme='http://www.blogger.com/atom/ns#' term='Dan Rogers'/><category scheme='http://www.blogger.com/atom/ns#' term='City of Prince George'/><title type='text'>Great New Blog in Prince George</title><content type='html'>Check out  &lt;a href="http://northofcentre.ca/"&gt;North of Centre&lt;/a&gt;, a fantastic civic-issues-based blog by local blogger and student activist Devan Tasa. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Covers municipal issues in Prince George from a progressive perspective.   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-5575214531583540839?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/5575214531583540839/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=5575214531583540839&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5575214531583540839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5575214531583540839'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2010/08/great-new-blog-in-prince-george.html' title='Great New Blog in Prince George'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-2485064629387904664</id><published>2010-07-19T23:38:00.001-07:00</published><updated>2010-07-19T23:38:11.801-07:00</updated><title type='text'>Great Wedding, Great People</title><content type='html'>&lt;p class="mobile-photo"&gt;&lt;a href="http://1.bp.blogspot.com/_61eVZ4C_fXk/TEVEU6Y2zgI/AAAAAAAADjQ/GuBGq6A2RWM/s1600/Stacey%26Sussanne1-791801.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_61eVZ4C_fXk/TEVEU6Y2zgI/AAAAAAAADjQ/GuBGq6A2RWM/s320/Stacey%26Sussanne1-791801.jpg"  border="0" alt="" id="BLOGGER_PHOTO_ID_5495874046337142274" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;SPAN style='FONT-SIZE: 10pt; FONT-FAMILY: Arial; FONT-WEIGHT:Normal;'&gt;Congratulations to Sussanne and Stacey on their wedding last weekend.&lt;br&gt;&lt;br&gt;Fantastic times, beautiful surroundings, good people, great memories.&lt;/SPAN&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-2485064629387904664?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/2485064629387904664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=2485064629387904664&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2485064629387904664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2485064629387904664'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2010/07/great-wedding-great-people.html' title='Great Wedding, Great People'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_61eVZ4C_fXk/TEVEU6Y2zgI/AAAAAAAADjQ/GuBGq6A2RWM/s72-c/Stacey%26Sussanne1-791801.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-2270318911964842748</id><published>2010-04-18T23:45:00.001-07:00</published><updated>2010-04-18T23:45:21.432-07:00</updated><title type='text'>Play Cave Story on Multiple Computers</title><content type='html'>&lt;SPAN style='FONT-SIZE: 10pt; FONT-FAMILY: Arial; FONT-WEIGHT:Normal;'&gt;Been playing as much of Cave Story as possible over the weekend. It's the perfect game for short spurts. Really needs to be released on the DS.&lt;br&gt;&lt;br&gt;Since that hasn't happened yet, I was brainstorming ways to play the game on multiple laptops. For instance, I've got my home laptop, which comes with me on weekends. During the week, however, it's the work laptop which accompanies me to the café at lunch for some non-work related net surfing.&lt;br&gt;&lt;br&gt;So the obvious solution for playing the game on two laptops without having to worry about multiple save files, is to play the game off of a thumb drive. Cave Story comes as a self-executable file right outta the zip package, which means it doesn't require registry edits in Windows. In other words, it plays off a thumb drive really nice.&lt;br&gt;&lt;br&gt;Thumb drives have never been my tool of choice, however. Way too easy to lose. I know myself too well, and so I've never relied on them.&lt;br&gt;&lt;br&gt;Dropbox, however... Now there's a tool. If you haven't installed this little app on every computer you use yet, google it, and get to work. You get 2 Gigs of free space without having to pay for the upgrade, and it looks just like another folder in your My Documents tank, except that anything you put in there is automatically synced with any other computer you have it installed on, (or a friend's computer if they have an account you've linked to.)&lt;br&gt;&lt;br&gt;So I just dragged the whole Cave Story program folder into the Dropbox folder, and viola, it's instantly playable on all my other computers. The best part is, my save file is updated on the fly across the mini-network, so I just launch the game from whichever click computer I wanna play It on, and as long as I'm connected to the internet, I pick up right where I left off.&lt;br&gt;&lt;br&gt;Give it a try!&lt;/SPAN&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-2270318911964842748?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/2270318911964842748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=2270318911964842748&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2270318911964842748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2270318911964842748'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2010/04/play-cave-story-on-multiple-computers.html' title='Play Cave Story on Multiple Computers'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-449773652966371934</id><published>2010-04-17T22:41:00.000-07:00</published><updated>2010-04-17T22:53:52.306-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='XBox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><title type='text'>Sweet deals on games today</title><content type='html'>Did a run through Superstore in Prince George BC this afternoon. They've got a $9.99 rack running. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Picked up &lt;a href="http://www.metacritic.com/games/platforms/wii/cursedmountain"&gt;Cursed Mountain&lt;/a&gt; for the Wii, a suspense/horror by &lt;a href="http://cursedmountain.deepsilver.com/us/index.php"&gt;Deep Silve&lt;/a&gt;r that I've been looking to try for some time. It's got a score of 67 on Metacritic, but it looks a little different than the average kiddy Wii title. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also picked up &lt;a href="http://www.play-asia.com/paOS-13-71-dh-49-en-70-3nu1.html"&gt;Konami Classics, Vol. 1&lt;/a&gt; for the XBOX360, for the same price. This is a great deal, considering that among the three titles on the game, &lt;a href="http://www.metacritic.com/games/platforms/xbox360/castlevaniasymphonyofthenight?q=castlevania%20symphony%20of%20the%20night"&gt;Castlevania: Symphony of the Night&lt;/a&gt; is included. That title alone is 800 microsoft points on &lt;a href="http://www.xbox.com/en-CA/games/c/castlevaniasotnxboxlivearcade/default.htm"&gt;XBOX Live&lt;/a&gt;, which effectively gives you Frogger and Super Contra for free. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And then popping over to Futureshop, I stumbled on &lt;a href="http://www.metacritic.com/games/platforms/xbox360/brutallegend?q=Brutal%20Legend"&gt;Brutal Legend&lt;/a&gt;, for $19.99. Pretty sure that price is standard, but it's a pretty sharp drop from its release price. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Always pays to wait. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-449773652966371934?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/449773652966371934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=449773652966371934&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/449773652966371934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/449773652966371934'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2010/04/sweet-deals-on-games-today.html' title='Sweet deals on games today'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-8495844223318883038</id><published>2010-04-13T07:07:00.000-07:00</published><updated>2010-04-13T07:16:25.772-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Cave Story (for free)</title><content type='html'>Some of you may have seen the recent release of Cave Story on WiiWare last week.&lt;br /&gt;&lt;br /&gt;Solid game for ten bones, certainly worth the price. I'm embarrassed to say, however, that for what's billed as the most well-known indie game available, I hadn't heard boo about it until it showed up on the Wii.&lt;br /&gt;&lt;br /&gt;The good folks on the Bit Transmission podcast over at Destrcutoid devoted the lion's share of their 4th episode to this little gem, and it was enough to convince me to check it out.&lt;br /&gt;&lt;br /&gt;Word to the wise however. If you've got a decent gamepad for your PC (I use a wired Xbox controller) run the game name through google first and install the free PC version before shelling out the cash for the Wii version. Nothing wrong with the game in it's original form. I started playing it two days ago, and was hooked immediately.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-8495844223318883038?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/8495844223318883038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=8495844223318883038&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8495844223318883038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8495844223318883038'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2010/04/cave-story-for-free.html' title='Cave Story (for free)'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-3820382052342556703</id><published>2008-05-28T21:57:00.000-07:00</published><updated>2008-05-28T21:58:33.611-07:00</updated><title type='text'>Ridng that old bike round the nabe</title><content type='html'>&lt;object width="400" height="326" class="BLOG_video_class" id="BLOG_video-7db8f413bbdeabd0" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v2.nonxt8.googlevideo.com/videoplayback?id%3D7db8f413bbdeabd0%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074213%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D163DB841848F43AA22730FFFDC5255321F4A2ECB.451B1434EAFDEA8EE6009DD8C90EB30E8F11CB58%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D7db8f413bbdeabd0%26offsetms%3D5000%26itag%3Dw160%26sigh%3Du8zxkIduo2xCsI0t_5CqZC9oNnY&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="400" height="326" bgcolor="#FFFFFF"flashvars="flvurl=http://v2.nonxt8.googlevideo.com/videoplayback?id%3D7db8f413bbdeabd0%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074213%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D163DB841848F43AA22730FFFDC5255321F4A2ECB.451B1434EAFDEA8EE6009DD8C90EB30E8F11CB58%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D7db8f413bbdeabd0%26offsetms%3D5000%26itag%3Dw160%26sigh%3Du8zxkIduo2xCsI0t_5CqZC9oNnY&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;Natalie and I riding around the neighbourhhod earlier this evening&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-3820382052342556703?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/3820382052342556703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=3820382052342556703&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3820382052342556703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3820382052342556703'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2008/05/ridng-that-old-bike-round-nabe.html' title='Ridng that old bike round the nabe'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-4823285427813101754</id><published>2008-05-28T18:17:00.000-07:00</published><updated>2008-12-09T03:18:09.232-08:00</updated><title type='text'>Blogging from my Phone</title><content type='html'>&lt;p class="mobile-photo"&gt;&lt;a href="http://3.bp.blogspot.com/_61eVZ4C_fXk/SD4EDNguOkI/AAAAAAAAAa4/JqwRKMqC7LY/s1600-h/IMAGE_174-719906.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_61eVZ4C_fXk/SD4EDNguOkI/AAAAAAAAAa4/JqwRKMqC7LY/s320/IMAGE_174-719906.jpg"  border="0" alt="" id="BLOGGER_PHOTO_ID_5205602672499898946" /&gt;&lt;/a&gt;&lt;/p&gt;Couple reasons for this post. First is to test out the blogging functionality from my phone - along with a photo attachment. &lt;p&gt;The second is is to post a photo of the old bike I picked off the side of the road in East Van for Natalie. We took it down to a bike shop on main to have it restored, and she&amp;#39;s been riding it since.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4823285427813101754?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4823285427813101754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4823285427813101754&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4823285427813101754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4823285427813101754'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2008/05/blogging-from-my-phone.html' title='Blogging from my Phone'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_61eVZ4C_fXk/SD4EDNguOkI/AAAAAAAAAa4/JqwRKMqC7LY/s72-c/IMAGE_174-719906.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6659144076479392432</id><published>2008-05-28T16:29:00.000-07:00</published><updated>2008-05-28T16:31:02.040-07:00</updated><title type='text'>Test title</title><content type='html'>Test body&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6659144076479392432?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6659144076479392432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6659144076479392432&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6659144076479392432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6659144076479392432'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2008/05/test-title.html' title='Test title'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-594240636040624620</id><published>2008-04-09T07:38:00.000-07:00</published><updated>2008-04-09T07:40:38.534-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wii TV'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='iPlayer'/><category scheme='http://www.blogger.com/atom/ns#' term='BBC'/><title type='text'>Simple Open Letter to Nintendo and the CBC</title><content type='html'>Please set up a partnership in Canada like the one between Nintendo and the BBC!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article3713281.ece"&gt;Nintendo and the BBC partner to offer "Wii TV"&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-594240636040624620?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/594240636040624620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=594240636040624620&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/594240636040624620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/594240636040624620'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2008/04/simple-open-letter-to-nintendo-and-cbc.html' title='Simple Open Letter to Nintendo and the CBC'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-449754697382118518</id><published>2008-04-06T11:08:00.000-07:00</published><updated>2008-04-06T11:09:41.798-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='East Vancouver'/><category scheme='http://www.blogger.com/atom/ns#' term='Nelson BC'/><category scheme='http://www.blogger.com/atom/ns#' term='Aspen Switzer'/><title type='text'>Nelson's Aspen Switzer plays in Vancouver</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://aspenswitzer.com/cms/images/aspen_bw.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://aspenswitzer.com/cms/images/aspen_bw.jpg" alt="" border="0" /&gt;&lt;/a&gt;Four flats above the Cobalt, crammed into a newish East Van apartment this Friday night, gathered a crowd of young Vancouverites, eager to take in Aspen Switzer, a new folksy Canadian musical artist, on the western leg of her recent cross-Canada tour.    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Flanked by Jessa Koerber's harmonic vocals on one side, and Jesse Lee's acoustic on the other, Switzer and her banjo plowed through the familiar titles from her CD, "Narrow Sky," then added a selection from an upcoming album before ending the first set with her rendition of the &lt;span style=""&gt; &lt;/span&gt;progressively political, "Jerusalem Revisited."&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;The trio's sound - banjo, acoustic guitar, keyboard, and unassisted vocals - came across fully balanced in the intimate and crowded room. Switzer and Koerber's two-part harmonies, solid on their own, would occasionally gain depth from Lee's third-part assistance. Demonstrating an octave range as long as his string-plucking digits, Lee wasted no opportunity to dip from harmonies down into tenor, providing a well received vocal bottom end to round the trio out nicely.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;The content of Switzer's Kootenay inspired lyrics detailed personal development, relationships, and her surroundings, without fear of delving into various social and political issues.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;You're not likely to see Aspen on Canadian Idol anytime soon, and we're thankful for that. With a few more CD's under her belt, an expanded politically-charged repertoire, along with a decidedly feminist approach to song-writing, Canadians will benefit from a home-grown mainstay - an old soul with a young voice, refreshingly unique and increasingly rare amidst iTunes' overly commercialized fare.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Lend a listen to Aspen Switzer with Thistledown, on &lt;a href="http://www.myspace.com/aspenswitzer"&gt;Myspace&lt;/a&gt;:&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;or her &lt;a href="http://aspenswitzer.com/"&gt;website&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/74X53HXRoH0"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/74X53HXRoH0" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-449754697382118518?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/449754697382118518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=449754697382118518&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/449754697382118518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/449754697382118518'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2008/04/nelsons-aspen-switzer-plays-in.html' title='Nelson&apos;s Aspen Switzer plays in Vancouver'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-837611783996828541</id><published>2008-03-05T09:21:00.000-08:00</published><updated>2008-03-05T09:43:23.435-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Rockstar'/><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Canadian Teachers Federation'/><title type='text'>Teachers want bullying game pulled from stores</title><content type='html'>&lt;a href="http://www.8bithero.co.uk/wp-content/uploads/bully_scholar.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand" alt="" src="http://www.8bithero.co.uk/wp-content/uploads/bully_scholar.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;It's quite rare that I sit on the fence on any given issue, but this one has me scared right up off the grass.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;On one hand, you've got the entire video game censorship debate, which I'm a bit more conservative on than the majority of the industry. I don't think any game should be banned outright - (not even the US Army-funded titles advocating para-military invasions of Venezuela) but I do sympathise with those calling for a more strictly regulated, movie-industry-esque rating system.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;I didn't defend the ability in Rockstar's more violent series, (Grand Theft Auto) to pick up a street worker, enjoy her services, carve her up with a chainsaw, and then take all the money from her carcass. In no way did I ever consider that an "artistic expression," and in my view, that game should have been regulated far out of the reach of under-agers.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;The main reason I've yet to take a position on &lt;strong&gt;Bully,&lt;/strong&gt; is because quite frankly, I haven't played it. But in light of the new controversy, stemming from a sector I have a good deal of patience for, I fully intend to grab a copy today, and reserve comment until I've completed it.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;Until then, here's an article that appeared in the Province this morning.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;_____________________________________________&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;By Clare Ogilvie, The Province&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Published: Wednesday, March 05, 2008&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Canadian teachers are adding their voices to four million educators globally to try to stop stores from selling an updated teen video game that was rereleased Tuesday.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Bully: Scholarship Edition, produced by Vancouver-based Rockstar Games, pits a 15-year-old student against other students and teachers.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;"The concern is that it is glorifying violence, [that] it is glorifying bullying," Emily Noble, president of the Canadian Teachers Federation, said yesterday. "It is a story about a young lad who goes to school and his way of dealing with situations is to bully others."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Noble believes this is the first time teachers have banded together in this way to fight a video game. That's partly because the game is produced in Canada and because the game is set in a school, she said.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;When asked why the CTF would take a stand against a game in which no one dies, there is no blood and guts and in which the bully gets as good as he gives, Noble said: "I think people are standing up and speaking out and saying what was acceptable a little while ago is not acceptable anymore."&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The game's creator, Sam Houser, said in a press release: "It's really difficult to make a compelling comedy action game about anything, let alone about the experience of being at high school, and we think we achieved something unique with Bully."&lt;/div&gt;&lt;br /&gt;&lt;div&gt;At the University of B.C., curriculum studies associate professor Don Krug said trying to get stores to stop selling the video is just a quick fix. It's also likely, he added, that removing it from circulation would simply make it more attractive to kids.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Instead, suggested Krug, caregivers, educators and others should use the game-playing experience to talk about the behaviour. "It is not going to go away," he said.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-837611783996828541?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/837611783996828541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=837611783996828541&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/837611783996828541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/837611783996828541'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2008/03/teachers-want-bullying-game-pulled-from.html' title='Teachers want bullying game pulled from stores'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-1994652824382743325</id><published>2008-03-01T09:31:00.000-08:00</published><updated>2008-03-01T09:33:51.152-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Uncarted: Drake&apos;s Fortune'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>Zero Punctuation's Yahtzee calls Uncharted: "Racist"</title><content type='html'>Great review by Yahtzee over at Zero Punctuation&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://update.videoegg.com/flash/proxy.swf?jsver=1.4" FlashVars="gc=c2hvd0FkPXRydWUmYWRWYXJzPWFyZWE9Z2FtZXMmc2l0ZT1lc2NhcGlzdG1hZ2F6aW5lJmZpbGU9aHR0cCUzQSUyRiUyRnNlbGZzZXJ2ZTMwMCUyRWRvd25sb2FkJTJFdmlkZW9lZ2clMkVjb20lMkZnaWQzODklMkZjaWQxMzg5JTJGN1klMkYyRiUyRjEyMDQwNjkwMThsaHlKZDFrUDVnQWlPeHFTWmlHMyZzd2ZwYXRoPWh0dHAlM0ElMkYlMkZ1cGRhdGUlMkV2aWRlb2VnZyUyRWNvbSUyRmZsYXNoJTJGcHJveHklMkVzd2YlM0Zqc3ZlciUzRDElMkU0JmF1dG9QbGF5PWZhbHNlJnNob3dBZFByaW1hcnk9dHJ1ZSZ3bW9kZT13aW5kb3cmYWxsb3dGbGFzaDlGdWxsc2NyZWVuPXRydWU=" quality="high" allowFullScreen="true" allowScriptAccess="always" scale="noscale" wmode="window" width="400" height="332" name="VE_Player" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-1994652824382743325?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/1994652824382743325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=1994652824382743325&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1994652824382743325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1994652824382743325'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2008/03/zero-punctuations-yahtzee-calls.html' title='Zero Punctuation&apos;s Yahtzee calls Uncharted: &quot;Racist&quot;'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-5103326156467904679</id><published>2007-11-29T21:28:00.000-08:00</published><updated>2007-11-29T21:39:27.634-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Angry Video Game Nerd'/><category scheme='http://www.blogger.com/atom/ns#' term='Plagiarism'/><category scheme='http://www.blogger.com/atom/ns#' term='Screwattack'/><category scheme='http://www.blogger.com/atom/ns#' term='Angry Nintendo Nerd'/><category scheme='http://www.blogger.com/atom/ns#' term='Irate Gamer'/><title type='text'>the Irate Plagiarist</title><content type='html'>Anyone who's become a fan of internet-video based game reviewer, "the Angry Video Game Nerd," like I have, should take a look at the video below. It's been compiled to expose a blatant plagiarist calling himself the "Irate Gamer" who's been ripping the Nerd off for quite awhile now - posting horrendously-done remakes of the Nerd's videos on Youtube, bothering to rearrange his words only slightly.&lt;br /&gt;&lt;br /&gt;The Angry Video Game Nerd has become an instant cult hit amongst retro-game fans like myself, and it's enraging to see some idiot rip his shit off so blatantly. Even more maddening is that this bastard has either disabled the comment boxes from his YouTube videos, or moderates them heavily, deleting or disabling anything in reference to the Nerd, or anything negative about his rip-offs. The prick even went so far as to have the video below removed from YouTube, citing "copyright infringement," ironically. &lt;br /&gt;&lt;br /&gt;To see the real deal, check out the Angry Video Game Nerd at his own site &lt;a href="http://cinemassacre.com/AVGN/Nes_Nerd.html"&gt;here&lt;/a&gt;. Or catch him at another great game-review site &lt;a href="http://screwattack.com/"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.metacafe.com/fplayer/866057/chris_bores_irate_gamer_confession_to_plagiarism.swf" width="400" height="345" wmode="transparent" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"&gt; &lt;/embed&gt;&lt;br&gt;&lt;font size = 1&gt;&lt;a href="http://www.metacafe.com/watch/866057/chris_bores_irate_gamer_confession_to_plagiarism/"&gt;Chris Bores (Irate Gamer) - Confession To Plagiarism&lt;/a&gt; - &lt;a href="http://www.metacafe.com/"&gt;More amazing video clips are a click away&lt;/a&gt;&lt;/font&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-5103326156467904679?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/5103326156467904679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=5103326156467904679&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5103326156467904679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5103326156467904679'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/11/irate-plagiarist.html' title='the Irate Plagiarist'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-9126933598364083067</id><published>2007-11-05T09:06:00.001-08:00</published><updated>2007-11-05T10:50:07.990-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='NiGHTS: Journey into Dreams'/><title type='text'>Real-Time Wii Games to be Weather-Channel Linked</title><content type='html'>&lt;a href="http://www.watch.impress.co.jp/game/docs/20071105/nights16.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand" alt="" src="http://www.watch.impress.co.jp/game/docs/20071105/nights16.jpg" border="0" /&gt;&lt;/a&gt; Japanese video game site: &lt;a href="http://www.watch.impress.co.jp/game/docs/20071105/nights.htm?ref=rss"&gt;GameWatch&lt;/a&gt;, has reported that the Sega's upcoming Wii game: &lt;em&gt;NiGHTS: Journey into Dreams&lt;/em&gt;, will have in-game weather variations depending on what the Wii's weather channel is reporting.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;What this translates into, of course, is real-time in game weather that reflects exactly what you're seeing out the window beside you. &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Exactly which role weather plays in NiGHTS, beyond adding a new asthetic value, is yet to be seen. The technology is exciting, however, if applied to the upcoming Wii version of &lt;em&gt;Animal Crossing; &lt;/em&gt;a game played entirely in real time.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;A Wii update of &lt;em&gt;Harvest Moon&lt;/em&gt; would undoubtedly benefit from weather channel-linked environments, plausibly affecting when players plant crops, etc. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;The development does raise the question of course... when is Nintendo going to make it easy for 3rd party developers to incorporated Miis into games in a meaningful way? Or better yet... when is Nintendo going to do it itself?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-9126933598364083067?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/9126933598364083067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=9126933598364083067&amp;isPopup=true' title='339 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/9126933598364083067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/9126933598364083067'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/11/real-time-wii-games-to-be-weather.html' title='Real-Time Wii Games to be Weather-Channel Linked'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>339</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-630575838915438691</id><published>2007-11-02T08:31:00.001-07:00</published><updated>2007-11-02T08:31:51.321-07:00</updated><title type='text'>Wii Juggernaut Reveals Mortality</title><content type='html'>&lt;span xmlns=''&gt;&lt;p&gt;The big story in gaming news this month will undoubtedly be the gradually shrinking lead of the Nintendo Wii over Sony's PS3 in Japan.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Though still outselling Sony's tech-powerhouse by an average of two to one, Nintendo's lead over Sony has decreased now for 4 straight months. Nintendo, of course if asked, will have a number of factors to point to in explanation, but the slowly-shrinking gap should be a warning signal to Nintendo nonetheless: produce some decent games, or get ready for one of the largest upsets in video game history.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;With only two weeks to go before the Wii celebrates its first birthday, Nintendo needs to be honest with itself; the runaway success of the Wii is still based primarily on the same novelty it had during launch – Wii Sports. No one can fault Nintendo for riding that success for as long as possible, and unlike the other two market players, Nintendo has been able to sock away a respectable profit with each system it's sold. And believe what you will about whether the Wii's supply problems were planned or otherwise, part of Wii Sport's novelty staying power can be attributed to the difficulty consumers have had finding their own system to play it on.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;But seriously… besides its pack-in, what other game has been released that makes people want to go out and buy a Wii? &lt;em&gt;Metroid Prime III&lt;/em&gt;, though reportedly fantastic, can hardly be considered such a title. &lt;em&gt;Zelda: Twighlight Princess&lt;/em&gt;, purchased primarily at launch, was basically a GameCube game with tacked-on Wii controls, and posted disappointing sales figures. Even my personal favourite so far, &lt;em&gt;Resident Evil 4, &lt;/em&gt;was again, a GameCube remake.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The new Mario incarnation, &lt;em&gt;Super Mario Galaxy, &lt;/em&gt;out in Japan, and set for release in North America in 2 weeks time is receiving rave reviews, and may generate post-Wii Sports console excitement. Whether it has the console-selling power that Halo III is producing for the XBOX 360, (which outsold the Wii for the first time in a year last month) remains to be seen. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;The Wii version of &lt;em&gt;Guitar Hero III&lt;/em&gt;, now on store shelves, though a cool, cool title, is unlikely to have the system-moving effect it had on the PS2 due to the overshadowing affect &lt;em&gt;Rock Band&lt;/em&gt;, (due out in two weeks on the PS3 &amp;amp; 360 only) threatens the franchise with. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;Inversely, it's unlikely that the delay of much-anticipated &lt;em&gt;Super Smash Bros. Brawl &lt;/em&gt;will have the negative impact on Nintendo predicted by so many in the industry. Though it undoubtedly takes away from holiday season software buzz, the pushed-back Feb 08 release does give all those lucky enough to find a Wii under their tree Christmas morning, something to look forward to shortly thereafter.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Though it's still far to early for overt optimism, each month Sony shaves an inch off the sales gap with Nintendo adds more credibility to their claim that their Zeppelin PS3 is a slow burner. Their recent price drop has certainly helped in that regard, but it's still not enough make their console accessible to the mainstream. The technological sacrifices Sony has made to bring about this necessary price cut, (lost PS2 compatibility, fewer USB ports, smaller Hard Drive, etc.,)  threatens to turn off Sony's target market, and push them towards the 360… at least in North America.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In short, this holiday season will be a bloody console war of historic proportions for the gaming industry. Sony Vs. Nintendo in Japan, Nintendo Vs. Microsoft in North America, and a myriad of dynamics in UK/Europe/Latin America round out a most unpredictable outcome.&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-630575838915438691?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/630575838915438691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=630575838915438691&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/630575838915438691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/630575838915438691'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/11/wii-juggernaut-reveals-mortality.html' title='Wii Juggernaut Reveals Mortality'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-3654557549893266623</id><published>2007-10-11T00:20:00.000-07:00</published><updated>2007-10-11T00:21:41.190-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><title type='text'>Typing of the Wii</title><content type='html'>Holy Christ... it's about freakin' time.&lt;br /&gt;&lt;br /&gt;Woke up this morning and found my Wii glowing it's calm blue pulse at me. This always makes me happy even though it's often just an email from someone.&lt;br /&gt;&lt;br /&gt;Today it was from Nintendo, which made me quiver. So far, I've learned that messages from Nintendo are pretty much gonna be good news.&lt;br /&gt;&lt;br /&gt;The boys at "N" didn't disappoint today. A system update was available (version 3.1) they were telling me. "Awesome" I thought, since every new update has brought a few new features.&lt;br /&gt;&lt;br /&gt;This one, however, in addition to updating the "Everybody Votes" interface... included system-wide support for a USB keyboard!&lt;br /&gt;&lt;br /&gt;Doesn't sound like much to the non-Wii user I imagine. But just imagine writing out a blog posting like this one, with the point-click method of the Wii mote, which had previously been our only option.&lt;br /&gt;&lt;br /&gt;Try sending emails, try filling in forms online... or even simply log into a site. Everything becomes a pain in the ass, and essentially the Wii browser had become useless. No longer.&lt;br /&gt;&lt;br /&gt;And in a very un-Nintendo move, rather than releasing an over-priced propriety keyboard... any USB unit will do!&lt;br /&gt;&lt;br /&gt;Good work big "N"!&lt;br /&gt;&lt;br /&gt;Now if only they could do something about the size of the Wii's system memory.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-3654557549893266623?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/3654557549893266623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=3654557549893266623&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3654557549893266623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3654557549893266623'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/10/typing-of-wii.html' title='Typing of the Wii'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-208052821280763635</id><published>2007-10-06T13:22:00.000-07:00</published><updated>2007-10-06T13:23:54.972-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tetris'/><title type='text'>Tetris Grand Master</title><content type='html'>My Friend Jason sent this to me, because I was bragging about how crazy hard some Guitar Hero songs were. You've got to see this to believe it. Watch the entire video... it keeps getting more and more insane.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jwC544Z37qo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jwC544Z37qo" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-208052821280763635?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/208052821280763635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=208052821280763635&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/208052821280763635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/208052821280763635'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/10/tetris-grand-master.html' title='Tetris Grand Master'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6756816092587062663</id><published>2007-10-05T18:45:00.000-07:00</published><updated>2007-10-05T18:48:07.538-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='Singstar Amped'/><title type='text'>'SingStar Amped' Review (PS2)</title><content type='html'>Boring interface, limited selection of songs, only two by women. No option to sing without vocals from original artist which relegates the game to more of a "sing-along" than any form of Karaoke. &lt;br /&gt;&lt;br /&gt;And there must be something really wrong with it... cause whenever I play it... it just sounds... well, bad.&lt;br /&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/NIOHEUaiRjk"&gt; &lt;/param&gt; &lt;embed src="http://www.youtube.com/v/NIOHEUaiRjk" type="application/x-shockwave-flash" width="425" height="350"&gt; &lt;/embed&gt; &lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6756816092587062663?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6756816092587062663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6756816092587062663&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6756816092587062663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6756816092587062663'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/10/singstar-amped-review-ps2.html' title='&apos;SingStar Amped&apos; Review (PS2)'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-3209932940467076951</id><published>2007-10-05T10:53:00.000-07:00</published><updated>2007-10-05T10:57:09.304-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Guitar Hero III'/><title type='text'>$200 plus for Rock Band?</title><content type='html'>I dunno... that's a lot of dough to shell out for an entire band's worth of fake plastic equipment... I don't care how much it rocks.&lt;br /&gt;&lt;br /&gt;I'm not sure yet if it's being released for the Wii... but if it is... then will it have downloadable songs released for it in the future? I think that would likely be a bit of a strain on the Wii's SD card-based memory. Sounds like a great package for the XBox 360 however.&lt;br /&gt;&lt;br /&gt;But irregardless of all that hype... Guitar Hero III &lt;span style="font-weight: bold; font-style: italic;"&gt;IS &lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;being released for the Wii... and it will be online multiplayer.&lt;br /&gt;&lt;br /&gt;But better yet... it has this song:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_ZutgOyA9EY"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_ZutgOyA9EY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-3209932940467076951?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/3209932940467076951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=3209932940467076951&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3209932940467076951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3209932940467076951'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/10/200-plus-for-rock-band.html' title='$200 plus for Rock Band?'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-2867036114655590843</id><published>2007-10-05T08:24:00.000-07:00</published><updated>2008-12-09T03:18:10.369-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Guitar Hero'/><title type='text'>Sad, sad, git</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_61eVZ4C_fXk/RwZX5e0Z5jI/AAAAAAAAAZU/8hiGIyfEu4g/s1600-h/Picture+001.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_61eVZ4C_fXk/RwZX5e0Z5jI/AAAAAAAAAZU/8hiGIyfEu4g/s400/Picture+001.jpg" alt="" id="BLOGGER_PHOTO_ID_5117874671590172210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_61eVZ4C_fXk/RwZX5-0Z5kI/AAAAAAAAAZc/jWQ4Db9EP3k/s1600-h/Picture+002.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_61eVZ4C_fXk/RwZX5-0Z5kI/AAAAAAAAAZc/jWQ4Db9EP3k/s400/Picture+002.jpg" alt="" id="BLOGGER_PHOTO_ID_5117874680180106818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_61eVZ4C_fXk/RwZX6O0Z5lI/AAAAAAAAAZk/jf0_-jeyo3U/s1600-h/Picture+003.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_61eVZ4C_fXk/RwZX6O0Z5lI/AAAAAAAAAZk/jf0_-jeyo3U/s400/Picture+003.jpg" alt="" id="BLOGGER_PHOTO_ID_5117874684475074130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This is your reward if you're sad enough like me, to watch the entire credits in the original Guitar Hero&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-2867036114655590843?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/2867036114655590843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=2867036114655590843&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2867036114655590843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2867036114655590843'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/10/sad-sad-git.html' title='Sad, sad, git'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_61eVZ4C_fXk/RwZX5e0Z5jI/AAAAAAAAAZU/8hiGIyfEu4g/s72-c/Picture+001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-2317735701706474716</id><published>2007-09-26T19:39:00.000-07:00</published><updated>2007-09-26T20:18:10.676-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games Facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='GameGirl Advance'/><title type='text'>GameGirl Advance on Facebook and Gaming</title><content type='html'>Sitting here at home... unloading 150 gigs worth of movies, and video games off my hard drive and on to discs... (an extremely lengthy process) and I've realized that I haven't posted anything game related in months. Yeah... so I suck balls, sorry.&lt;br /&gt;&lt;br /&gt;Aaaaaand... I don't have anything new to write about tonight either. The truth is... I haven't bought Metroid Prime Corruption yet... I'm still playing through Resident Evil 4, and nothing else is really that exciting for the Wii at the moment. &lt;br /&gt;&lt;br /&gt;So in place of something interesting from me... I'll instead direct you to an interesting article by one of my favourite journalists over at GameGirl Advance about the need for integration between online games and Facebook-like applications.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;"Could the Time Sink that is Facebook Help LFG?"&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;"Jesus, but you can spend a lot of time on Facebook these days. It's the incredible exploding social network. On Facebook now I can attack friends with my zombie army or my pirate army or my hero, Penny Century; I can leave a scribble on a friend's Fun Wall. I can add to my list of books read, films watched, and cities visited around the world. I can join groups with fanciful names like "I judge you when you use poor grammar." I can poke and superpoke and pwn. I can send cocktails and gifts with secret messages..."&lt;/span&gt;&lt;span style="font-weight:bold;"&gt;[&lt;a href="http://www.gamegirladvance.com/archives/2007/08/31/could_the_time_sink_that_is_facebook_help_lfg.html"&gt;more&lt;/a&gt;]&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-2317735701706474716?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/2317735701706474716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=2317735701706474716&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2317735701706474716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2317735701706474716'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/09/gamegirl-advance-on-facebook-and-gaming.html' title='GameGirl Advance on Facebook and Gaming'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-2691061444641530292</id><published>2007-08-23T00:41:00.000-07:00</published><updated>2007-08-23T00:45:35.371-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='XBox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><title type='text'>Japanese Sales Push Wii Past 360</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i.afterdawn.com/users/pictures/console_sales_aug_22.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://i.afterdawn.com/users/pictures/console_sales_aug_22.png" alt="" border="0" /&gt;&lt;/a&gt;According to &lt;a href="http://www.vgchartz.com/"&gt;VG Chartz&lt;/a&gt;, Nintendo's little white juggernaut has surpassed Microsoft's 360 in worldwide sales.&lt;br /&gt;&lt;br /&gt;The Xbox still has a 2 million plus lead in the US over the Wii, however, in addition to a small lead in Latin American and Europe.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-2691061444641530292?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/2691061444641530292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=2691061444641530292&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2691061444641530292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2691061444641530292'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/08/japanese-sales-push-wii-past-360.html' title='Japanese Sales Push Wii Past 360'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-521483922453616167</id><published>2007-08-22T09:49:00.000-07:00</published><updated>2007-08-22T09:50:57.619-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo 3'/><category scheme='http://www.blogger.com/atom/ns#' term='next-gen'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><title type='text'>Send More Guns</title><content type='html'>Could't agree more with this &lt;a href="http://qrsqrt.livejournal.com/119900.html#cutid1"&gt;humorous, brief, yet scathing critique&lt;/a&gt; of next generation first-person-shooters&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-521483922453616167?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/521483922453616167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=521483922453616167&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/521483922453616167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/521483922453616167'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/08/send-more-guns.html' title='Send More Guns'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7517206969849881033</id><published>2007-07-31T01:49:00.000-07:00</published><updated>2007-07-31T01:50:59.723-07:00</updated><title type='text'>Test post</title><content type='html'>This is a test posting from Aaron&amp;#39;s phone&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7517206969849881033?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7517206969849881033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7517206969849881033&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7517206969849881033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7517206969849881033'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/07/test-post.html' title='Test post'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-5151006176196110538</id><published>2007-07-02T08:50:00.000-07:00</published><updated>2007-07-02T09:24:25.391-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='In2Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Fusion Controller'/><category scheme='http://www.blogger.com/atom/ns#' term='XBox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii-mote'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Why Buying Stocks in the PS3/360 "Wii-Mote" is Financial Suicide</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamasutra.com/db_area/images/news2001/14499/gama_200.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://www.gamasutra.com/db_area/images/news2001/14499/gama_200.jpg" alt="" border="0" /&gt;&lt;/a&gt;So, the same company which brought that golf game with the toy golf club to the PS2: &lt;a href="http://www.in2games.uk.com/corporate/index.htm"&gt;In2Games&lt;/a&gt;, has raised over 15 million in revenue to develop their new "&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=14499"&gt;Fusion&lt;/a&gt;" controller for the PS3 and Xbox 360 consoles in an effort for Sony and Microsoft to come up with an answer to Nintendo's wildly popular Wii-mote.&lt;br /&gt;&lt;br /&gt;Apparently, the long of the short of it is, it's a baton that you can clip ends onto, like a tennis head, a baseball bat head, a golf club... etc. Not unlike many of the third party bits of plastic for the Wii-mote you can find destined for the bargain bin around places like EB Games and Toys R Us.&lt;br /&gt;&lt;br /&gt;And if you listen to the official message from In2Games, this controller is so technologically superior to the Wii-mote, than gamers will be making the switch to the other two consoles in droves.&lt;br /&gt;&lt;br /&gt;But here's why buying stock in this venture will put you in the poorhouse.&lt;br /&gt;&lt;br /&gt;1. &lt;span style="font-weight: bold;"&gt;Wrong Demographic&lt;/span&gt;:&lt;br /&gt;The majority of gamers who have a 360, or who have shelled out dough for a PS3, didn't do so because they wanted a Wii, but had to settle for something 2 or 3 times more expensive. The Wii-mote never appealed to them in the first place. They are the so-called, "Hardcore Gamer" demographic, and waving your hands around in the air to play a game is for pansies. Give them a traditional controller with a couple analog sticks, Gears of War, or God of War II, a HD TV, and they're set. Let the seniors and kiddies wave a frickin' TV remote in the air like fools all they want. The closest this hardcore bunch will go to using a more active style of controller, is to whip out Guitar Hero for a few licks. But that's different. Chicks dig it.&lt;br /&gt;&lt;br /&gt;2. &lt;span style="font-weight: bold;"&gt;Cost Prohibitive&lt;/span&gt;:&lt;br /&gt;Developing games that actually use the Fusion controller will be cost-prohibitive for third party developers. Particularly in the case of the PS3, where its cost prohibitive programming for the cell processor without having to spend extra resources trying to code everything to work on some controller made by another company all together. It's so much cheaper to develop that same game for the Wii, and since there's already nearly as many Wii consoles installed worldwide (more in Japan) ins a quarter of the time as the 360, the guaranteed profit margin is far higher.  It's very unlikely that we'll see any more games produced for the Fusion than we did for EyeToy.  And how many of you even know what that is?&lt;br /&gt;&lt;br /&gt;3. &lt;span style="font-weight: bold;"&gt;Lame Ripoff Factor&lt;/span&gt;:&lt;br /&gt;Sony went through a great deal of ridicule just over it's motion sensing six-axis controller that they so obviously rushed through development as a last minute effort to steal some of the hype of the Wii during launch. Nobody really thinks very much of the SixAxis controller as a credible peripheral. Sony has even backed off showcasing it as a key selling point of the console. Some developers incorporated some token shaking into their early launch games, but it's generally underused already.  No matter how "technologically advanced" Fusion is compared to the Wii-mote, it's always going to be seen by gamers as a blatant ripoff meant more to take the unique shine off the Wii, than to actually function as an integral part of next gen games from the 360 or the PS3.&lt;br /&gt;&lt;br /&gt;4. &lt;span style="font-weight: bold;"&gt;Same Failed Marketing Pitch&lt;/span&gt;:&lt;br /&gt;It's obvious, that reading any statements from In2Games, about the "technological superiority" of the Fusion controller, that they have learned nothing from the mistakes of of Sony with the PS3. If powerhouse technology meant anything to gamers, the Wii wouldn't be the runaway success of this console generation. The PS3 would already be the winner hands down. But Nintendo's little David just outsold Sony's Goliath by 6-1 in June, in both company's home turf: (Japan.) Sales in that country are usually a pretty good litmus test for how the overall console market will play out per generation. If the best In2Games can come up with is that it's technologically superior to the Wii-mote, they've failed before they've begun.&lt;br /&gt;&lt;br /&gt;The Wii has never been about technology. It's a Gamecube in smaller packaging for Christ's sake! It's always been about getting people together, and having fun. And it's not even the Wii-mote that is accomplishing that for the console... it's the ways in which Nintendo's programmers have been able to use it. And unless In2Games has a room full of Nintendo-level software designers kicking around... they might as well rename their new controller, "Virtual Boy."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-5151006176196110538?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/5151006176196110538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=5151006176196110538&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5151006176196110538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5151006176196110538'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/07/why-buying-stocks-in-ps3360-wii-mote-is.html' title='Why Buying Stocks in the PS3/360 &quot;Wii-Mote&quot; is Financial Suicide'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-5334703053711510860</id><published>2007-06-28T23:35:00.000-07:00</published><updated>2007-06-28T23:39:14.785-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Shmups'/><title type='text'>Bullet Hell</title><content type='html'>Got this link from &lt;a href="http://kotaku.com/gaming/clip/shoot-em-ups-dont-get-more-nutso-than-this-272595.php"&gt;Kotaku&lt;/a&gt;. It's the final boss scene for the new Japanese arcade shooter by Cave, called: &lt;a href="http://www.cave.co.jp/gameonline/mushihime/index.html"&gt;MushiHimeSama&lt;/a&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PP-mePr1-ZQ"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/PP-mePr1-ZQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I've never seen a shooter so retarded-difficult as this appears to be in its final boss stage. Shooters are going to have to start moving away from the bullet-hell formula, and maybe back towards the Gradius, R-Type style, because really... where could they possibly go from here?&lt;br /&gt;&lt;br /&gt;But more importantly, when is Cave going to work with a company like Treasure, and port this insanity to the Dreamcast?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-5334703053711510860?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/5334703053711510860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=5334703053711510860&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5334703053711510860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5334703053711510860'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/bullet-hell.html' title='Bullet Hell'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7238909515686301040</id><published>2007-06-27T18:48:00.000-07:00</published><updated>2007-06-27T18:57:18.226-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Metroid Prime Corruption'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>Wii May Inadvertantly have Become Haven for 1st Per Shooters</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://files.nintendic.com/wii/metroid-prime-3/metroidprime3logo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://files.nintendic.com/wii/metroid-prime-3/metroidprime3logo.jpg" alt="" border="0" /&gt;&lt;/a&gt;Though it's unlikely that they were ever targeting this market, Nintendo may have inadvertently created a console best suited to the FPS genre, (a-la Doom, Quake, Half-life, etc.)&lt;br /&gt;&lt;br /&gt;Though the Wii hardware will never lend enough power to compete with the staggering 3D detail of the 360, or the PS3, the control scheme is light-years ahead of the old dual-analog control mold all 360 and PS3 games are forced into.&lt;br /&gt;&lt;br /&gt;Red Steel pioneered the structure with it's gun and sword combo, but reportedly did so poorly. "Tanks" contained in "Wii Play" also gave us a taste of what the scheme would feel like.&lt;br /&gt;&lt;br /&gt;And most recently, Resident Evil 4, which has just edged Mario Party 8 out of the No.1 seller list for the console, has thus far, utilized the pointer, nun-chuck duo most skillfully. And this was accomplished by Capcom on a title originally programmed for the Gamecube!&lt;br /&gt;&lt;br /&gt;Nintendo may have one-upped Capcom in the genre, however, with its delayed, but soon-to-be released &lt;a href="http://www.nintendic.com/news/635"&gt;Metroid Prime: Corruption&lt;/a&gt;.  Leaked reviews have pegged the game as extremely tight and well managed. The level design and polish on the game were the culprits behind the title's delay. In my books, however, that kind of delay is music to the ears if it means a better overall game. Publishing deadlines are the number one killer of good solid games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7238909515686301040?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7238909515686301040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7238909515686301040&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7238909515686301040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7238909515686301040'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/wii-may-inadvertantly-have-become-haven.html' title='Wii May Inadvertantly have Become Haven for 1st Per Shooters'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6196289937686336519</id><published>2007-06-27T18:10:00.000-07:00</published><updated>2007-06-27T18:33:13.898-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega CD'/><category scheme='http://www.blogger.com/atom/ns#' term='Victor Ireland'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Working Desings'/><title type='text'>Price of "Collector Games" Rising</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flyingomelette.com/albert/aokia.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.flyingomelette.com/albert/aokia.jpg" alt="" border="0" /&gt;&lt;/a&gt;I've been cruising around eBay the last few days, and most of my time has been spent perusing the price of games by a now defunct company called "&lt;a href="http://en.wikipedia.org/wiki/Working_Designs"&gt;Working Designs&lt;/a&gt;."&lt;br /&gt;&lt;br /&gt;This little gem of an outfit was responsible for three or four of the only truly good games every produced for the Sega CD. Anyone who was ever silly enough to buy that overpriced system, (yes... yes I did) will know what I'm talking about:&lt;br /&gt;* Lunar: the Silver Star&lt;br /&gt;* Lunar: Eternal Blue&lt;br /&gt;* Vay&lt;br /&gt;* Popfull Mail&lt;br /&gt;&lt;br /&gt;Well, in addition to making kick ass games, this company simply did everything right from a gamer's perspective. They included tonnes of extras in the packaging, they utilized hardware potential like full-motion video where it was useful, not where it was gimmicky, (yes Digital Pictures, I'm pointing at you.) And most importantly, they ported over tonnes of great Japanese RPG's against all advice, when no-one else dared take the risk. (a role now played less skillfully, but at least played by &lt;a href="http://en.wikipedia.org/wiki/Atlus"&gt;Atlus&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;There were some hiccups with Working Designs' business approach. Kick ass packaging extras cost coin, and WD games never came cheap. They also suffered from a number of delays, largely due to WD's insistence on quality over expediency. (Yes Electronic Arts, UBISoft, you both suck balls)&lt;br /&gt;&lt;br /&gt;Being a smaller outfit than many of the growth-mad behemoths today, WD's approach to development oozed collaborativeness. And not just between production managers and designers, but including the sound folks, the animators, the testers, etc. Everyone seems to have been given a great deal of opportunity to contribute to the creative aspect of WD games. The finished products were never overly flashy, or sporting groundbreaking graphics... but they were well-told stories, and how level of attention was always immediately evident.&lt;br /&gt;&lt;br /&gt;This holds true even today, apparently. I placed a bid for the Playstation remake of the Lunar: Silver Star, (originally for the Sega CD) and confident that my $55 bid, (at least the cost of the game when released) would hold through to the end, was found with my mouth open as a couple of last minute battlers came in driving the price up to over $100 in the final 3 minutes.&lt;br /&gt;&lt;br /&gt;Today, a greater shock caught my as a cope of "&lt;a href="http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&amp;ih=003&amp;amp;sspagename=STRK%3AMEWA%3AIT&amp;viewitem=&amp;amp;item=130125745805&amp;rd=1&amp;amp;rd=1"&gt;Dragon Force&lt;/a&gt;" for the Sega Saturn easily went for the asking price of $223.46(CAD).&lt;br /&gt;&lt;br /&gt;The seller of both of these games, is claiming to be the writer/producer from WD, Victor Ireland, and is offering to autograph each item he sells, so this, I thought, must have been boosting up the price a bit, but not by much it turns out, as my search for the same titles from different sellers is seeing them go for similar prices.&lt;br /&gt;&lt;br /&gt;As retro-gamers begin to develop as a strong subset of the gaming community, I think we'll begin to see more old classics fetch astonishing prices on eBay.&lt;br /&gt;&lt;br /&gt;Makes me wish I'd kept all the old boxes for my NES titles!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6196289937686336519?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6196289937686336519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6196289937686336519&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6196289937686336519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6196289937686336519'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/price-of-collector-games-rising.html' title='Price of &quot;Collector Games&quot; Rising'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7954489967445681616</id><published>2007-06-27T17:55:00.001-07:00</published><updated>2007-06-27T18:07:05.969-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='LAND HO Co. Ltc.'/><category scheme='http://www.blogger.com/atom/ns#' term='D3 Publisher of Canada'/><title type='text'>3rd-party Exclusive to Come to the Wii</title><content type='html'>"D3 Publisher of America" has just announced the planned Fall 2007 release of a new hack-n-slash exclusive to the Nintendo Wii, entitled: "Dragon Blade."&lt;br /&gt;&lt;br /&gt;Developed by virtually unknown "LAND HO! Co. Ltd.," Dragon Blade doesn't look overly innovative, although it does look fun.&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rSscKJtrpL8"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rSscKJtrpL8" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The news in this is not the game in itself, but rather that a small 3rd party developer is making a game exclusively for the Wii. &lt;br /&gt;&lt;br /&gt;Traditionally, this only happens to Nintendo in the form of kiddie games, particularly of the Nickelodeon cartoon inspired crappish sort. &lt;br /&gt;&lt;br /&gt;A combination of Nintendo's new friendlier attitude towards third party developers and the much lower production costs for the Wii hardware, it's quite possible that games like Dragon blade are the beginning of a trend. One in which we see a number of small developers with small budgets and big ideas find a way to get games out profitably on the little white console that could.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7954489967445681616?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7954489967445681616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7954489967445681616&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7954489967445681616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7954489967445681616'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/3rd-party-exclusive-to-come-to-wii.html' title='3rd-party Exclusive to Come to the Wii'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-4699964441955267012</id><published>2007-06-27T17:06:00.000-07:00</published><updated>2007-06-27T17:25:20.041-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sony forced to pay over $8.5 million to unpaid employees</title><content type='html'>Sony opted to &lt;a href="http://apps.facebook.com/scribd/view/128820"&gt;settle&lt;/a&gt; with a group of California employees who had banded together to file a class-action lawsuit against the troubled video game console manufacturer for unpaid overtime hours. It cost Sony some $8.5 million to put the mess behind them. &lt;br /&gt;&lt;br /&gt;Kudos to the brave employees who opted to take the giant on. And shame on Sony for treating its employees in an illegal fashion.&lt;br /&gt;&lt;br /&gt;Some are calling this recent move by Sony employees one of the latest moves in a trend started earlier this year by Electronic Arts employees who extracted over $30 million from that company for exactly the same issue.&lt;br /&gt;&lt;br /&gt;Video game producer, Activision has also agreed to a similar settlement with its employees. &lt;br /&gt;&lt;br /&gt;Hopefully this trend will continue as video game industry workers take collective steps to improve working conditions in their trade. &lt;br /&gt;&lt;br /&gt;Currently, during what is called "crunch time," or the last few weeks preceding a game's launch date, it is considered norm in the industry for workers to pull up 16+ hour shifts while working seven-day weeks. &lt;br /&gt;&lt;br /&gt;The Campbell-Liberal government in British Columbia, during their sweeping changes to the BC Employment Standards Act, placed "tech-sector workers" in the same category as farm workers, effectively removing their rights regarding overtime pay, and a numerous other areas. This move is widely considered to have been part of a deal between Campbell and Electronic Arts who owns a large studio in Vancouver. EA was supposed to have built another large centre, purportedly creating tonnes of jobs in the province in exchange for lax labour laws. After Campbell kept his part of the bargain, EA didn't, and when they decided to build their new centre in another city.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamewatch.org/news/"&gt;This site&lt;/a&gt;, set up by two former EA employees, is acting as a watchdog on the industry.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4699964441955267012?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4699964441955267012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4699964441955267012&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4699964441955267012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4699964441955267012'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/sony-opted-to-settle-with-group-of.html' title='Sony forced to pay over $8.5 million to unpaid employees'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7714422208978205027</id><published>2007-06-27T15:49:00.001-07:00</published><updated>2007-06-27T15:50:14.383-07:00</updated><title type='text'>Grand new show</title><content type='html'>New show coming out that I can't wait for called "Code Monkey." If you haven't seen it yet... give it a look. It's perfect for watching on your commute, or when you should be working, or whatever.&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8ziuQSbVB8I"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/8ziuQSbVB8I" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7714422208978205027?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7714422208978205027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7714422208978205027&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7714422208978205027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7714422208978205027'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/grand-new-show.html' title='Grand new show'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-1776397188307551308</id><published>2007-06-23T22:45:00.000-07:00</published><updated>2007-06-23T22:47:14.566-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Guitar Hero'/><title type='text'>Guitar Hero Film Short</title><content type='html'>Ahhh... yet another film short inspired by a video game. This time, Guitar Hero. &lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PPvAIb9dEYQ"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/PPvAIb9dEYQ" type="application/x-shockwave-flash" wmode="transparent" height="350" &lt;br /&gt;width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-1776397188307551308?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/1776397188307551308/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=1776397188307551308&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1776397188307551308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1776397188307551308'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/guitar-hero-film-short.html' title='Guitar Hero Film Short'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-5299160208369997352</id><published>2007-06-20T22:12:00.000-07:00</published><updated>2007-06-20T22:47:37.017-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Electronic Boutique'/><category scheme='http://www.blogger.com/atom/ns#' term='EB Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 4'/><title type='text'>Resident Evil 4 (Wii) Rocks - EB Games Sucks Balls</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.mtv.com/games/video_games/images/promoimages/d/dime/fright_night/resident_evil_4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.mtv.com/games/video_games/images/promoimages/d/dime/fright_night/resident_evil_4.jpg" alt="" border="0" /&gt;&lt;/a&gt;Did my little video game browsing circuit through Metrotown today. Except today I was looking for something in particular. I was looking for the re-release of Resident Evil 4 for the Wii... which was scheduled to be in stores today.&lt;br /&gt;&lt;br /&gt;My first stop was Superstore... nothing. Then, just because of its close proximity, I went to Electronic Boutique, (or "EB Games" as they like to be called since the KFC'd their name a few years back.)&lt;br /&gt;&lt;br /&gt;"Have you got Resident Evil 4 in for the Wii?" I asked. I already knew their answer... I don't know why I went in there.&lt;br /&gt;&lt;br /&gt;"Did you pre-order it?"&lt;br /&gt;&lt;br /&gt;"No... I sure as hell didn't," I said.&lt;br /&gt;&lt;br /&gt;"Then for you sir, I'm sorry, I don't have a copy available."&lt;br /&gt;&lt;br /&gt;From what I hear, this is now standard practice at EB Games. They advertise a new release, but only ever have enough stock available for those who "pre-ordered," the desired item. I don't know if they have a fee for pre-ordering, since I've never played that little game, but I imagine they make some money of the scam, but if they do, it's basically a way for them to get around the retail prices mandated by the manufacturer. So in other words, it would be a way for them to charge more for a standard $59,99 Wii title than anyone else, without actually having to advertise a higher price.&lt;br /&gt;&lt;br /&gt;The sad part is... obviously a tonne of people fall for the little scheme on an ongoing basis, because all of their new releases seem to be reserved on launch day for those who pre-ordered.&lt;br /&gt;&lt;br /&gt;For my part... I got a little extra exercise, hiked over to Future Shop, and picked up one of no less than 14 RE4 games sitting unguarded on the rack. No pre-order bullshit... and I even scooted out of the store fast enough to dodge the warranty pitch.&lt;br /&gt;&lt;br /&gt;As for the game. It's butter. I turned out the lights, ditched my chair, and let the first hour of the game scare the shit out of me.&lt;br /&gt;&lt;br /&gt;The controls are as tight as the reviews say. Unlike the UBI-soft bullshit being ported to the Wii from the GameCube, the controls feel anything but tacked on.&lt;br /&gt;&lt;br /&gt;And I never got around to playing the game for the GameCube, so it's all new to me. If you own a Wii, this is a must-have. If you don't own a Wii, and you've never played RE4, then if Twilight Princess wasn't enough to convince you to buy one, this should.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-5299160208369997352?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/5299160208369997352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=5299160208369997352&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5299160208369997352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5299160208369997352'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/resident-evil-4-wii-rocks-eb-games.html' title='Resident Evil 4 (Wii) Rocks - EB Games Sucks Balls'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6785736773436434479</id><published>2007-06-10T16:56:00.000-07:00</published><updated>2007-06-10T17:00:35.967-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Coleco Vision'/><category scheme='http://www.blogger.com/atom/ns#' term='Donkey Kong'/><title type='text'>Donkey Kong Walkthrough</title><content type='html'>I'm not really sure which is worse... that some people, somewhere, at some point in the eighties probably spent money on this video-walkthrough for Nintendo's "Donkey Kong, (produced for the Coleco Vision console,) or that I was able to point out a mistake in it!&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YiXOVZ6GjAs"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/YiXOVZ6GjAs" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/gaming/how-to-make-a-fun-game-boring/clip-how-to-beat-donkey-kong-267543.php"&gt;source&lt;/a&gt;.&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;original video&lt;/span&gt;.&lt;br /&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=12372961&amp;amp;postID=6785736773436434479" u="&lt;url"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;script&gt;function fbs_click() {u=location.href;t=document.title;window.open('http://www.facebook.com/sharer.php?u='+encodeURIComponent(u)+'&amp;t='+encodeURIComponent(t),'sharer','toolbar=0,status=0,width=626,height=436');return false;}&lt;/script&gt;&lt;style&gt; html .fb_share_link { padding:2px 0 0 20px; height:16px; background:url(http://static.ak.facebook.com/images/share/facebook_share_icon.gif?11:26981) no-repeat top left; }&lt;/style&gt;&lt;a href="http://www.facebook.com/share.php?u=&lt;url&gt;" onclick="return fbs_click()" target="_blank" class="fb_share_link"&gt;Share on Facebook&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6785736773436434479?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6785736773436434479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6785736773436434479&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6785736773436434479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6785736773436434479'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/donkey-kong-walkthrough.html' title='Donkey Kong Walkthrough'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-2517068493678412804</id><published>2007-06-10T16:03:00.000-07:00</published><updated>2007-06-10T16:08:26.980-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii-mote'/><title type='text'>Wii-Mote Innards</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://wiinintendo.net/wp-content/lightgun_shell2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://wiinintendo.net/wp-content/lightgun_shell2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Great inside look at the Wii-mote's internal components &lt;a href="http://money.cnn.com/magazines/fortune/storysupplement/wiiremote/index.htm"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Also the &lt;a href="http://www.revolutionportal.com/2007/06/09/nintendo-talks-wii-microphone-accessory/"&gt;first hint&lt;/a&gt; that future voice-utilizing games will come with some sort of a controll-mic attachment a-la nunchuck, rather than a standalone device.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;script&gt;function fbs_click() {u=location.href;t=document.title;window.open('http://www.facebook.com/sharer.php?u='+encodeURIComponent(u)+'&amp;t='+encodeURIComponent(t),'sharer','toolbar=0,status=0,width=626,height=436');return false;}&lt;/script&gt;&lt;style&gt; html .fb_share_link { padding:2px 0 0 20px; height:16px; background:url(http://static.ak.facebook.com/images/share/facebook_share_icon.gif?11:26981) no-repeat top left; }&lt;/style&gt;&lt;a href="http://www.facebook.com/share.php?u=%3Curl%3E" onclick="return fbs_click()" target="_blank" class="fb_share_link"&gt;Share on Facebook&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-2517068493678412804?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/2517068493678412804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=2517068493678412804&amp;isPopup=true' title='92 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2517068493678412804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2517068493678412804'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/wii-mote-innards.html' title='Wii-Mote Innards'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>92</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6062575159838639271</id><published>2007-06-09T12:25:00.001-07:00</published><updated>2007-06-10T14:29:33.137-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash Memory'/><category scheme='http://www.blogger.com/atom/ns#' term='Storage'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><title type='text'>Wii's Full of VC Games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gadgetell.com/images/082006/wiigreen.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://www.gadgetell.com/images/082006/wiigreen.jpg" alt="" border="0" /&gt;&lt;/a&gt;The most surprising thing about &lt;a href="http://blog.seattlepi.nwsource.com/digitaljoystick/archives/116439.asp"&gt;this story&lt;/a&gt;, is that it's the first I've heard so far.&lt;br /&gt;&lt;br /&gt;The internal storage space of a Wii is a mere 512 megs. I've been waiting for complaints to surface over that space getting filled with Virtual Console games from the Wii store, but after over 6 months, this is the first report I've read.&lt;br /&gt;&lt;br /&gt;Of course, it was less of a complaint, and more of a FAQ on how to offset the Wii's memory shortfalls with SD cards. Of course, to my knowledge, the larges SD card is at 8 gigs capacity so far, and probably costs as much as the Wii itself. The article did however, allude to some USB-based storage &lt;span style="color: rgb(0, 0, 0);" class="p"&gt;peripherals&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; to be released in the future. Nothing concrete as of yet, of course. And undoubtedly, Nintendo is wracking their brains trying to figure out a solution that doesn't allow foreign software to be run on the Wii.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;script&gt;function fbs_click() {u=location.href;t=document.title;window.open('http://www.facebook.com/sharer.php?u='+encodeURIComponent(u)+'&amp;t='+encodeURIComponent(t),'sharer','toolbar=0,status=0,width=626,height=436');return false;}&lt;/script&gt;&lt;style&gt; html .fb_share_link { padding:2px 0 0 20px; height:16px; background:url(http://static.ak.facebook.com/images/share/facebook_share_icon.gif?11:26981) no-repeat top left; }&lt;/style&gt;&lt;a href="http://www.facebook.com/share.php?u=&lt;url&gt;" onclick="return fbs_click()" target="_blank" class="fb_share_link"&gt;Share on Facebook&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6062575159838639271?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6062575159838639271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6062575159838639271&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6062575159838639271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6062575159838639271'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/wiis-full-of-vc-games.html' title='Wii&apos;s Full of VC Games'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-5618285518171934621</id><published>2007-06-09T10:34:00.000-07:00</published><updated>2007-06-10T14:30:03.908-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Night Trap'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega CD'/><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega 32X'/><title type='text'>Old Night Trap Mini-Documentary</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/thumb/f/fc/Night_Trap_Cover.jpg/421px-Night_Trap_Cover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/thumb/f/fc/Night_Trap_Cover.jpg/421px-Night_Trap_Cover.jpg" alt="" border="0" /&gt;&lt;/a&gt;Have been downloading, burning, and archiving Sega CD games all week. Trying to get all 148 official releases compiled, and Jesus Christ, is there ever a deficit of decent games for that system.&lt;br /&gt;&lt;br /&gt;For those who were much smarter than I back in the early to mid-nineties, and resisted plunking down $400 bones onto this Genesis add-on, you may not be entirely aware of just how much of a dumping ground this system was for crappy experiments in full-motion-video. (FMV)&lt;br /&gt;&lt;br /&gt;FMV, of course, never really took off in the gaming industry, since gamers prefer to play their games than to watch them, and besides some forays into PC gaming, as well as a few failed exploits on the 3D0, and CD-i systems, companies like "&lt;a href="http://en.wikipedia.org/wiki/Digital_Pictures"&gt;Digital Pictures&lt;/a&gt;" played and died almost exclusively on the Sega CD.&lt;br /&gt;&lt;br /&gt;A few interesting titles did come out, however which played a role in shaping the video game industry. Perhaps none quite so infamously as "&lt;a href="http://en.wikipedia.org/wiki/Night_Trap"&gt;Night Trap&lt;/a&gt;."&lt;br /&gt;&lt;br /&gt;This game provided a few wacky American senators their first fodder for what is now an ongoing debate on Video Game censorship. Though I'm not entirely opposed to a movie-industry style restriction system for video games, what was so funny about the roaring controversy over Night Trap was the sheer harmlessness of the game; by today's standards particularly, but even by the standards of the time in which the game was released.&lt;br /&gt;&lt;br /&gt;The following mini-documentary shows a bit of the insanity that dogged the game. The disappointment, of course, is not that the game was unfairly attacked... but rather how no one ever really talked about how much the game actually sucked.&lt;br /&gt;&lt;br /&gt;From now until the end of time, solely because of the disproportionate amount of controversy mounted on this steamer, gamers interested in the history of the industry will be forced to play a complete waste of their time, just to get a sense of the beginnings of the video game rating system.&lt;br /&gt;&lt;br /&gt;What a waste.&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EHvrFClZeoM"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/EHvrFClZeoM" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;script&gt;function fbs_click() {u=location.href;t=document.title;window.open('http://www.facebook.com/sharer.php?u='+encodeURIComponent(u)+'&amp;t='+encodeURIComponent(t),'sharer','toolbar=0,status=0,width=626,height=436');return false;}&lt;/script&gt;&lt;style&gt; html .fb_share_link { padding:2px 0 0 20px; height:16px; background:url(http://static.ak.facebook.com/images/share/facebook_share_icon.gif?11:26981) no-repeat top left; }&lt;/style&gt;&lt;a href="http://www.facebook.com/share.php?u=&lt;url&gt;" onclick="return fbs_click()" target="_blank" class="fb_share_link"&gt;Share on Facebook&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-5618285518171934621?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/5618285518171934621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=5618285518171934621&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5618285518171934621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5618285518171934621'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/old-night-trap-mini-documentary.html' title='Old Night Trap Mini-Documentary'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-5678728645995177506</id><published>2007-06-08T17:03:00.000-07:00</published><updated>2007-06-10T14:30:20.022-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Layoffs'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sony Attempts to Deny Massive Layoff Connection to Tanking PS3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.mikepaulblog.com/blog/media/Pinocchio.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://www.mikepaulblog.com/blog/media/Pinocchio.gif" alt="" border="0" /&gt;&lt;/a&gt;Sony executives have &lt;a href="http://www.technewsworld.com/story/eey1bDnKsYfGlc/Sony-PS3-Slump-Did-Not-Spur-Layoffs.xhtml"&gt;denied any connection&lt;/a&gt; between their ailing PS3 console, and the massive layoffs in their European and American branches yesterday.&lt;br /&gt;&lt;br /&gt;The axe is being blamed on a "need to restructure and streamline," according to Sony's top brass.&lt;br /&gt;&lt;br /&gt;So far, the layoffs are confined only to Sony's gaming division, which is the only division posting record losses by the electronics giant.&lt;br /&gt;&lt;br /&gt;&lt;script&gt;function fbs_click() {u=location.href;t=document.title;window.open('http://www.facebook.com/sharer.php?u='+encodeURIComponent(u)+'&amp;t='+encodeURIComponent(t),'sharer','toolbar=0,status=0,width=626,height=436');return false;}&lt;/script&gt;&lt;style&gt; html .fb_share_link { padding:2px 0 0 20px; height:16px; background:url(http://static.ak.facebook.com/images/share/facebook_share_icon.gif?11:26981) no-repeat top left; }&lt;/style&gt;&lt;a href="http://www.facebook.com/share.php?u=&lt;url&gt;" onclick="return fbs_click()" target="_blank" class="fb_share_link"&gt;Share on Facebook&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-5678728645995177506?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/5678728645995177506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=5678728645995177506&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5678728645995177506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5678728645995177506'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/sony-attempts-to-deny-massive-layoff.html' title='Sony Attempts to Deny Massive Layoff Connection to Tanking PS3'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7130179368037489198</id><published>2007-06-08T00:46:00.000-07:00</published><updated>2007-06-08T00:59:44.166-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sony Attempts to Bouy Sinking PS3 with Massive Layoffs</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wfrfire.com/website/misc/tools/axe_big.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://www.wfrfire.com/website/misc/tools/axe_big.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://kotaku.com/"&gt;Kotaku&lt;/a&gt; has reported massive layoffs in the Sony camp. It appears as though the mucky mucks think they can save their ailing console by running on less steam.&lt;br /&gt;&lt;br /&gt;If anything, I'd say they need more help, not less.  But I'm not a big rich game console producer, incapable of doing any wrong.&lt;br /&gt;&lt;br /&gt;Report of &lt;a href="http://kotaku.com/gaming/industry/lay+offs-hit-scea-hq-today-266292.php"&gt;American layoffs&lt;/a&gt;.&lt;br /&gt;Report of &lt;a href="http://kotaku.com/gaming/sony/sony-europe-job-cuts-numbered-detailed-delivered-255333.php"&gt;European layoffs&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7130179368037489198?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7130179368037489198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7130179368037489198&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7130179368037489198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7130179368037489198'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/sony-attempts-to-bouy-sinking-ps3-with.html' title='Sony Attempts to Bouy Sinking PS3 with Massive Layoffs'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-8448667195947769851</id><published>2007-06-07T19:48:00.000-07:00</published><updated>2007-06-10T14:30:52.866-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameboy Advance'/><category scheme='http://www.blogger.com/atom/ns#' term='Database'/><title type='text'></title><content type='html'>Aaron Ekman's Gameboy Advance Rom Collection                           &lt;br /&gt;&lt;br /&gt;    Filename                       &lt;br /&gt;&lt;br /&gt;    007 - Everything or Nothing.rar                       &lt;br /&gt;    2 Disney Games - Lilo &amp; Stitch 2 + Peter Pan - Return to Neverland.rar                       &lt;br /&gt;    2-in-1 Collection.zip                       &lt;br /&gt;    Ace Combat Advance # GBA.zip                       &lt;br /&gt;    Ace Lightning # GBA.zip                       &lt;br /&gt;    Action Man - Robotatak # GBA.zip                       &lt;br /&gt;    Activision Anthology # GBA.zip                       &lt;br /&gt;    Advance Guardian Heroes # GBA.zip                       &lt;br /&gt;    Advanced Wars  # GBA.zip                       &lt;br /&gt;    Advanced Wars 2 - Black Hole Rising # GBA.zip                       &lt;br /&gt;    "Adventures of Jimmy Neutron Boy Genius vs. Jimmy Negatron, The.rar"                       &lt;br /&gt;    "Adventures of Jimmy Neutron Boy Genius, The - Attack of the Twonkies.rar"                       &lt;br /&gt;    "Adventures of Jimmy Neutron Boy Genius, The - Jet Fusion.rar"&lt;br /&gt;    Aero the Acrobat - Rascal Rival Revenge # GBA.zip&lt;br /&gt;    Agassi Tennis Generation # GBA.zip&lt;br /&gt;    Agressive Inline # GBA.zip&lt;br /&gt;    Airforce Delta Storm # GBA.zip&lt;br /&gt;    Aladdin # GBA.zip&lt;br /&gt;    Alien Hominid # GBA.zip&lt;br /&gt;    Alienators - Evolution Continues # GBA.zip&lt;br /&gt;    All Grown Up - Express Yourself.rar&lt;br /&gt;    All-Star Baseball 2003 feat. Derek Jeter # GBA.zip&lt;br /&gt;    All-Star Baseball 2004 feat. Derek Jeter # GBA.zip&lt;br /&gt;    Altered Beast - Guardian of the Realms # GBA.zip&lt;br /&gt;    Amazing Virtual Sea Monkeys # GBA.zip&lt;br /&gt;    American Bass Challenge # GBA.zip&lt;br /&gt;    American Idols # GBA.zip&lt;br /&gt;    An American Tail - Fievel's Gold Rush # GBA.zip&lt;br /&gt;    Animal Snap - Rescue them 2 by 2 # GBA.zip&lt;br /&gt;    Animaniacs - Light Camera Action # GBA.zip&lt;br /&gt;    Antz - Extreme Racing # GBA.zip&lt;br /&gt;    Archer Maclean's 3D Pool.rar&lt;br /&gt;    Archer Maclean's Super Dropzone.rar&lt;br /&gt;    Army Men - Operation Green # GBA.zip&lt;br /&gt;    Army Men Advance # GBA.zip&lt;br /&gt;    Army Men Advance - Operation Green # GBA.zip&lt;br /&gt;    Army Men Advance 2 - Turf Wars # GBA.zip&lt;br /&gt;    Around the World in 80 Days # GBA.zip&lt;br /&gt;    Asterix and Obelix - Paf them All # GBA.zip&lt;br /&gt;    Asterix and Obelix XXL # GBA.zip&lt;br /&gt;    Astro Boy - Omega Factor # GBA.zip&lt;br /&gt;    Atari Anniversary Advance # GBA.zip&lt;br /&gt;    Atlantis - the Lost Empire # GBA.zip&lt;br /&gt;    Atomic Betty # GBA.zip&lt;br /&gt;    ATV Quad Power Racing # GBA.zip&lt;br /&gt;    Babar to the Rescue.rar&lt;br /&gt;    Backtrack # GBA.zip&lt;br /&gt;    Backyard Baseball # GBA.zip&lt;br /&gt;    Backyard Baseball 2006 # GBA.zip&lt;br /&gt;    Backyard Basketball # GBA.zip&lt;br /&gt;    Backyard Football # GBA.zip&lt;br /&gt;    Backyard Football 2006 # GBA.zip&lt;br /&gt;    Backyard Hockey # GBA.zip&lt;br /&gt;    Backyard Skateboarding # GBA.zip&lt;br /&gt;    Backyard Sports - Baseball 2007.rar&lt;br /&gt;    Baldur's Gate - Dark Alliance # GBA.zip&lt;br /&gt;    Ballistic - Ecks vs. Sever # GBA.zip&lt;br /&gt;    Ballistic - Ecks vs. Sever 2 # GBA.zip&lt;br /&gt;    Banjo Kazooie - Grunty's Revenge # GBA.zip&lt;br /&gt;    Banjo Pilot # GBA.zip&lt;br /&gt;    Barbie - Groovy Games # GBA.zip&lt;br /&gt;    Barbie - Horse Adventures - Blue Ribbon Race # GBA.zip&lt;br /&gt;    Barbie - Secret Agent # GBA.zip&lt;br /&gt;    Barbie - Secret Agent - Royal Jewels Mission # GBA.zip&lt;br /&gt;    Barbie - the Princess and the Pauper # GBA.zip&lt;br /&gt;    Barbie and the Magic of Pegasus # GBA.zip&lt;br /&gt;    Baseball Advance # GBA.zip&lt;br /&gt;    Bat-Man - Rise of Sin Tzu # GBA.zip&lt;br /&gt;    Bat-Man - Vengeance # GBA.zip&lt;br /&gt;    Bat-Man Begins # GBA.zip&lt;br /&gt;    Battle-Bots - Beyond the Battlebox # GBA.zip&lt;br /&gt;    Battle-Bots - Design and Destroy # GBA.zip&lt;br /&gt;    Berenstain Bears - Spooky Old Tree # GBA.zip&lt;br /&gt;    Beyblade G-Revolution # GBA.zip&lt;br /&gt;    Beyblade V-Force - Ultimate Blader # GBA.zip&lt;br /&gt;    Beyblade V-Force 2 # GBA.zip&lt;br /&gt;    Bible Game # GBA.zip&lt;br /&gt;    Big Mutha Truckers # GBA.zip&lt;br /&gt;    Bionicle Trilogy.rar&lt;br /&gt;    Black Belt Challenge # GBA.zip&lt;br /&gt;    Blackthorne # GBA.zip&lt;br /&gt;    Blades of Thunder # GBA.zip&lt;br /&gt;    Blender Bros # GBA.zip&lt;br /&gt;    BMX - Trick Racer # GBA.zip&lt;br /&gt;    Board Game Classics # GBA.zip&lt;br /&gt;    Boktai - the Sun is in Your Hands # GBA.zip&lt;br /&gt;    Boktai 2 - Solar Boy Django # GBA.zip&lt;br /&gt;    Bomber-Man Max 2 Blue # GBA.zip&lt;br /&gt;    Bomber-Man Max 2 Red # GBA.zip&lt;br /&gt;    Bomber-Man Tournament # GBA.zip&lt;br /&gt;    Bookworm # GBA.zip&lt;br /&gt;    Boulder-Dash EX #  GBA.zip&lt;br /&gt;    Boxing Fever # GBA.zip&lt;br /&gt;    Bratz # GBA.zip&lt;br /&gt;    Bratz - Rock Angels # GBA.zip&lt;br /&gt;    Break Out &amp; Centipede &amp;amp; Warlords # GBA.zip&lt;br /&gt;    Breath of Fire # GBA.zip&lt;br /&gt;    Breath of Fire 2  # GBA.zip&lt;br /&gt;    Britney's Dance Beat # GBA.zip&lt;br /&gt;    Broken Sword - the Shadow of the Templars # GBA.zip&lt;br /&gt;    Brother Bear # GBA.zip&lt;br /&gt;    Brother Bear (U).zip&lt;br /&gt;    Bruce Lee - Return of the Legend # GBA.zip&lt;br /&gt;    Bubble Bobble - Old and New # GBA.zip&lt;br /&gt;    Bubble Pop # GBA.zip&lt;br /&gt;    Buffy - the Vampire Slayer # GBA.zip&lt;br /&gt;    Bust a Move # GBA.zip&lt;br /&gt;    Butt-Ugly Martians - B.K.M. Battles # GBA.zip&lt;br /&gt;    Cabela's Big Game Hunter # GBA.zip&lt;br /&gt;    Cabela's Big Game Hunter - 2005 Adventures # GBA.zip&lt;br /&gt;    Cabela's Big Game Hunter - 2005 Adventures (U).zip&lt;br /&gt;    Caesar's Palace Advance # GBA.zip&lt;br /&gt;    "Candy Land, Chutes and Ladders, Memory Game.rar"&lt;br /&gt;    Car Battler Joe # GBA.zip&lt;br /&gt;    Cardcaptor Sakura (J) # GBA.zip&lt;br /&gt;    Care Bears - the Care Quest # GBA.zip&lt;br /&gt;    Carrera Power Slide # GBA.zip&lt;br /&gt;    Cars.rar&lt;br /&gt;    Cartoon Network - Block Party # GBA.zip&lt;br /&gt;    Cartoon Network - Speedway # GBA.zip&lt;br /&gt;    Casper # GBA.zip&lt;br /&gt;    Castlevania - Aria of Sorrow # GBA.zip&lt;br /&gt;    Castlevania - Circle of the Moon # GBA.zip&lt;br /&gt;    Castlevania - Harmony Of Dissonance # GBA.zip&lt;br /&gt;    Castlevania.rar&lt;br /&gt;    Castleween # GBA.zip&lt;br /&gt;    "Cat in the Hat by Dr. Seuss, The.rar"&lt;br /&gt;    Cat-Women # GBA.zip&lt;br /&gt;    Catz.rar&lt;br /&gt;    Charlie and the Chocolate Factory # GBA.zip&lt;br /&gt;    Chessmaster # GBA.zip&lt;br /&gt;    Chicken Little.rar&lt;br /&gt;    Chicken Shoot # GBA.zip&lt;br /&gt;    Chicken Shoot 2.rar&lt;br /&gt;    Chronicles of Narnia # GBA.zip&lt;br /&gt;    Chu Chu Rocket! # GBA.zip&lt;br /&gt;    CIMA - the Enemy # GBA.zip&lt;br /&gt;    Cinderella - Magical Dreams.rar&lt;br /&gt;    Classic NES - Bomberman # GBA.zip&lt;br /&gt;    Classic NES - Castlevania # GBA.zip&lt;br /&gt;    Classic NES - Donkey Kong # GBA.zip&lt;br /&gt;    Classic NES - Dr. Mario # GBA.zip&lt;br /&gt;    Classic NES - Excite Bike # GBA.zip&lt;br /&gt;    Classic NES - Ice Climber # GBA.zip&lt;br /&gt;    Classic NES - Metroid # GBA.zip&lt;br /&gt;    Classic NES - Pac-Man # GBA.zip&lt;br /&gt;    Classic NES - Super Mario Bros. # GBA.zip&lt;br /&gt;    Classic NES - the Legend of Zelda # GBA.zip&lt;br /&gt;    Classic NES - Xevious # GBA.zip&lt;br /&gt;    Classic NES Series - Zelda II - The Adventure of Link.rar&lt;br /&gt;    Codename - Kids Next Door - Operation S.O.D.A. # GBA.zip&lt;br /&gt;    Colin McRae Rally 2 # GBA.zip&lt;br /&gt;    Colin McRae Rally.rar&lt;br /&gt;    Columns Crown # GBA.zip&lt;br /&gt;    Comix Zone # GBA.zip&lt;br /&gt;    Connect Four &amp; Perfection &amp;amp; Trouble # GBA.zip&lt;br /&gt;    Contra Advance - the Alien Wars EX # GBA.zip&lt;br /&gt;    Corvette # GBA.zip&lt;br /&gt;    Crash Bandicoot - Fusion # GBA.zip&lt;br /&gt;    Crash Bandicoot - Purple Riptos Rampage # GBA.zip&lt;br /&gt;    Crash Bandicoot - the Huge Adventure # GBA.zip&lt;br /&gt;    Crash Bandicoot - the Wrath of Cortex # GBA.zip&lt;br /&gt;    Crash Bandicoot 2 - N-Tranced # GBA.zip&lt;br /&gt;    Crash Bandicoot XS # GBA.zip&lt;br /&gt;    Crash Nitro Kart # GBA.zip&lt;br /&gt;    Crash Superpack - Crash Bandicoot 2 - N-Tranced + Crash Nitro Kart.rar&lt;br /&gt;    Crazy Chase # GBA.zip&lt;br /&gt;    Crazy Frog Racer # GBA.zip&lt;br /&gt;    Crazy Taxi - Catch a Ride # GBA.zip&lt;br /&gt;    Creatures # GBA.zip&lt;br /&gt;    Crouching Tiger Hidden Dragon # GBA.zip&lt;br /&gt;    Crushed Baseball # GBA.zip&lt;br /&gt;    Crusin' Velocity # GBA.zip&lt;br /&gt;    CT Special Forces # GBA.zip&lt;br /&gt;    CT Special Forces 2 - Back to Hell # GBA.zip&lt;br /&gt;    CT Special Forces 3 - Bio-Terror # GBA.zip&lt;br /&gt;    Cubix - Robots for Everyone - Clash 'n Bash # GBA.zip&lt;br /&gt;    Curious George # GBA.zip&lt;br /&gt;    Danny Phantom - the Ultimate Enemy # GBA.zip&lt;br /&gt;    Daredevil # GBA.zip&lt;br /&gt;    Darius R # GBA.zip&lt;br /&gt;    Dark Arena # GBA.zip&lt;br /&gt;    Dave Mirra - Freestyle BMX 2 # GBA.zip&lt;br /&gt;    Dave Mirra - Freestyle BMX 3 # GBA.zip&lt;br /&gt;    David Beckham Soccer # GBA.zip&lt;br /&gt;    Davis Cup # GBA.zip&lt;br /&gt;    Dead to Rights # GBA.zip&lt;br /&gt;    Deadly Skies # GBA.zip&lt;br /&gt;    Defender # GBA.zip&lt;br /&gt;    Defender - For All Mankind.rar&lt;br /&gt;    Defender of the Crown # GBA.zip&lt;br /&gt;    Demikids - Dark Version # GBA.zip&lt;br /&gt;    Demikids - Light Version # GBA.zip&lt;br /&gt;    Demon Driver - Time to Burn Rubber # GBA.zip&lt;br /&gt;    Denki Blocks # GBA.zip&lt;br /&gt;    Desert Strike Advance # GBA.zip&lt;br /&gt;    Dexter's Laboratory - Chess Challenge # GBA.zip&lt;br /&gt;    Dexter's Laboratory - Deesaster Strikes # GBA.zip&lt;br /&gt;    Digimon Battle Spirit # GBA.zip&lt;br /&gt;    Digimon Battle Spirit 2 -  Rising Sun # GBA.zip&lt;br /&gt;    Digimon Racing # GBA.zip&lt;br /&gt;    Dinotopia - the Timestone Pirates # GBA.zip&lt;br /&gt;    Disney Princess # GBA.zip&lt;br /&gt;    Disney Sports - Basketball # GBA.zip&lt;br /&gt;    Disney Sports - Football # GBA.zip&lt;br /&gt;    Disney Sports - Motocross # GBA.zip&lt;br /&gt;    Disney Sports - Skateboarding # GBA.zip&lt;br /&gt;    Disney Sports - Snowboarding # GBA.zip&lt;br /&gt;    Disney Sports - Soccer # GBA.zip&lt;br /&gt;    Disney's Cinderella - Magical Dreams # GBA.zip&lt;br /&gt;    Disney's Extreme Skate Adventure # GBA.zip&lt;br /&gt;    Disney's Party # GBA.zip&lt;br /&gt;    DK - King of Swing.rar&lt;br /&gt;    Dog Trainer.rar&lt;br /&gt;    Dogz # GBA.zip&lt;br /&gt;    Dokapon - Monster Hunter # GBA.zip&lt;br /&gt;    Dokapon.rar&lt;br /&gt;    Donald Duck Advance # GBA.zip&lt;br /&gt;    Donkey Kong - King of Swing # GBA.zip&lt;br /&gt;    Donkey Kong Country # GBA.zip&lt;br /&gt;    Donkey Kong Country 2.rar&lt;br /&gt;    Donkey Kong Country 3 # GBA.zip&lt;br /&gt;    Doom # GBA.zip&lt;br /&gt;    Doom 2 # GBA.zip&lt;br /&gt;    Dora the Explorer - Super Spies # GBA.zip&lt;br /&gt;    Dora the Explorer - Super Star Adventures # GBA.zip&lt;br /&gt;    Dora the Explorer - the Search for Pirate Pig's Treasure # GBA.zip&lt;br /&gt;    Double Dragon Advance # GBA.zip&lt;br /&gt;    Downforce # GBA.zip&lt;br /&gt;    Dr. Mario &amp; Puzzle League # GBA.zip&lt;br /&gt;    Dr. Muto # GBA.zip&lt;br /&gt;    Dr. Seuss - Green Eggs and Ham # GBA.zip&lt;br /&gt;    Dr. Seuss - the Cat in the Hat # GBA.zip&lt;br /&gt;    Dr. Sudoku.rar&lt;br /&gt;    Dragon Ball Z - Supersonic Warriors (U).zip&lt;br /&gt;    Dragon Tales - Dragon Adventures # GBA.zip&lt;br /&gt;    Dragon's Rock.rar&lt;br /&gt;    Dragonball - Advanced Adventure # GBA.zip&lt;br /&gt;    Dragonball GT - Transformation # GBA.zip&lt;br /&gt;    Dragonball Z - Buu's Fury # GBA.zip&lt;br /&gt;    Dragonball Z - Collectable Card Game # GBA.zip&lt;br /&gt;    Dragonball Z - Supersonic Warriors # GBA.zip&lt;br /&gt;    Dragonball Z - Taiketsu # GBA.zip&lt;br /&gt;    Dragonball Z - the Legacy of Goku # GBA.zip&lt;br /&gt;    Dragonball Z - the Legacy of Goku 2 # GBA.zip&lt;br /&gt;    Drake &amp; Josh (U)(Rising Sun).zip&lt;br /&gt;    Drill Dozer # GBA.zip&lt;br /&gt;    Driv3r # GBA.zip&lt;br /&gt;    Driven # GBA.zip&lt;br /&gt;    Driver 2 Advance # GBA.zip&lt;br /&gt;    Drome Racers.rar&lt;br /&gt;    Droopy's Tennis Open # GBA.zip&lt;br /&gt;    Dual Blades # GBA.zip&lt;br /&gt;    Duel Masters - Kaijudo Showdown # GBA.zip&lt;br /&gt;    Duel Masters - Sempai Legends # GBA.zip&lt;br /&gt;    Duel Masters - Shadow of the Code # GBA.zip&lt;br /&gt;    Duke Nukem Advanced # GBA.zip&lt;br /&gt;    Dungeons and Dragons - Eye of the Beholder # GBA.zip&lt;br /&gt;    Dynasty Warriors Advance # GBA.zip&lt;br /&gt;    E.T. - the Extra Terrestrial # GBA.zip&lt;br /&gt;    Earthworm Jim # GBA.zip&lt;br /&gt;    Earthworm Jim 2 # GBA.zip&lt;br /&gt;    Ecks vs. Sever 1&amp;2.rar&lt;br /&gt;    "Ed, Edd 'n Eddy - Jawbreakers! # GBA.zip"&lt;br /&gt;    "Ed, Edd n Eddy - the Mis-Edventures # GBA.zip"&lt;br /&gt;    Egg-Mania # GBA.zip&lt;br /&gt;    Elf - the Movie # GBA.zip&lt;br /&gt;    Elf Bowling 1 &amp; 2 # GBA.zip&lt;br /&gt;    ESPN - Final Round Golf # GBA.zip&lt;br /&gt;    ESPN - Great Outdoor Games - Bass Tournament # GBA.zip&lt;br /&gt;    ESPN - X-Games - Skateboarding # GBA.zip&lt;br /&gt;    ESPN - X-Winter Games - Snowboarding # GBA.zip&lt;br /&gt;    ESPN Great Outdoor Games - Bass 2002 (U).zip&lt;br /&gt;    ESPN Great Outdoor Games - Bass 2002.rar&lt;br /&gt;    ESPN International Winter Sports # GBA.zip&lt;br /&gt;    ESPN International Winter Sports 2002.rar&lt;br /&gt;    ESPN Winter X-Games Snowboarding 2.rar&lt;br /&gt;    ESPN Winter X-Games Snowboarding 2002.rar&lt;br /&gt;    European Super League # GBA.zip&lt;br /&gt;    Ever Girl # GBA.zip&lt;br /&gt;    Extreme Ghostbusters - Code Ecto1 # GBA.zip&lt;br /&gt;    Extreme Skate Adventure.rar&lt;br /&gt;    F-14 Tomcat # GBA.zip&lt;br /&gt;    F-Zero - Maximum Velocity # GBA.zip&lt;br /&gt;    F-Zero 2 - GP Legend # GBA.zip&lt;br /&gt;    F1 2002 # GBA.zip&lt;br /&gt;    FA 18F Super Hornet # GBA.zip&lt;br /&gt;    Fairly Odd Parents - Breakin' da Rules # GBA.zip&lt;br /&gt;    Fairly Odd Parents - Enter the Cleft # GBA.zip&lt;br /&gt;    Fairly Odd parents - Shadow Showdown # GBA.zip&lt;br /&gt;    Fairly Odd Parents! - Clash With the Anti-World # GBA.zip&lt;br /&gt;    Fantastic 4 # GBA.zip&lt;br /&gt;    Fantastic 4 - Flame On # GBA.zip&lt;br /&gt;    Fear Factor - Unleashed # GBA.zip&lt;br /&gt;    FIFA 2003 # GBA.zip&lt;br /&gt;    FIFA 2004 # GBA.zip&lt;br /&gt;    FIFA 2005 # GBA.zip&lt;br /&gt;    Fifa Football 2006 # GBA.zip&lt;br /&gt;    Fightbox # GBA.zip&lt;br /&gt;    FILA Decathlon # GBA.zip&lt;br /&gt;    Final Fantasy - Tactics Advanced # GBA.zip&lt;br /&gt;    Final Fantasy 1 and 2 - Dawn of Souls # GBA.zip&lt;br /&gt;    Final Fantasy 4 Advance # GBA.zip&lt;br /&gt;    Final Fantasy Legend III (Sa-Ga 3) (U) [h3].rar&lt;br /&gt;    Final Fantasy V Advance.zip&lt;br /&gt;    Final Fantasy VI (U).rar&lt;br /&gt;    Final Fight One # GBA.zip&lt;br /&gt;    Finding Nemo # GBA.zip&lt;br /&gt;    Finding Nemo - the Continuing Adventures # GBA.zip&lt;br /&gt;    Fire Emblem # GBA.zip&lt;br /&gt;    Fire Emblem - the Sacred Stones # GBA.zip&lt;br /&gt;    Fire Pro Wrestling # GBA.zip&lt;br /&gt;    Fire Pro Wrestling 2 # GBA.zip&lt;br /&gt;    Flintstones - Big Trouble in Bedrock # GBA.zip&lt;br /&gt;    Ford Racing 3 # GBA.zip&lt;br /&gt;    Fortress # GBA.zip&lt;br /&gt;    Franklin the Turtle # GBA.zip&lt;br /&gt;    Franklins Great Adventure # GBA.zip&lt;br /&gt;    Freekstyle # GBA.zip&lt;br /&gt;    Freestyle Scooter # GBA.zip&lt;br /&gt;    Frogger Advance - the Great Quest # GBA.zip&lt;br /&gt;    Frogger's Adventure - Temple of the Frog # GBA.zip&lt;br /&gt;    Frogger's Adventure 2 - the Lost Wand # GBA.zip&lt;br /&gt;    Frogger's Journey - the Forgotten Relic # GBA.zip&lt;br /&gt;    Gadget Racers # GBA.zip&lt;br /&gt;    Galidor - Defenders of the Outer Dimension # GBA.zip&lt;br /&gt;    Game &amp; Watch Gallery 4.rar&lt;br /&gt;    Game &amp; Watch Gallery Advance # GBA.zip&lt;br /&gt;    Games Explosion! (U).rar&lt;br /&gt;    Garfield - the Search for Pooky # GBA.zip&lt;br /&gt;    Garfield and His Nine Lives.rar&lt;br /&gt;    Gauntlet - Dark Legacy # GBA.zip&lt;br /&gt;    Gauntlet Rampart # GBA.zip&lt;br /&gt;    GBA.txt&lt;br /&gt;    GBAlist.txt&lt;br /&gt;    Gekido Advance - Kintaro's Revenge # GBA.zip&lt;br /&gt;    Gem Smashers # GBA.zip&lt;br /&gt;    Ghouls 'n Ghosts # GBA.zip&lt;br /&gt;    Global Star - Sudoku Fever.rar&lt;br /&gt;    Glory Days - Essence of a War # GBA.zip&lt;br /&gt;    Go! Go! Beckham! - Adventure on Soccer Island # GBA.zip&lt;br /&gt;    Godzilla - Domination # GBA.zip&lt;br /&gt;    Golden Nugget Casino # GBA.zip&lt;br /&gt;    Golden Sun # GBA.zip&lt;br /&gt;    Golden Sun 2 - the Lost Age # GBA.zip&lt;br /&gt;    Gradius Advance # GBA.zip&lt;br /&gt;    Gradius Advance (Trained) # GBA.GBA.zip&lt;br /&gt;    Gradius Galaxies.rar&lt;br /&gt;    Grand Theft Auto Advance # GBA.zip&lt;br /&gt;    Green Eggs and Ham by Dr. Seuss.rar&lt;br /&gt;    Greg Hastings' Tournament Paintball MAXd.rar&lt;br /&gt;    Gremlins - Stripe vs. Gizmo # GBA.zip&lt;br /&gt;    GT Advance - Championship Racing # GBA.zip&lt;br /&gt;    GT Advance 2 - Rally Racing # GBA.zip&lt;br /&gt;    GT Advance 3 - Pro Concept Racing # GBA.zip&lt;br /&gt;    GT Championship.rar&lt;br /&gt;    Guilty Gear X - Advance Edition # GBA.zip&lt;br /&gt;    Gumby vs. the Astrobots # GBA.zip&lt;br /&gt;    Gundam Seed - Battle Assault # GBA.zip&lt;br /&gt;    Gunstar Future Heroes.rar&lt;br /&gt;    Gunstar Super Heroes # GBA.zip&lt;br /&gt;    Hamtaro - Ham Ham Games # GBA.zip&lt;br /&gt;    Hamtaro - Ham Ham Heartbreak # GBA.zip&lt;br /&gt;    Hamtaro - Rainbow Rescue # GBA.zip&lt;br /&gt;    Hardcore Pinball # GBA.zip&lt;br /&gt;    Hardcore Pool.zip&lt;br /&gt;    Harry Potter - Quidditch World Cup # GBA.zip&lt;br /&gt;    Harry Potter and the Chamber of Secrets # GBA.zip&lt;br /&gt;    Harry Potter and the Goblet of Fire # GBA.zip&lt;br /&gt;    Harry Potter and the Prisoner of Azkaban # GBA.zip&lt;br /&gt;    Harry Potter and the Sorcerer's Stone # GBA.zip&lt;br /&gt;    Harvest Moon - Friends of Mineral Town # GBA.zip&lt;br /&gt;    Harvest Moon - More Friends of Mineral Town # GBA.zip&lt;br /&gt;    He-Man and the Power of Grayskull # GBA.zip&lt;br /&gt;    Heidi - the Game # GBA.zip&lt;br /&gt;    Hello Kitty - Happy Party Pals # GBA.zip&lt;br /&gt;    Herbie - Fully Loaded # GBA.zip&lt;br /&gt;    Hey Arnold - the Movie # GBA.zip&lt;br /&gt;    Hi Hi Puffy Amiyumi - Kaznapped!.zip&lt;br /&gt;    High Heat - Major League Baseball 2002 # GBA.zip&lt;br /&gt;    High Heat Major League Baseball 2003 # GBA.zip&lt;br /&gt;    Hobbit # GBA.zip&lt;br /&gt;    Home on the Range # GBA.zip&lt;br /&gt;    Horse and Pony - Let's Ride 2 # GBA.zip&lt;br /&gt;    Hot Potato # GBA.zip&lt;br /&gt;    Hot Wheels - Burnin' Rubber # GBA.zip&lt;br /&gt;    Hot Wheels - Stunt Track Challenge # GBA.zip&lt;br /&gt;    Hot Wheels - Velocity X # GBA.zip&lt;br /&gt;    Hot Wheels - World Race # GBA.zip&lt;br /&gt;    Hot Wheels Advance # GBA.zip&lt;br /&gt;    Hugo - Bukkazoom! # GBA.zip&lt;br /&gt;    Hugo - the Evil Mirror # GBA.zip&lt;br /&gt;    I Spy Challenger # GBA.zip&lt;br /&gt;    Ice Age # GBA.zip&lt;br /&gt;    Ice Age 2 - The Meltdown.zip&lt;br /&gt;    Ice Nine # GBA.zip&lt;br /&gt;    IK Plus - the Ultimate Martial Arts Simulation # GBA.zip&lt;br /&gt;    Incredible Hulk # GBA.zip&lt;br /&gt;    Incredibles # GBA.zip&lt;br /&gt;    Incredibles - Rise of the Underminer # GBA.zip&lt;br /&gt;    Inspector Gadget - Advanced Mission  # GBA.zip&lt;br /&gt;    Inspector Gadget Racing # GBA.zip&lt;br /&gt;    International Karate Advanced # GBA.zip&lt;br /&gt;    International Karate Plus # GBA.zip&lt;br /&gt;    International Superstar Soccer Advance # GBA.zip&lt;br /&gt;    Invader # GBA.zip&lt;br /&gt;    Invincible Iron Man # GBA.zip&lt;br /&gt;    Iridion 3D # GBA.zip&lt;br /&gt;    Iridion 3D 2 # GBA.zip&lt;br /&gt;    Its Mr Pants! # GBA.zip&lt;br /&gt;    Jackie Chan Adventures - Legend of the Dark Hand # GBA.zip&lt;br /&gt;    James Bond 007 - Everything or Nothing # GBA.zip&lt;br /&gt;    James Pond - Codename Robocod # GBA.zip&lt;br /&gt;    Jazz Jack-Rabbit # GBA.zip&lt;br /&gt;    Jet Grind Radio # GBA.zip&lt;br /&gt;    Jet Set Radio # GBA.zip&lt;br /&gt;    Jimmy Neutron - Attack of the Twonkies # GBA.zip&lt;br /&gt;    Jimmy Neutron - Boy Genius # GBA.zip&lt;br /&gt;    Jimmy Neutron - Jet Fusion # GBA.zip&lt;br /&gt;    Jimmy Neutron vs. Jimmy Negatron # GBA.zip&lt;br /&gt;    Jonny Moseley - Mad Trix # GBA.zip&lt;br /&gt;    Juka and the Monophonic Menace.zip&lt;br /&gt;    Jungle Book # GBA.zip&lt;br /&gt;    Jungle Book 2 # GBA.zip&lt;br /&gt;    Jurassic park 3 - Dino Attack # GBA.zip&lt;br /&gt;    Jurassic Park 3 - Island Attack # GBA.zip&lt;br /&gt;    Jurassic Park 3 - Park Builder # GBA.zip&lt;br /&gt;    Jurassic Park 3 - the DNA Factor # GBA.zip&lt;br /&gt;    Justice League - Chronicles # GBA.zip&lt;br /&gt;    Justice League - Injustice for All # GBA.zip&lt;br /&gt;    Kao the Kangaroo # GBA.zip&lt;br /&gt;    Karnaaj Rally # GBA.zip&lt;br /&gt;    Kelly Slater's Pro Surfer # GBA.zip&lt;br /&gt;    Kid's Cards # GBA.zip&lt;br /&gt;    Kien - Discover the Secret of Kien # GBA.zip&lt;br /&gt;    Kill-Switch # GBA.zip&lt;br /&gt;    Killer 3D Pool # GBA.zip&lt;br /&gt;    Kim Possible # GBA.zip&lt;br /&gt;    Kim Possible - Revenge of Monkey Fist # GBA.zip&lt;br /&gt;    Kim Possible 2 - Drakken's Demise # GBA.zip&lt;br /&gt;    Kim Possible 3 - Team Possible # GBA.zip&lt;br /&gt;    King Kong # GBA.zip&lt;br /&gt;    King Kong - King of Atlantis # GBA.zip&lt;br /&gt;    King of Fighters EX - Neo Blood # GBA.zip&lt;br /&gt;    King of Fighters EX 2 - Howling Blood # GBA.zip&lt;br /&gt;    Kingdom Hearts - Chain of Memories # GBA.zip&lt;br /&gt;    Kirby and the Amazing Mirror # GBA.zip&lt;br /&gt;    Kirby's Nightmare in Dreamland # GBA.zip&lt;br /&gt;    Klonoa - Empire of Dreams # GBA.zip&lt;br /&gt;    Klonoa 2 - Dream Champ Tournament # GBA.zip&lt;br /&gt;    Knights' Kingdom.zip&lt;br /&gt;    Koala Brothers # GBA.zip&lt;br /&gt;    Konami Collectors Series - Arcade Advanced # GBA.zip&lt;br /&gt;    Konami GB Collection vol.1 # GBA.zip&lt;br /&gt;    Konami GB Collection vol.3 # GBA.zip&lt;br /&gt;    Konami's Krazy Racers # GBA.zip&lt;br /&gt;    Kong - the Animated Series # GBA.zip&lt;br /&gt;    Krazy Racers # GBA.zip&lt;br /&gt;    Kuru Kuru Kururin # GBA.zip&lt;br /&gt;    Lady Sia # GBA.zip&lt;br /&gt;    Land before Time # GBA.zip&lt;br /&gt;    "Land Before Time, The - Into the Mysterious Beyond.zip"&lt;br /&gt;    "Legend of Zelda, The - A Link to the Past &amp; Four Swords (U).zip"&lt;br /&gt;    "Legend of Zelda, The - A Link to the Past &amp; Four Swords.zip"&lt;br /&gt;    Legends of Wrestling 2 # GBA.zip&lt;br /&gt;    LEGO -  Knight's Kingdom # GBA.zip&lt;br /&gt;    LEGO - Bionicle # GBA.zip&lt;br /&gt;    LEGO - Bionicle - Matoran Adventures # GBA.zip&lt;br /&gt;    LEGO - Bionicle - Maze of Shadows # GBA.zip&lt;br /&gt;    LEGO - Bionicle - the Game # GBA.zip&lt;br /&gt;    LEGO - Drome Racers # GBA.zip&lt;br /&gt;    LEGO - Football Mania # GBA.zip&lt;br /&gt;    LEGO - Racers 2 # GBA.zip&lt;br /&gt;    LEGO - Soccer Mania # GBA.zip&lt;br /&gt;    LEGO - Star Wars - the Video Game # GBA.zip&lt;br /&gt;    LEGO Island - Xtreme Stunts # GBA.zip&lt;br /&gt;    LEGO Island 2 # GBA.zip&lt;br /&gt;    LEGO Island 2 - The Brickster's Revenge (U) (M2).zip&lt;br /&gt;    Lemony Snicket's a Series of Unfortunate Events # GBA.zip&lt;br /&gt;    Let's Ride! - Dreamer.zip&lt;br /&gt;    Let's Ride! - Sunshine Stables.zip&lt;br /&gt;    "Life, Yahtzee, Payday.zip"&lt;br /&gt;    Lilo and Stitch # GBA.zip&lt;br /&gt;    Lilo and Stitch 2 - Hamsterveil Havoc # GBA.zip&lt;br /&gt;    Lion King # GBA.zip&lt;br /&gt;    Little League Baseball 2002 # GBA.zip&lt;br /&gt;    Lizzie McGuire - On the Go! # GBA.zip&lt;br /&gt;    Lizzie McGuire 2 - Lizzie Diaries # GBA.zip&lt;br /&gt;    Lizzie McGuire 3 - Home-Coming Havoc # GBA.zip&lt;br /&gt;    Looney Tunes - Back in Action # GBA.zip&lt;br /&gt;    Lord of the Rings - the Fellowship of the Ring # GBA.zip&lt;br /&gt;    Lord of the Rings - the Third Age # GBA.zip&lt;br /&gt;    Lord of the Rings 2 - the Two Towers # GBA.zip&lt;br /&gt;    Lord of the Rings 3 - Return of the King # GBA.zip&lt;br /&gt;    Lost Vikings # GBA.zip&lt;br /&gt;    Love Hina Advance # GBA.zip&lt;br /&gt;    Lucky Luke - Wanted # GBA.zip&lt;br /&gt;    Lufia - the Ruins of Lore # GBA.zip&lt;br /&gt;    Lunar Legend # GBA.zip&lt;br /&gt;    M&amp;M's Blast! # GBA.zip&lt;br /&gt;    Madagascar # GBA.zip&lt;br /&gt;    Madagascar - Operation Penguin # GBA.zip&lt;br /&gt;    Madden 2002 # GBA.zip&lt;br /&gt;    Madden 2003 # GBA.zip&lt;br /&gt;    Madden 2004 # GBA.zip&lt;br /&gt;    Madden 2005 # GBA.zip&lt;br /&gt;    Madden NFL 2006 # GBA.zip&lt;br /&gt;    Magical Quest 2 starring Mickey and Minnie Mouse # GBA.zip&lt;br /&gt;    Magical Quest 3 starring Mickey and Minnie Mouse # GBA.zip&lt;br /&gt;    Magical Quest starring Mickey and Minnie Mouse # GBA.zip&lt;br /&gt;    Maniac Racers Advance # GBA.zip&lt;br /&gt;    Manic Miner # GBA.zip&lt;br /&gt;    Marble Madness &amp; Klax # GBA.zip&lt;br /&gt;    Mario Advanced # GBA.zip&lt;br /&gt;    Mario Advanced 2 # GBA.zip&lt;br /&gt;    Mario Advanced 3 # GBA.zip&lt;br /&gt;    Mario Advanced 4 # GBA.zip&lt;br /&gt;    Mario and Luigi - Superstar Saga # GBA.zip&lt;br /&gt;    Mario Ball # GBA.zip&lt;br /&gt;    Mario Golf - Advance Tour # GBA.zip&lt;br /&gt;    Mario Kart - Super Circuit # GBA.zip&lt;br /&gt;    Mario Party Advance # GBA.zip&lt;br /&gt;    Mario Pinball Land # GBA.zip&lt;br /&gt;    Mario Power Tennis.zip&lt;br /&gt;    Mario vs. Donkey Kong # GBA.zip&lt;br /&gt;    Mary-Kate and Ashley - Girls Night Out # GBA.zip&lt;br /&gt;    Mary-Kate and Ashley - Sweet 16 - Licensed to Drive # GBA.zip&lt;br /&gt;    Masters of the Universe He-Man - Power of Grayskull.zip&lt;br /&gt;    Mat Hoffman's Pro BMX # GBA.zip&lt;br /&gt;    Mat Hoffman's Pro BMX 2 # GBA.zip&lt;br /&gt;    Matchbox - Cross Town Heroes # GBA.zip&lt;br /&gt;    Max Payne - the Fall of Max Payne # GBA.zip&lt;br /&gt;    Maya the Bee - Sweet Gold # GBA.zip&lt;br /&gt;    Maya the Bee - the Great Adventure # GBA.zip&lt;br /&gt;    Mech Platoon # GBA.zip&lt;br /&gt;    Medabots AX - Metabee Version # GBA.zip&lt;br /&gt;    Medabots AX - Rokusho Version # GBA.zip&lt;br /&gt;    Medabots RPG - Metabee Version # GBA.zip&lt;br /&gt;    Medabots RPG - Rokusho Version # GBA.zip&lt;br /&gt;    Medal of Honor - Infiltrator # GBA.zip&lt;br /&gt;    Medal of Honor - Underground # GBA.zip&lt;br /&gt;    Mega-Man - Battle Chip Challenge # GBA.zip&lt;br /&gt;    Mega-Man - Zero # GBA.zip&lt;br /&gt;    Mega-Man - Zero 2 # GBA.zip&lt;br /&gt;    Mega-Man - Zero 3 # GBA.zip&lt;br /&gt;    Mega-Man - Zero 4 # GBA.zip&lt;br /&gt;    Mega-Man and Bass # GBA.zip&lt;br /&gt;    Mega-Man Battle Network # GBA.zip&lt;br /&gt;    Mega-Man Battle Network 2 # GBA.zip&lt;br /&gt;    Mega-Man Battle Network 3 Blue # GBA.zip&lt;br /&gt;    Mega-Man Battle Network 3 White # GBA.zip&lt;br /&gt;    Mega-Man Battle Network 4 - Blue Moon # GBA.zip&lt;br /&gt;    Mega-Man Battle Network 4 - Red Sun # GBA.zip&lt;br /&gt;    Mega-Man Battle Network 5 - Team Colonel # GBA.zip&lt;br /&gt;    Mega-Man Battle Network 5 - Team Proto-Man # GBA.zip&lt;br /&gt;    Megaman Battle Chip Challenge (U).zip&lt;br /&gt;    Men in Black - the Series # GBA.zip&lt;br /&gt;    Metal Max 2 Kai (J) (v1.1).zip&lt;br /&gt;    Metal Slug Advance # GBA.zip&lt;br /&gt;    Metroid Fusion # GBA.zip&lt;br /&gt;    Metroid Zero Mission # GBA.zip&lt;br /&gt;    Micro Machines # GBA.zip&lt;br /&gt;    Midnight Club Street-Racing GBA.zip&lt;br /&gt;    Midway's Greatest Arcade Hits # GBA.zip&lt;br /&gt;    Mighty Beanz - Pocket Puzzles # GBA.zip&lt;br /&gt;    Mike Tyson  - Boxing # GBA.zip&lt;br /&gt;    Millipede- Super Breakou - Lunar Lander # GBA.zip&lt;br /&gt;    Minority Report - Everybody Runs # GBA.zip&lt;br /&gt;    Mission Impossible - Operation Surma # GBA.zip&lt;br /&gt;    MLB SlugFest 2004 # GBA.zip&lt;br /&gt;    Mobile Suit Gundam Seed - Battle Assault # GBA.zip&lt;br /&gt;    Monkey Ball Jr. # GBA.zip&lt;br /&gt;    Monopoly # GBA.zip&lt;br /&gt;    Monster Bass Fishing # GBA.zip&lt;br /&gt;    Monster Force # GBA.zip&lt;br /&gt;    Monster Jam - Maximum Destruction # GBA.zip&lt;br /&gt;    Monster Rancher Advance # GBA.zip&lt;br /&gt;    Monster Rancher Advance 2 # GBA.zip&lt;br /&gt;    Monster Truck Madness # GBA.zip&lt;br /&gt;    Monster Trucks # GBA.zip&lt;br /&gt;    Monsters Inc. # GBA.zip&lt;br /&gt;    Moorhen 3 - Chicken Chase # GBA.zip&lt;br /&gt;    Mortal Kombat - Deadly Alliance # GBA.zip&lt;br /&gt;    Mortal Kombat - Tournament Edition # GBA.zip&lt;br /&gt;    Mortal Kombat Advance # GBA.zip&lt;br /&gt;    Moto GP &amp; GT Advance 3 - Double Pack # GBA.zip&lt;br /&gt;    Motocross Maniacs Advance # GBA.zip&lt;br /&gt;    Motoracer Advance # GBA.zip&lt;br /&gt;    Mr. Driller 2 # GBA.zip&lt;br /&gt;    Mr. Nutz # GBA.zip&lt;br /&gt;    Ms. Pac-Man - Maze Madness # GBA.zip&lt;br /&gt;    Mucha Lucha - Mascaritas of the Lost Code # GBA.zip&lt;br /&gt;    Mummy # GBA.zip&lt;br /&gt;    Muppet Pinball Mayhem # GBA.zip&lt;br /&gt;    Muppets - on With the Show # GBA.zip&lt;br /&gt;    MX 2K2 Ricky Carmichael # GBA.zip&lt;br /&gt;    My Pet Hotel # GBA.zip&lt;br /&gt;    Namco Museum # GBA.zip&lt;br /&gt;    Namco Museum - 50th Anniversary # GBA.zip&lt;br /&gt;    Nancy Drew - Message in a Haunted Mansion # GBA.zip&lt;br /&gt;    Naruto - Ninja Council.zip&lt;br /&gt;    NASCAR Heat 2002 # GBA.zip&lt;br /&gt;    NBA Jam 2002.zip&lt;br /&gt;    Need for Speed - Most Wanted # GBA.zip&lt;br /&gt;    Need for Speed - Porsche Unleashed # GBA.zip&lt;br /&gt;    Need for Speed - Underground # GBA.zip&lt;br /&gt;    Need for Speed - Underground 2 # GBA.zip&lt;br /&gt;    Next Generation Tennis # GBA.zip&lt;br /&gt;    NFL Blitz 20-03 (U).zip&lt;br /&gt;    NFL Blitz 2002 # GBA.zip&lt;br /&gt;    NFL Blitz 2003 # GBA.zip&lt;br /&gt;    NHL 2002 # GBA.zip&lt;br /&gt;    NHL Hitz 2003 # GBA.zip&lt;br /&gt;    Nicktoons - Freeze Frame Frenzy # GBA.zip&lt;br /&gt;    Nicktoons Racing # GBA.zip&lt;br /&gt;    Nicktoons Unite # GBA.zip&lt;br /&gt;    NightFire.zip&lt;br /&gt;    Nightmare before Christmas - the Pumpkin King # GBA.zip&lt;br /&gt;    Ninja Cop # GBA.zip&lt;br /&gt;    Ninja Five-0 # GBA.zip&lt;br /&gt;    No Rules - Get Phat # GBA.zip&lt;br /&gt;    Oddworld - Munch's Oddysee # GBA.zip&lt;br /&gt;    One Piece.zip&lt;br /&gt;    Onimusha Tactics # GBA.zip&lt;br /&gt;    Onimusha Tactics (U).zip&lt;br /&gt;    Operation Armored Liberty # GBA.zip&lt;br /&gt;    Operation Armored Liberty (U).zip&lt;br /&gt;    Outback Adventures # GBA.zip&lt;br /&gt;    Over the Hedge.zip&lt;br /&gt;    Ozzy and Drix # GBA.zip&lt;br /&gt;    Pac-Man Collection # GBA.zip&lt;br /&gt;    Pac-Man Pinball Advance # GBA.zip&lt;br /&gt;    Pac-Man World # GBA.zip&lt;br /&gt;    Pac-Man World 2 # GBA.zip&lt;br /&gt;    PaperBoy &amp; RampAge # GBA.zip&lt;br /&gt;    Paws &amp; Claws - Pet Resort.zip&lt;br /&gt;    Payback # GBA.zip&lt;br /&gt;    Penny Racers # GBA.zip&lt;br /&gt;    Personal Organizer PDA # GBA.zip&lt;br /&gt;    Peter Pan - Return to Neverland # GBA.zip&lt;br /&gt;    Peter Pan - the Motion Picture Event # GBA.zip&lt;br /&gt;    Pferd &amp; Pony - Mein Pferdehof.zip&lt;br /&gt;    Phalanx - the Enforce Fighter A-144 # GBA.zip&lt;br /&gt;    Phantasy Star Collection # GBA.zip&lt;br /&gt;    Piglet's Big Game # GBA.zip&lt;br /&gt;    Pinball Advance # GBA.zip&lt;br /&gt;    Pinball Challenge Deluxe # GBA.zip&lt;br /&gt;    Pinball of the Dead # GBA.zip&lt;br /&gt;    Pinball Tycoon # GBA.zip&lt;br /&gt;    Pink Panther - Pinkadelic Pursuit # GBA.zip&lt;br /&gt;    Pinky and the Brain - the Master Plan # GBA.zip&lt;br /&gt;    Pinobee - Wings of Adventure # GBA.zip&lt;br /&gt;    Pirates of the Caribbean # GBA.zip&lt;br /&gt;    Pirates of the Caribbean - Dead Man's Chest.zip&lt;br /&gt;    Pirates of the Caribbean - The Curse of the Black Pearl.zip&lt;br /&gt;    Pitfall - the Lost Expedition # GBA.zip&lt;br /&gt;    Pitfall - The Lost Expedition.gba&lt;br /&gt;    Pitfall - the Mayan Adventure # GBA.zip&lt;br /&gt;    Planet Monsters # GBA.zip&lt;br /&gt;    Planet of the Apes # GBA.zip&lt;br /&gt;    Pocket Dogs # GBA.zip&lt;br /&gt;    Pocket Music # GBA.zip&lt;br /&gt;    Pocky and Rocky with Becky # GBA.zip&lt;br /&gt;    Pokemon - Fire Red # GBA.zip&lt;br /&gt;    Pokemon - Leaf Green # GBA.zip&lt;br /&gt;    Pokemon Emerald # GBA.zip&lt;br /&gt;    Pokemon Pinball - Ruby and Sapphire # GBA.zip&lt;br /&gt;    Pokemon Ruby # GBA.zip&lt;br /&gt;    Pokemon Sapphire # GBA.zip&lt;br /&gt;    Polar Express # GBA.zip&lt;br /&gt;    Polarium Advance.zip&lt;br /&gt;    Polly Pocket - Super Splash Island # GBA.zip&lt;br /&gt;    Pong Fighter v1.2 (PD).zip&lt;br /&gt;    "Pong, Asteroids, Yars' Revenge.zip"&lt;br /&gt;    Pop Idol # GBA.zip&lt;br /&gt;    Popeye - Rush for Spinach # GBA.zip&lt;br /&gt;    Power Rangers - Dino-Thunder # GBA.zip&lt;br /&gt;    Power Rangers - Ninja Storm # GBA.zip&lt;br /&gt;    Power Rangers - Time-Force # GBA.zip&lt;br /&gt;    Power Rangers SPD # GBA.zip&lt;br /&gt;    Power-Puff Girls - Him and Seek # GBA.zip&lt;br /&gt;    Power-Puff Girls - Mojo Jojo a Go Go # GBA.zip&lt;br /&gt;    Prehistorik Man # GBA.zip&lt;br /&gt;    Premier Action Soccer.gba&lt;br /&gt;    Premier League Manager # GBA.zip&lt;br /&gt;    Premier Manager 2003-2004 # GBA.zip&lt;br /&gt;    Premier Manager 2004-2005 # GBA.zip&lt;br /&gt;    Premier Manager 2005 - 2006 # GBA.zip&lt;br /&gt;    Prince of Persia - Sands of Time # GBA.zip&lt;br /&gt;    Pro Beach Soccer # GBA.zip&lt;br /&gt;    Pro Tennis WTA Tour # GBA.zip&lt;br /&gt;    Proud Family # GBA.zip&lt;br /&gt;    Punch King - Arcade Boxing # GBA.zip&lt;br /&gt;    Puyo Pop Fever.zip&lt;br /&gt;    Puyo Pop.zip&lt;br /&gt;    Quad Desert Fury # GBA.zip&lt;br /&gt;    R-Type 3 # GBA.zip&lt;br /&gt;    Racing Fever.zip&lt;br /&gt;    Racing Gears Advance # GBA.zip&lt;br /&gt;    Rainbow Six - Rogue Spear # GBA.zip&lt;br /&gt;    Rampage - Puzzle Attack # GBA.zip&lt;br /&gt;    Rapala - Pro Fishing # GBA.zip&lt;br /&gt;    Rave Master - Special Attack Force # GBA.zip&lt;br /&gt;    Ray-Man - 10th Anniversary # GBA.zip&lt;br /&gt;    Ray-Man - Hoodlums Revenge # GBA.zip&lt;br /&gt;    Ray-Man 3 - Hoodlum Havoc GBA.zip&lt;br /&gt;    Ray-Man Advance # GBA.zip&lt;br /&gt;    Razor - Freestyle Scooter # GBA.zip&lt;br /&gt;    Ready 2 Rumble Boxing - Round 2 # GBA.zip&lt;br /&gt;    Rebel Star - Tactical Command # GBA.zip&lt;br /&gt;    Reign of Fire # GBA.zip&lt;br /&gt;    Rescue Heroes - Billy Blazes! # GBA.zip&lt;br /&gt;    Revenge of Shinobi # GBA.zip&lt;br /&gt;    Revenge of the Smurfs # GBA.zip&lt;br /&gt;    Ripping Friends # GBA.zip&lt;br /&gt;    Risk &amp; BattleShip &amp;amp; Clue # GBA.zip&lt;br /&gt;    River City Ransom EX  # GBA.zip&lt;br /&gt;    Riviera - the Promised Land # GBA.zip&lt;br /&gt;    Road Rash - Jailbreak # GBA.zip&lt;br /&gt;    Robopon 2 - Cross Version # GBA.zip&lt;br /&gt;    Robopon 2 - Ring Version # GBA.zip&lt;br /&gt;    Robot Wars - Advanced Destruction # GBA.zip&lt;br /&gt;    Robot Wars - Extreme Destruction # GBA.zip&lt;br /&gt;    Robotech - the Macross Saga # GBA.zip&lt;br /&gt;    Robots # GBA.zip&lt;br /&gt;    Rock n' Roll Racing # GBA.zip&lt;br /&gt;    Rocket Power - Beach Bandits # GBA.zip&lt;br /&gt;    Rocket Power - Dream Scheme # GBA.zip&lt;br /&gt;    Rocket Power - Zero Gravity Zone # GBA.zip&lt;br /&gt;    Rocky # GBA.zip&lt;br /&gt;    Roland Garros 2002 - Next Generation Tennis # GBA.zip&lt;br /&gt;    Rugrats - All Grown Up # GBA.zip&lt;br /&gt;    Rugrats - Castle Capers # GBA.zip&lt;br /&gt;    Rugrats - Go Wild # GBA.zip&lt;br /&gt;    Rugrats - I Gotta go Party # GBA.zip&lt;br /&gt;    Sabrewulf # GBA.zip&lt;br /&gt;    Sabrina the Teenage Witch - Potion Commotion # GBA.zip&lt;br /&gt;    Salt Lake 2002 # GBA.zip&lt;br /&gt;    Samurai Jack - the Amulet of Time # GBA.zip&lt;br /&gt;    Santa Claus Jr. # GBA.zip&lt;br /&gt;    Santa Claus Saves the Earth # GBA.zip&lt;br /&gt;    Scooby Doo 2 - Monsters Unleashed # GBA.zip&lt;br /&gt;    Scooby-Doo - the Motion Picture # GBA.zip&lt;br /&gt;    Scooby-Doo - Unmasked # GBA.zip&lt;br /&gt;    Scooby-Doo and the Cyber Chase # GBA.zip&lt;br /&gt;    Scooby-Doo! - Mystery Mayhem # GBA.zip&lt;br /&gt;    Scorpion King - Sword Of Osiris # GBA.zip&lt;br /&gt;    Scrabble Blast # GBA.zip&lt;br /&gt;    Scrabble Scramble (E) (M6).zip&lt;br /&gt;    SD Gundam Force # GBA.zip&lt;br /&gt;    Sea Trader - Rise of Taipan # GBA.zip&lt;br /&gt;    Secret Agent Barbie - Royal Jewels Mission # GBA.zip&lt;br /&gt;    Sega Arcade Gallery # GBA.zip&lt;br /&gt;    Sega Rally Championship # GBA.zip&lt;br /&gt;    Sega Smash Pack # GBA.zip&lt;br /&gt;    Serious Sam Advance # GBA.zip&lt;br /&gt;    Shaman King - Legacy of the Spirits - Soaring Hawk # GBA.zip&lt;br /&gt;    Shaman King - Legacy of the Spirits - Sprinting Wolf # GBA.zip&lt;br /&gt;    Shaman King - Master of Spirits # GBA.zip&lt;br /&gt;    Shaman King - Master Of Spirits 2 # GBA.zip&lt;br /&gt;    Shamu's Deep Sea Adventures # GBA.zip&lt;br /&gt;    Shark Tale # GBA.zip&lt;br /&gt;    Shark Tale (U).zip&lt;br /&gt;    Shaun Palmer's Pro Snowboarder # GBA.zip&lt;br /&gt;    Sheep # GBA.zip&lt;br /&gt;    Shifting Gears - Road Trip # GBA.zip&lt;br /&gt;    Shining Force - Resurrection of the Dark Dragon # GBA.zip&lt;br /&gt;    Shining Soul # GBA.zip&lt;br /&gt;    Shining Soul 2 # GBA.zip&lt;br /&gt;    Shonen Jump's One Piece # GBA.zip&lt;br /&gt;    Shrek - Hassle at the Castle # GBA.zip&lt;br /&gt;    Shrek - Reekin' Havoc # GBA.zip&lt;br /&gt;    Shrek - Swamp Kart # GBA.zip&lt;br /&gt;    Shrek 2 # GBA.zip&lt;br /&gt;    Shrek 2 - Beg for Mercy # GBA.zip&lt;br /&gt;    Shrek S- uper Slam # GBA.zip&lt;br /&gt;    Sigma Star Saga # GBA.zip&lt;br /&gt;    Silent Scope # GBA.zip&lt;br /&gt;    Sim City 2000 # GBA.zip&lt;br /&gt;    Simpsons - Road Rage # GBA.zip&lt;br /&gt;    Sims - Bustin' Out # GBA.zip&lt;br /&gt;    Sims 2 # GBA.zip&lt;br /&gt;    Sitting Ducks # GBA.zip&lt;br /&gt;    Sky Dancers # GBA.zip&lt;br /&gt;    Smashing Drive # GBA.zip&lt;br /&gt;    Smuggler's Run # GBA.zip&lt;br /&gt;    "Smurfs, The - The Revenge of the Smurfs.zip"&lt;br /&gt;    Snood # GBA.zip&lt;br /&gt;    Snood 2 - On Vacation # GBA.zip&lt;br /&gt;    Soccer Kid # GBA.zip&lt;br /&gt;    Sonic Advance # GBA.zip&lt;br /&gt;    Sonic Advance 2 # GBA.zip&lt;br /&gt;    Sonic Advance 3 # GBA.zip&lt;br /&gt;    Sonic Advance 3 (U) (M6).zip&lt;br /&gt;    Sonic Battle # GBA.zip&lt;br /&gt;    Sonic Pinball Party # GBA.zip&lt;br /&gt;    Sorry &amp; Aggravation &amp;amp; Scrabble Junior # GBA.zip&lt;br /&gt;    Sound of Thunder # GBA.zip&lt;br /&gt;    Space Channel 5 - Ulala's Cosmic Attack # GBA.zip&lt;br /&gt;    Space Invaders # GBA.zip&lt;br /&gt;    Speedball 2 - Brutal Deluxe # GBA.zip&lt;br /&gt;    Spider-Man - Mysterio's Menace # GBA.zip&lt;br /&gt;    Spider-Man - the Movie # GBA.zip&lt;br /&gt;    Spider-Man 2 # GBA.zip&lt;br /&gt;    Spirit - Stallion of the Cimarron # GBA.zip&lt;br /&gt;    Spirit Detective Yu Yu Hakusho # GBA.zip&lt;br /&gt;    Spirits and Spells # GBA.zip&lt;br /&gt;    Splinter Cell # GBA.zip&lt;br /&gt;    Splinter Cell 2 - Pandora Tomorrow # GBA.zip&lt;br /&gt;    SpongeBob Squarepants - Battle for Bikini Bottom # GBA.zip&lt;br /&gt;    SpongeBob Squarepants - Lights Camera Action # GBA.zip&lt;br /&gt;    SpongeBob SquarePants - Revenge of the Flying Dutchman # GBA.zip&lt;br /&gt;    SpongeBob Squarepants - Super-Sponge # GBA.zip&lt;br /&gt;    SpongeBob Squarepants - the Movie # GBA.zip&lt;br /&gt;    Spongebob Squarepants and Friends Unite! # GBA.zip&lt;br /&gt;    Sports Illustrated for Kids - Baseball # GBA.zip&lt;br /&gt;    Sports Illustrated for Kids - Football # GBA.zip&lt;br /&gt;    Spy Hunter # GBA.zip&lt;br /&gt;    Spy Hunter - Super Sprint # GBA.zip&lt;br /&gt;    Spy Kids 3D - Game Over # GBA.zip&lt;br /&gt;    Spy Kids Challenger # GBA.zip&lt;br /&gt;    Spy Muppets - License to Croak # GBA.zip&lt;br /&gt;    Spy vs Spy (U).zip&lt;br /&gt;    Spyro - Season of Ice # GBA.zip&lt;br /&gt;    Spyro 2 - Season of Flame # GBA.zip&lt;br /&gt;    Spyro 3 - Attack of the Rhynocs # GBA.zip&lt;br /&gt;    Spyro Fusion # GBA.zip&lt;br /&gt;    Spyro Orange - the Cortex Conspiracy # GBA.zip&lt;br /&gt;    Spyro's Adventures # GBA.zip&lt;br /&gt;    SSX 3 # GBA.zip&lt;br /&gt;    SSX 3 (UE).zip&lt;br /&gt;    SSX Tricky # GBA.zip&lt;br /&gt;    Stadium Games # GBA.zip&lt;br /&gt;    Star Wars -  Attack of the Clones # GBA.zip&lt;br /&gt;    Star Wars - Episode 3 - Revenge of the Sith # GBA.zip&lt;br /&gt;    Star Wars - Flight of the Falcon # GBA.zip&lt;br /&gt;    Star Wars - Jedi Power Battles # GBA.zip&lt;br /&gt;    Star Wars - the New Droid  Army # GBA.zip&lt;br /&gt;    Star Wars Trilogy - Apprentice of the Force # GBA.zip&lt;br /&gt;    Star X # GBA.zip&lt;br /&gt;    Starsky and Hutch # GBA.zip&lt;br /&gt;    Steel Empire # GBA.zip&lt;br /&gt;    Steven Gerrard's Total Soccer 2002 # GBA.zip&lt;br /&gt;    Strawberry Short-Cake - Ice Cream Island Riding Camp # GBA.zip&lt;br /&gt;    Strawberry Shortcake - Summertime Adventure # GBA.zip&lt;br /&gt;    Street Jam Basketball # GBA.zip&lt;br /&gt;    Street Racing Syndicate.zip&lt;br /&gt;    Street-Fighter 2 - Turbo Revival # GBA.zip&lt;br /&gt;    Street-Fighter Alpha 3 # GBA.zip&lt;br /&gt;    Strike Force Hydra # GBA.zip&lt;br /&gt;    Stuart Little 2 # GBA.zip&lt;br /&gt;    Stunt-Man # GBA.zip&lt;br /&gt;    Sum of all Fears # GBA.zip&lt;br /&gt;    Super Army War # GBA.zip&lt;br /&gt;    Super Black Bass Advance # GBA.zip&lt;br /&gt;    Super Bubble Pop # GBA.zip&lt;br /&gt;    Super Bust a Move # GBA.zip&lt;br /&gt;    Super Collapse 2 # GBA.zip&lt;br /&gt;    Super Dodgeball Advance # GBA.zip&lt;br /&gt;    Super Dropzone # GBA.zip&lt;br /&gt;    Super Duper Sumos # GBA.zip&lt;br /&gt;    Super Ghouls 'n Ghosts # GBA.zip&lt;br /&gt;    Super Hornet FA 18F.zip&lt;br /&gt;    Super Mario Advance 2 - Super Mario World.zip&lt;br /&gt;    Super Mario Advance 3 - Yoshi's Island.zip&lt;br /&gt;    Super Mario Advance 4 - Super Mario Bros. 3.zip&lt;br /&gt;    Super Mario Advance.zip&lt;br /&gt;    Super Mario Ball.zip&lt;br /&gt;    Super Monkey Ball Jr.zip&lt;br /&gt;    Super Puzzle Fighter 2 # GBA.zip&lt;br /&gt;    Super Street Fighter II Turbo - Revival.zip&lt;br /&gt;    Superman - Countdown to Apokolips # GBA.zip&lt;br /&gt;    Sword of Mana # GBA.zip&lt;br /&gt;    Tactics Ogre - the Knight of Lodis # GBA.zip&lt;br /&gt;    Tak - the Great JuJu Challenge # GBA.zip&lt;br /&gt;    Tak 2 - the Staff of Dreams # GBA.zip&lt;br /&gt;    Tak and the Power of Juju # GBA.zip&lt;br /&gt;    Tales of Phantasia # GBA.zip&lt;br /&gt;    Tang Tang # GBA.zip&lt;br /&gt;    Tarzan - Return to the Jungle # GBA.zip&lt;br /&gt;    Teen Titans.zip&lt;br /&gt;    Teenage Mutant Ninja Turtles # GBA.zip&lt;br /&gt;    Teenage Mutant Ninja Turtles 2 - Battle Nexus # GBA.zip&lt;br /&gt;    Tekken Advanced # GBA.zip&lt;br /&gt;    Ten Pin Alley 2 # GBA.zip&lt;br /&gt;    Tennis Masters Series 2003 # GBA.zip&lt;br /&gt;    Terminator 3 - Rise of the Machines # GBA.zip&lt;br /&gt;    Tetris Worlds # GBA.zip&lt;br /&gt;    Texas Hold 'Em - Poker # GBA.zip&lt;br /&gt;    TG Rally # GBA.zip&lt;br /&gt;    That's so Raven # GBA.zip&lt;br /&gt;    That's so Raven 2 - Supernatural Style # GBA.zip&lt;br /&gt;    Three Stooges # GBA.zip&lt;br /&gt;    Thunder Alley # GBA.zip&lt;br /&gt;    Thunderbirds - International Rescue # GBA.zip&lt;br /&gt;    Thunderbirds.zip&lt;br /&gt;    Tiger Woods - PGA Tour Golf # GBA.zip&lt;br /&gt;    Tiger Woods PGA Tour 2004.zip&lt;br /&gt;    Tim Burton's The Nightmare Before Christmas - The Pumpkin King.zip&lt;br /&gt;    Tiny Toon Adventures - Buster's Bad Dream # GBA.zip&lt;br /&gt;    Tiny Toon Adventures - Scary Dreams.zip&lt;br /&gt;    Tiny Toones - Wacky Stackers # GBA.zip&lt;br /&gt;    TOCA World Touring Cars.zip&lt;br /&gt;    Tokyo Xtreme Racer Advance # GBA.zip&lt;br /&gt;    Tom and Jerry - the Magic Ring # GBA.zip&lt;br /&gt;    Tom and Jerry in Infurnal Escape # GBA.zip&lt;br /&gt;    Tom Clancy's Rainbow Six - Rogue Spear.zip&lt;br /&gt;    Tom Clancy's Splinter Cell - Pandora Tomorrow.zip&lt;br /&gt;    Tom Clancy's Splinter Cell.zip&lt;br /&gt;    Tomb-Raider - the Prophecy # GBA.zip&lt;br /&gt;    Tony Hawk's American Skate Land # GBA.zip&lt;br /&gt;    Tony Hawk's Pro Skater 2 # GBA.zip&lt;br /&gt;    Tony Hawk's Pro Skater 3 # GBA.zip&lt;br /&gt;    Tony Hawk's Pro Skater 4 # GBA.zip&lt;br /&gt;    Tony Hawk's Underground # GBA.zip&lt;br /&gt;    Tony Hawk's Underground 2 # GBA.zip&lt;br /&gt;    Tootuff - Gagmachine # GBA.zip&lt;br /&gt;    Top Gear GT Championship.zip&lt;br /&gt;    Top Gear Rally.zip&lt;br /&gt;    Top Gun - Combat Zones.zip&lt;br /&gt;    Top Gun - Firestorm Advance # GBA.zip&lt;br /&gt;    Top Spin 2.zip&lt;br /&gt;    Total Soccer # GBA.zip&lt;br /&gt;    Total Soccer Manager # GBA.zip&lt;br /&gt;    Totally Spies # GBA.zip&lt;br /&gt;    "Tower SP, The.zip"&lt;br /&gt;    Treasure Planet # GBA.zip&lt;br /&gt;    Tringo.zip&lt;br /&gt;    Trollz - Hair Affair! # GBA.zip&lt;br /&gt;    Tron2.0 Killer App # GBA.zip&lt;br /&gt;    Turbo Turtle Adventure # GBA.zip&lt;br /&gt;    Turok Evolution # GBA.zip&lt;br /&gt;    Tweety and the Magic Gems # GBA.zip&lt;br /&gt;    Ty 3 - Night of the Quinkan # GBA.zip&lt;br /&gt;    Ty the Tasmanian Tiger 2 - Bush Rescue # GBA.zip&lt;br /&gt;    Ultimate Arcade Games # GBA.zip&lt;br /&gt;    Ultimate Beach Soccer # GBA.zip&lt;br /&gt;    Ultimate Brain Games # GBA.zip&lt;br /&gt;    Ultimate Card Games # GBA.zip&lt;br /&gt;    Ultimate Muscle - the Path of the Superhero # GBA.zip&lt;br /&gt;    Ultimate Puzzle Games # GBA.zip&lt;br /&gt;    Ultimate Spider-Man # GBA.zip&lt;br /&gt;    Ultimate Winter Games # GBA.zip&lt;br /&gt;    Uno Freefall (U)(Sir VG).zip&lt;br /&gt;    Urban Yeti # GBA.zip&lt;br /&gt;    "Urbz, The - Sims in the City.zip"&lt;br /&gt;    V-Rally 3 # GBA.zip&lt;br /&gt;    V.I.P. # GBA.zip&lt;br /&gt;    van Helsing # GBA.zip&lt;br /&gt;    Virtua Tennis # GBA.zip&lt;br /&gt;    Virtual Kasparov # GBA.zip&lt;br /&gt;    VisualBoyAdvance-1.7.2.zip&lt;br /&gt;    W.i.t.c.h..gba&lt;br /&gt;    Wade Hixton's Counter Punch # GBA.zip&lt;br /&gt;    Wakeboarding Unleashed # GBA.zip&lt;br /&gt;    Wario Ware Inc. # GBA.zip&lt;br /&gt;    Wario Ware Twisted # GBA.zip&lt;br /&gt;    Wario-Land 4 # GBA.zip&lt;br /&gt;    Whac a Mole # GBA.zip&lt;br /&gt;    Who wants to be a Millionaire # GBA.zip&lt;br /&gt;    Who wants to be a Millionaire - 2nd Edition # GBA.zip&lt;br /&gt;    Wild Thornberrys - Chimp Chase # GBA.zip&lt;br /&gt;    Wild Thornberrys - the Movie # GBA.zip&lt;br /&gt;    "Wild, The.zip"&lt;br /&gt;    Win-X Club # GBA.zip&lt;br /&gt;    Wing Commander Prophecy # GBA.zip&lt;br /&gt;    Wings # GBA.zip&lt;br /&gt;    Winnie the Pooh's Rumbly Tumbly Adventure # GBA.zip&lt;br /&gt;    Winning Eleven - World Soccer # GBA.zip&lt;br /&gt;    Winter Sports # GBA.zip&lt;br /&gt;    Witch # GBA.zip&lt;br /&gt;    Wolfenstein 3D # GBA.zip&lt;br /&gt;    Woody Woodpecker in Crazy Castle 5 # GBA.zip&lt;br /&gt;    World Championship Poker # GBA.zip&lt;br /&gt;    World Poker Tour # GBA.zip&lt;br /&gt;    World Tennis Stars # GBA.zip&lt;br /&gt;    Worms - World Party # GBA.zip&lt;br /&gt;    Worms Blast # GBA.zip&lt;br /&gt;    WTA Tour Tennis # GBA.zip&lt;br /&gt;    WWE - Road to Wrestlemania X8 # GBA.zip&lt;br /&gt;    WWE Survivor Series # GBA.zip&lt;br /&gt;    WWF- Road to Wrestlemania # GBA.zip&lt;br /&gt;    X-Bladez - Inline Skater # GBA.zip&lt;br /&gt;    X-Men - Reign of Apocalypse # GBA.zip&lt;br /&gt;    X-Men 2 - Wolverine's Revenge # GBA.zip&lt;br /&gt;    XS Moto # GBA.zip&lt;br /&gt;    xXx # GBA.zip&lt;br /&gt;    Yars Revenge &amp; Pong &amp;amp; Asteroids # GBA.zip&lt;br /&gt;    Yoshi - Topsy-Turvy.zip&lt;br /&gt;    Yoshi's Universal Gravitation # GBA.zip&lt;br /&gt;    Yu Yu Hakusho - Spirit Detective # GBA.zip&lt;br /&gt;    Yu Yu Hakusho - Tournament Tactics # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! - 7 Trials to Glory - World Championship Tournament 2005 # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! - Day of the Duelist - World Championship Tournament 2005.zip&lt;br /&gt;    Yu-Gi-Oh! - Destiny Board Traveler # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! - Dungeon Dice Monsters # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! - the Sacred Cards # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! - Ultimate Masters Edition - World Championship Tournament 2006.zip&lt;br /&gt;    Yu-Gi-Oh! - World Championship 2004 # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! - Worldwide Edition # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! Dungeon Dice Monsters (U) (M2).zip&lt;br /&gt;    Yu-Gi-Oh! GX - Duel Academy # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! Reshef of Destruction # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! the Eternal Duelist Soul # GBA.zip&lt;br /&gt;    Yu-Gi-Oh! Worldwide Edition - Stairway to the Destined Duel (U) (M6).zip&lt;br /&gt;    Zapper # GBA.zip                       &lt;br /&gt;    ZatchBell! - Electric Arena # GBA.zip                       &lt;br /&gt;    Zelda - a Link to the Past # GBA.zip                       &lt;br /&gt;    Zelda - the Minish Cap # GBA.zip                       &lt;br /&gt;    Zidane - Football Generation 2002 # GBA.zip                       &lt;br /&gt;    Zoids - Legacy # GBA.zip                       &lt;br /&gt;    Zone of the Enders - the Fist of Mars # GBA.zip                       &lt;br /&gt;    Zoo Cube # GBA.zip                       &lt;br /&gt;    Zooo # GBA.zip                       &lt;br /&gt;&lt;br /&gt;                        total size    3.91 GB (4,208,690,781 bytes)&lt;br /&gt;                        total files    "1,015"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;script&gt;function fbs_click() {u=location.href;t=document.title;window.open('http://www.facebook.com/sharer.php?u='+encodeURIComponent(u)+'&amp;t='+encodeURIComponent(t),'sharer','toolbar=0,status=0,width=626,height=436');return false;}&lt;/script&gt;&lt;style&gt; html .fb_share_link { padding:2px 0 0 20px; height:16px; background:url(http://static.ak.facebook.com/images/share/facebook_share_icon.gif?11:26981) no-repeat top left; }&lt;/style&gt;&lt;a href="http://www.facebook.com/share.php?u=&lt;url&gt;" onclick="return fbs_click()" target="_blank" class="fb_share_link"&gt;Share on Facebook&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-8448667195947769851?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/8448667195947769851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=8448667195947769851&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8448667195947769851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8448667195947769851'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/aaron-ekmans-gameboy-advance-rom.html' title=''/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-4886042763220940718</id><published>2007-06-05T22:14:00.000-07:00</published><updated>2007-06-05T22:17:31.504-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamecube'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 4'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>Resident Evil 4 Wii Edition Looks Good</title><content type='html'>Kotaku has just signed off on preliminary comparisons of the new Wii port of Resident Evil 4, initially released for the Gamecube. &lt;br /&gt;&lt;br /&gt;This is an important milestone for Capcom, and the Wii, as most Wii ports of Gamecube games have been leaving much to be desired. &lt;br /&gt;&lt;br /&gt;Resident Evil 4 was undoubtedly one of the best games released for the Gamecube, and easily one of the most anticipated titles for the Wii.&lt;br /&gt;&lt;br /&gt;See the visual comparisons &lt;a href="http://kotaku.com/gaming/clips/resident-evil-4-wii-vs-cube-266288.php"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4886042763220940718?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4886042763220940718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4886042763220940718&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4886042763220940718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4886042763220940718'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/resident-evil-4-wii-edition-looks-good.html' title='Resident Evil 4 Wii Edition Looks Good'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-4986271483192107379</id><published>2007-06-05T16:00:00.000-07:00</published><updated>2007-06-05T16:01:20.685-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii Play'/><title type='text'>Rejected Wii Play Games</title><content type='html'>&lt;embed type="application/x-shockwave-flash" src="http://flash.revver.com/player/1.0/player.swf" pluginspage="http://www.macromedia.com/go/getflashplayer" scale="noScale" salign="TL" bgcolor="#000000" flashvars="mediaId=280210&amp;affiliateId=24664&amp;allowFullScreen=true&amp;pngLogo=http%3A//www.loadingreadyrun.com/img/revdots_grey.png" allowfullscreen="true" height="392" width="480"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4986271483192107379?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4986271483192107379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4986271483192107379&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4986271483192107379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4986271483192107379'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/rejected-wii-play-games.html' title='Rejected Wii Play Games'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-2983231717395871883</id><published>2007-06-05T14:15:00.001-07:00</published><updated>2007-06-05T14:17:45.959-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='New York'/><category scheme='http://www.blogger.com/atom/ns#' term='Government Regulation'/><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><title type='text'>New York State Gets Tough on Games</title><content type='html'>The New York State Assembly has proposed a bill which would &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=14145"&gt;imprison game retailers&lt;/a&gt; for selling objectionable game content to minors for up to 4 years, by next year.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-2983231717395871883?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/2983231717395871883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=2983231717395871883&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2983231717395871883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/2983231717395871883'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/06/new-york-state-gets-touch-on-games.html' title='New York State Gets Tough on Games'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-4994513114622706869</id><published>2007-05-20T00:35:00.000-07:00</published><updated>2008-12-09T03:18:10.698-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><title type='text'>Queen Victoria Day Gaming Marathon!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_61eVZ4C_fXk/Rk_7aCpMlxI/AAAAAAAAAB4/ALcKr3s_-o8/s1600-h/Duc+002.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_61eVZ4C_fXk/Rk_7aCpMlxI/AAAAAAAAAB4/ALcKr3s_-o8/s400/Duc+002.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5066544530619930386" /&gt;&lt;/a&gt;&lt;br /&gt;Just finished a gaming marathon hosted by &lt;a href="http://chen-tokuryu.livejournal.com/"&gt;Duc Tran&lt;/a&gt; this Saturday. Duc's game collection blew my mind. It dwarfs my own, which is a respectable accomplishment. &lt;br /&gt;&lt;br /&gt;Here's some video of us playing Wii Tennis on Duc's mammoth plasma screen&lt;br /&gt;&lt;br /&gt;early&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5i2Ggvpf9ts"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5i2Ggvpf9ts" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;and late...&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3OvXOHmI0KI"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3OvXOHmI0KI" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4994513114622706869?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4994513114622706869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4994513114622706869&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4994513114622706869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4994513114622706869'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/05/queen-victoria-day-gaming-marathon.html' title='Queen Victoria Day Gaming Marathon!'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_61eVZ4C_fXk/Rk_7aCpMlxI/AAAAAAAAAB4/ALcKr3s_-o8/s72-c/Duc+002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-3160141561818997998</id><published>2007-05-19T10:13:00.000-07:00</published><updated>2007-05-19T10:32:30.996-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamecube'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameboy Advance'/><category scheme='http://www.blogger.com/atom/ns#' term='XBox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>Canadian Console Sales for April</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://kotaku.com/assets/resources/2007/05/torokun_samus_chief_500.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://kotaku.com/assets/resources/2007/05/torokun_samus_chief_500.jpg" alt="" border="0" /&gt;&lt;/a&gt;Number of Consoles Sold&lt;br /&gt;&lt;br /&gt;Wii 42,100&lt;br /&gt;DS 34,900&lt;br /&gt;PS2 18,000&lt;br /&gt;360 12,800&lt;br /&gt;PSP 12,100&lt;br /&gt;GBA 7,900&lt;br /&gt;PS3 7,200&lt;br /&gt;&lt;br /&gt;&lt;a href="http://au.gamespot.com/news/6171067.html?om_act=convert&amp;om_clk=newstop&amp;amp;tag=newstop;title;3"&gt;source&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sales Figures&lt;br /&gt;DS - 471K&lt;br /&gt;Wii - 360K&lt;br /&gt;PS2 - 194K&lt;br /&gt;PSP - 183K&lt;br /&gt;360 - 174K&lt;br /&gt;GBA - 84K&lt;br /&gt;PS3 - 82K&lt;br /&gt;GameCube - 13K&lt;br /&gt;&lt;a href="http://www.kotaku.com/gaming/sales-frenzy/nintendo-dominates-npd-april-sales-261419.php"&gt;&lt;br /&gt;source&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I was down at Superstore last week, and behind the counter on the shelf were two PS3's. I asked the clerk how long they had been there.&lt;br /&gt;&lt;br /&gt;"bout a week and a half," he said.&lt;br /&gt;&lt;br /&gt;I haven't seen a Wii in stock anywhere since it was released six months ago. Nintendo is still, half a year later, literally selling every single unit they produce before it even makes it to store shelves.&lt;br /&gt;&lt;br /&gt;My mom even wants one! Never in a gazillion years, would I have thought that I'd be receiving phone calls from my mother, who harped at me for years for playing too many video games, asking me if I had located the new Nintendo system for her yet.&lt;br /&gt;&lt;br /&gt;And I still can't get over the satisfaction I'm receiving over how much of a flop the PS3 has become. How much must it hurt that the Gameboy Advance generated more coin than the PS3 did?&lt;br /&gt;&lt;br /&gt;The sales of the PS2 are interesting, and are undoubtedly attributed to the great final generation games coming out for that system. The PSP seems to be rallying quite well also, which is something I didn't predict. The dramatic price drop Sony finally leveled on their portable undoubtedly contributed to its unlikely success, but I'd love to see the profit margin on those sales. I'd also be interested to see how game sales are for the PSP, since most of them are complete crap.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-3160141561818997998?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/3160141561818997998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=3160141561818997998&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3160141561818997998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3160141561818997998'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/05/canadian-console-sales-for-april.html' title='Canadian Console Sales for April'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6202516207243066894</id><published>2007-05-14T18:44:00.000-07:00</published><updated>2007-05-14T19:30:43.033-07:00</updated><title type='text'></title><content type='html'>Couldn't resist posting this from &lt;a href="http://www.2pstart.com/"&gt;2P Start!&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.duelinganalogs.com/comics/2007-05-14.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.duelinganalogs.com/comics/2007-05-14.png" alt="" border="0" /&gt;&lt;/a&gt;Click to enlarge&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6202516207243066894?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6202516207243066894/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6202516207243066894&amp;isPopup=true' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6202516207243066894'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6202516207243066894'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/05/couldnt-resist-posting-this-from-2p.html' title=''/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-8086801350075814425</id><published>2007-05-13T16:36:00.000-07:00</published><updated>2008-12-09T03:18:10.840-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nelson BC'/><category scheme='http://www.blogger.com/atom/ns#' term='indie music'/><category scheme='http://www.blogger.com/atom/ns#' term='Aspen Switzer'/><title type='text'>Young Vocalist from Nelson BC, Kicks Ass.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_61eVZ4C_fXk/RkehsuTedMI/AAAAAAAAABo/1DadvcY_fEk/s1600-h/Brit+map.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_61eVZ4C_fXk/RkehsuTedMI/AAAAAAAAABo/1DadvcY_fEk/s400/Brit+map.gif" alt="" id="BLOGGER_PHOTO_ID_5064194095717446850" border="0" /&gt;&lt;/a&gt;Not game related, but thought this was too good not to post. Asper Switzer, younger sister of a couple friends of mine from high school in Nelson BC, just released a new CD.&lt;br /&gt;&lt;br /&gt;Check out her Youtube debut below and then buy her CD &lt;a href="http://www.aspenswitzer.com/audio.html"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EukWrnBoqaU"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/EukWrnBoqaU" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-8086801350075814425?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/8086801350075814425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=8086801350075814425&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8086801350075814425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8086801350075814425'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/05/young-vocalist-from-nelson-bc-kicks-ass.html' title='Young Vocalist from Nelson BC, Kicks Ass.'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_61eVZ4C_fXk/RkehsuTedMI/AAAAAAAAABo/1DadvcY_fEk/s72-c/Brit+map.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-8707008860861662145</id><published>2007-05-12T16:14:00.000-07:00</published><updated>2007-05-12T16:20:57.283-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii-mote'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii-modding'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 4'/><category scheme='http://www.blogger.com/atom/ns#' term='PC Gaming'/><title type='text'>Sneak Peek of Resident Evil 4 - Wii edition?</title><content type='html'>The exciting announcement that Capcom will be releasing a &lt;a href="http://wii.ign.com/articles/778/778248p1.html"&gt;Wii-version of Resident Evil 4,&lt;/a&gt; is nothing new.&lt;br /&gt;&lt;br /&gt;This video shows how the Wii-mote may be utilized for the repackaged version of the Gamecube original.&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8f0ZDHYf76Y"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/8f0ZDHYf76Y" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Another gamer, successful in getting his Wii-mote to work on his PC, was able to map the wireless controller's buttons to the PC version of the game. While he was able to map motion sensing actions to the game, he was unable to configure the infrared functionality, and thus wasn't able to use the Wii-mote to aim with... a function that is very likely to be included in the Wii version of the game due out later this year&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-8707008860861662145?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/8707008860861662145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=8707008860861662145&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8707008860861662145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8707008860861662145'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/05/sneak-peek-of-resident-evil-4-wii.html' title='Sneak Peek of Resident Evil 4 - Wii edition?'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6126029888850840437</id><published>2007-05-12T16:05:00.000-07:00</published><updated>2007-05-12T16:21:47.906-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii-mote'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega CD'/><category scheme='http://www.blogger.com/atom/ns#' term='Rez'/><title type='text'>Rez played with Wii-Mote</title><content type='html'>So someone configured their Wii-Mote to work on their PC, nothing new. They then mapped the buttons to a Dreamcast emulator, and booted up one of my all time favourite games, &lt;a href="http://archestratus.blogspot.com/2007/03/video-games-as-sex-toys.html"&gt;Rez&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SUa9SZ1760k"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SUa9SZ1760k" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Now the project author claims that he's mapped the motion of the target to both the nun-chuck analog stick, as well as the motion sensor in the Wii-mote. There's no way to prove that he was actually successful in getting the target to respond to the Wii-motes movements, but I'm sure it's not impossible&lt;br /&gt;&lt;br /&gt;The project is cool, if only to show what can be done with the Wii-mote, and how it has got some people to re-examine some of the old games, and see them in a new light.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;More info&lt;/span&gt; &lt;a href="http://arcaderenaissance.blogspot.com/2007/04/rez-being-played-with-wii-remote.html"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6126029888850840437?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6126029888850840437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6126029888850840437&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6126029888850840437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6126029888850840437'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/05/rez-played-with-wii-mote.html' title='Rez played with Wii-Mote'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-5643857771281363597</id><published>2007-05-12T15:52:00.000-07:00</published><updated>2007-05-12T15:56:00.039-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='USSR'/><category scheme='http://www.blogger.com/atom/ns#' term='Soviet Union'/><title type='text'>Need for Speed (in the USSR)</title><content type='html'>Just had to flag this newly released game from Play-Publishing&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://kotaku.com/assets/resources/2007/04/CCCP.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://kotaku.com/assets/resources/2007/04/CCCP.jpg" alt="" border="0" /&gt;&lt;/a&gt;Check out the preview &lt;a href="http://www.kotaku.com/gaming/play_publishing/developer-spotlight-play+publishing-252002.php"&gt;here&lt;/a&gt;&lt;br /&gt;See the game site &lt;a href="http://www.play-publishing.com/?id=130"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-5643857771281363597?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/5643857771281363597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=5643857771281363597&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5643857771281363597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/5643857771281363597'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/05/need-for-speed-in-ussr.html' title='Need for Speed (in the USSR)'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6811058335919234525</id><published>2007-04-16T17:43:00.000-07:00</published><updated>2008-12-09T03:18:11.100-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><title type='text'>Kittie-Play</title><content type='html'>Really nothing to say here. Think the photos kinda speak for themselves&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_61eVZ4C_fXk/RiQYkphjG0I/AAAAAAAAABQ/5VQB6jkVZiE/s1600-h/Kittie+Wii.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5054191699717462850" style="CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_61eVZ4C_fXk/RiQYkphjG0I/AAAAAAAAABQ/5VQB6jkVZiE/s400/Kittie+Wii.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_61eVZ4C_fXk/RiQYkphjG1I/AAAAAAAAABY/wsp4faf3JcA/s1600-h/princess-in-another-castle-sorry.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5054191699717462866" style="CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_61eVZ4C_fXk/RiQYkphjG1I/AAAAAAAAABY/wsp4faf3JcA/s400/princess-in-another-castle-sorry.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6811058335919234525?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6811058335919234525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6811058335919234525&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6811058335919234525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6811058335919234525'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/04/kittie-play.html' title='Kittie-Play'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_61eVZ4C_fXk/RiQYkphjG0I/AAAAAAAAABQ/5VQB6jkVZiE/s72-c/Kittie+Wii.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-1611155296481784263</id><published>2007-03-28T21:31:00.000-07:00</published><updated>2007-03-28T21:44:02.469-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Mercenaries 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Bono'/><category scheme='http://www.blogger.com/atom/ns#' term='U2'/><category scheme='http://www.blogger.com/atom/ns#' term='Venezuela'/><title type='text'>More Proof that Bono is a complete Bonehead</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamasutra.com/db_area/images/news2001/10008/bonoap.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 117px; height: 118px;" src="http://www.gamasutra.com/db_area/images/news2001/10008/bonoap.jpg" alt="" border="0" /&gt;&lt;/a&gt;Aside from the fact that Bono is perhaps the most hypocritical "anti-poverty" activist the world has ever known... his credibility as a peace-activist is gets another good double flush every time he attempts to deny the pro-war, pro-US propagandic slant contained in the video game, "&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=13236"&gt;Mercenaries 2&lt;/a&gt;", of which he is a prime financier.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=10008"&gt;political controversy&lt;/a&gt; generated by the game is essentially over its depiction of gung-ho American mercenaries invading Venezuela with the express purpose of overthrowing a "Leftist Oil Tyrant."&lt;br /&gt;&lt;br /&gt;Understandably, this piece of digital garbage is drawing attention from a number of Venezuelan politicians concerned that it will add fuel to already fiery Venezuela-US relations.&lt;br /&gt;&lt;br /&gt;Bono, of course, hoping to make a mint off its sales, denies any political agenda in the game.&lt;br /&gt;&lt;br /&gt;Yeah buddy... and I'm sure you lent your name to Ipod out of the goodness of your heart as well.&lt;br /&gt;&lt;br /&gt;Or, as most of us have known all along, you're just another money-hungry boot-licker trying to make a buck off the poverty-guilt market.&lt;br /&gt;&lt;br /&gt;Save the last shred of dignity you possibly have left Bono, and scrap this piece of pro-imperialist garbage.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-1611155296481784263?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/1611155296481784263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=1611155296481784263&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1611155296481784263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1611155296481784263'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/more-proof-that-bono-is-complete.html' title='More Proof that Bono is a complete Bonehead'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6563959710984061380</id><published>2007-03-20T22:52:00.000-07:00</published><updated>2007-03-20T22:54:14.352-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='addiction'/><category scheme='http://www.blogger.com/atom/ns#' term='PC Gaming'/><title type='text'>How to Quit World of Warcraft</title><content type='html'>Little educational video that everyone playing WoW should watch.&lt;br /&gt;&lt;br /&gt;It has an explosive ending!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oj2pwwKy0eY"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/oj2pwwKy0eY" type="application/x-shockwave-flash" wmode="transparent" width="350" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6563959710984061380?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6563959710984061380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6563959710984061380&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6563959710984061380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6563959710984061380'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/how-to-quit-world-of-warcraft.html' title='How to Quit World of Warcraft'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-4008433692997119529</id><published>2007-03-18T21:54:00.000-07:00</published><updated>2007-03-18T22:29:19.717-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dawn of Souls'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Games'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameboy Advance SP'/><title type='text'>Final Fantasy II - Far Better than They Say</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://content.answers.com/main/content/wp/en/thumb/6/6d/80px-Final_Fantasy_I_&amp;_II_Dawn_of_Souls_Emperor_Airship.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 89px; height: 90px;" src="http://content.answers.com/main/content/wp/en/thumb/6/6d/80px-Final_Fantasy_I_&amp;_II_Dawn_of_Souls_Emperor_Airship.png" alt="" border="0" /&gt;&lt;/a&gt;Finally finished the second "Final Fantasy" today.&lt;br /&gt;&lt;br /&gt;This is a tough game to get through for a number of reasons. First &amp;amp; foremost being, it's everyone's least favourite of the entire series. The game never really had much of a chance to grow on anyone. It was never released in North America. Before producing the original Final Fantasy, Squaresoft had been notorious for releasing crap titles. (There's a reason you can't remember anything by them before the FF series.) Final Fantasy was one last ditch effort (hence the name) to save the fledgling software company for bankruptcy. So they dumbed down a few good elements from Enix's "Dragon Warrior" and hoped for the best.&lt;br /&gt;&lt;br /&gt;After its surprise success, Square pumped out another nearly identical title for the RPG-hungry Japanese market. With a few more bucks behind them, Square decided not to push their luck in the -2D Fighter-dominated N. American market. As a result, us poor saps over here didn't se another Final Fantasy until part 4 was released for the SNES, (under the American title, Final Fantasy II)&lt;br /&gt;&lt;br /&gt;The battle structure of FF4 was more similar to the original than the second installment was. And as such, by the time N. Americans finally had a chance to play a translated ROM file of the second game on a PC NES emulator, the experience-based leveling up structure had become standard fare for Final Fantasy.&lt;br /&gt;&lt;br /&gt;FF2's leveling up structure is however, quite different, (and inherently flawed according to most retro game fans.) Instead of accumulating experience points after each battle, a character acquires higher stat maxes based on how much they exercise that particular skill.&lt;br /&gt;&lt;br /&gt;This structure works quite well for gaining proficiency in various weapons and spells, and in many ways, laid the groundwork for many skill-building structures in RPGs to come. So for instance, if you're interested in becoming proficient with axes, you simple beat the piss out of as many things with your axe as possible, and before you know it, you'll be chopping faster than Paul Bunyan.  Likewise, should you wish to have a more powerful cure spell... simply cast it whenever possible, whether your teammates need it or not if you're really keen.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.ffcompendium.com/art/2-paramekia-a2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://www.ffcompendium.com/art/2-paramekia-a2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Gaining hit points and magic points is a tad more awkward. Instead of receiving higher maximums which every level increase, your HP max increases the more HP you use!. In other words, if you get your rear tossed by some band of goblins, and you're beat within an inch of your life... should you survive the battle, there's a good chance you'll have a higher HP maximum to show for it. Certainly a plausible approach to leveling up, kinda trial-by-fire-ish. The awkwardness emerged when players realized that a great way to achieve astronomically high HP maxes early in the game was to beat their own characters within an inch of their own lives each battle. Not likely intended by the programmers, and a bit too nutsy for most fans of the series.&lt;br /&gt;&lt;br /&gt;Then of course there were others who failed to figure this part out completely, and had a helluva time jiving with the system at all. These types tended to be the folks who just couldn't get over their Final Fantasy instincts to keep their stats as high as possible at all times. Heavy-healers like this were never able to level up fast enough, and ended up throwing the game out in frustration.&lt;br /&gt;&lt;br /&gt;Which is really too bad, as I found out today as I muscled through the final "pandemonium" fortress to the final boss in my Gameboy Advance remake titled, "Final Fantasy - Dawn of Souls."&lt;br /&gt;&lt;br /&gt;Dawn of Souls is essentially identical to the previously released "Final Fantasy Origins" for the PS One, except that each of the two games included has a number of added bonuses. Extra dungeons in the case of the original remake... and a completely new game in the case of part two.&lt;br /&gt;&lt;br /&gt;All in all, the game is worth plowing through if you're able to develop a groove for the q&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.uffsite.net/ff2/images/art/3.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.uffsite.net/ff2/images/art/3.jpg" alt="" border="0" /&gt;&lt;/a&gt;uirky leveling system. The self-abuse quirk becomes self-policing later on as the enemies become tough enough that they do a good enough job on their own of draining your health without the need for any added assistance from you.&lt;br /&gt;&lt;br /&gt;Similar to the original Final Fantasy, part 2 is light on plot... though not quite as void as the first installment. The characters in this game do at least have names, and there are many more NPCs this time round. This of course, comes at the expense of choice over character classes, a feature which again returned in Final Fantasy III.&lt;br /&gt;&lt;br /&gt;The  game doesn't skimp on adventure either. Three times did I find myself thinking I was at the end of the game, only to discover that there was yet another dungeon to delve into... yet another (and bigger) baddie to take on.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rpgfan.com/pics/ff2/art-hilda.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://www.rpgfan.com/pics/ff2/art-hilda.jpg" alt="" border="0" /&gt;&lt;/a&gt;The third time, of course, was the additional content tacked on to the end of the GBA version. The story picks up from an earlier point in the game when a secondary character sacrifices themselves for the advancement of the party, (a Final Fantasy plot staple) and carries on with that character through their afterlife. Haven't got through it today, as I was killed within the first 5 minutes of play... so I'll let you know how that turns out.&lt;br /&gt;&lt;br /&gt;With the updated graphics of the remake, however, a lot of the ungraceful aging, usually a major deterrent to would-be retro gamers, is removed, and when combined with the ability to save anywhere, anytime... FFII was a great way to RPG on the go.&lt;br /&gt;&lt;br /&gt;So piss on the critics. This is Final Fantasy at its greatest. Before the series was invaded by emo-teen fuck-quats.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4008433692997119529?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4008433692997119529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4008433692997119529&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4008433692997119529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4008433692997119529'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/final-fantasy-ii-far-better-than-they.html' title='Final Fantasy II - Far Better than They Say'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-1455091788014168518</id><published>2007-03-15T16:58:00.000-07:00</published><updated>2007-03-15T17:57:33.005-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='XBox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Online Capabiltiy'/><title type='text'>Wii's High Online Usage Stats Misleading</title><content type='html'>A number of articles are beginning to surface, heralding the high spike in online users experienced by the Wii in the last couple months. (here's one such &lt;a href="http://www.nintendorevolution.ca/03142007/23/nintendo_wii_spanking_ps3_and_xbox_360_in_web_traffic_growth"&gt;article&lt;/a&gt;.) &lt;br /&gt;&lt;br /&gt;The stats quoted show the number of unique online users on the Wii has risen to 1.6 million. A number higher than even those put up by the 360's XBOX Live users, at 1.2 million.&lt;br /&gt;&lt;br /&gt;Taken at face value, these reports inject a lot of false hope into the hearts of those rooting for the success of Nintendo's David underdog at the expense of the other two goliaths in the market. &lt;br /&gt;&lt;br /&gt;A couple of flags go up immediately, however, as soon as these figures are quoted - since no industry-journalists covering this latest stories seem to be analyzing what these "unique" users are doing while "online" with their consoles.&lt;br /&gt;&lt;br /&gt;Not one of these writers bothered to point out that the Wii is yet to have produced for it, even one game utilizing online capabilities. Had this question be asked... then certainly someone would have realized that obviously no one among the 1.6 million of these users are actually playing games while they're online. &lt;br /&gt;&lt;br /&gt;The number of Xbox Live users spending their online time is much easier to calculate since Microsoft charges for the service. And although I'm certainly not advocating that approach for Nintendo, it has to be remembered that the Wii utilizes a feature called "Wii Connect24." Those familiar with the feature while understand that the Wii not only is the Wii extremely simple to get online, (built-in wireless modem can pick up a variety of signals from your existing network, your neighbour's, etc...) but it's constantly exchanging information and updates with the Nintendo mothership. Hence the name, "Connect24."&lt;br /&gt;&lt;br /&gt;So theoretically, it's possible for Nintendo to count as a "unique user," a Wii owner who has never used the Opera web browser, downloaded a virtual console game, or allowed a Mii to travel. However, as long as their Wii is picking up their neighbour's internet connection, their Wii is having a round the  clock discussion with Nintendo headquarters. &lt;br /&gt;&lt;br /&gt;Just what percentage of Nintendo's online users fall into this category is impossible to determine... but given that there isn't a single online game out yet for the console, it's safe to say that the Wii's online capabilities are not being used for the same thing by "unique users," as those attributed to the Xbox.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-1455091788014168518?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/1455091788014168518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=1455091788014168518&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1455091788014168518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1455091788014168518'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/wiis-high-online-usage-stats-misleading.html' title='Wii&apos;s High Online Usage Stats Misleading'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-3911182591050192771</id><published>2007-03-14T18:32:00.000-07:00</published><updated>2007-03-14T18:50:10.385-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Online Capabiltiy'/><title type='text'>Nintendo Set to Repeat Gamecube Connectivity Mistakes</title><content type='html'>A good Wii news site, "&lt;a href="http://www.nintendo-revolution.blogspot.com/"&gt;Nintendo-Revolution,&lt;/a&gt;" through an interview with the Wii's future online provider, "Gamespy," seems to have confirmed that so far, Nintendo is going ahead with their previously-suspected plans of requiring users to input different friends lists and codes for every online game they purchase. &lt;br /&gt;&lt;br /&gt;In other words, if you want to play the upcoming Pokemon title online with your friends, not only would you have to input their painfully long console code into your system, but yet another unique game code, specific to their Pokemon game disc, as well.&lt;br /&gt;&lt;br /&gt;This may not seem to a major issue to a lot of casual gamers. But imagine you have 15 friends you would like to play online games with. Then lets assume conservatively, that you've got five games you want to play with these friends. First, it's a pain in the ass to have to enter overly long numerical codes for each of those friends' consoles. But now imagine having to enter another unique code for every one of those people again for every game you've got in common. And keep in mind that you have no keyboard with which to accomplish this. Rather, you've got a little Wii-mote, which is slow for data entry at best, and certainly annoying after entering even one or two.&lt;br /&gt;&lt;br /&gt;Then add to that, the fact that the remotes are battery munchers... and consider that it would probably take at least one set of batteries just to enter the data required for the scenario above.&lt;br /&gt;&lt;br /&gt;Kinda begins to take the fun out of the whole thing. And the gaming community seems to be up in arms over it. And rightfully so, I suppose. There's a lot of people who are really rooting for the Wii. They know it's underpowered overall. But many of them, myself included, understand the important changes Nintendo is pioneering in terms of creativity and innovation in the industry. It's a given that the Wii's online capabilities will be inferior to that of the 360 or PS3... but given that, many are wondering why Nintendo would set themselves up for such an abysmal failure when they're on such a role.&lt;br /&gt;&lt;br /&gt;No one wants to be annoyed while playing games. If I was interested in doing data entry in my spare time... I'd spend a good many extra hours at work.&lt;br /&gt;&lt;br /&gt;Nintendo put itself in an embarrassing position after taking a "connectivity-over-online" capability with the GameCube. By "connectivity," Nintendo meant the Gamecube's ability to connect physically to either Gameboys, or other Gamecubes. For the most part, gamers laughed at their attempt to pass such a horseshit gimmick off as "online play." Additionaly, very few people were ever enticed into buying more Gameboys just to plug them into their Gamecube.&lt;br /&gt;&lt;br /&gt;Nintendo's latest debacle with the unique game codes reeks of this kind of garbage.&lt;br /&gt;&lt;br /&gt;They've got until Pokemon's release in June to fix this idiocy. Their best bet, with their current precarious overall position in the market is to spend their time trying to make online play more free for gamers, rather than wasting resources on ways to positively spin and market such a hair-brained plan.&lt;br /&gt;&lt;br /&gt;Both Sony and Microsoft have been waiting for Nintendo to throw them a bone... and you can bet this'll be it.&lt;br /&gt;&lt;br /&gt;Wii-tarded (couldn't resist)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-3911182591050192771?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/3911182591050192771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=3911182591050192771&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3911182591050192771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3911182591050192771'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/nintendo-set-to-repeat-gamecube.html' title='Nintendo Set to Repeat Gamecube Connectivity Mistakes'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7440996875803028190</id><published>2007-03-12T17:19:00.000-07:00</published><updated>2008-12-09T03:18:11.251-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vancouver'/><category scheme='http://www.blogger.com/atom/ns#' term='indie music'/><category scheme='http://www.blogger.com/atom/ns#' term='Pat&apos;s Pub'/><category scheme='http://www.blogger.com/atom/ns#' term='B.A. Johnston'/><title type='text'>B.A. Rocks Vancouver - Fucks Off Up North</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_61eVZ4C_fXk/RfZF6h7GVUI/AAAAAAAAABA/-UIj_aBmqBU/s1600-h/B.A.-%26-Aaron.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_61eVZ4C_fXk/RfZF6h7GVUI/AAAAAAAAABA/-UIj_aBmqBU/s200/B.A.-%26-Aaron.jpg" alt="" id="BLOGGER_PHOTO_ID_5041293704728827202" border="0" /&gt;&lt;/a&gt;Like a whirlwind, the world-renowned folk legend known to many as &lt;a href="http://www.justfriends.ca/ba"&gt;B.A. Johnston&lt;/a&gt; graced Vancouver with his eloquent serenade. And as quickly as he had arrived, the bastard fucked off up north on a greyhound bus.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;check out below, a record of the legacy he left behind... &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a style="font-weight: bold;" href="http://ghostofasmile.blogspot.com/2007/03/my-heart-was-blinking-nintendo-this.html#links"&gt;Review&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;of house show, and previous night's gig at Pat's pub&lt;/li&gt;&lt;li&gt;&lt;a style="font-weight: bold;" href="http://ghostofasmile-bajohnstonplayshouseparty.buzznet.com/user/photos/"&gt;Photos&lt;/a&gt; taken by my buddy &lt;a href="http://ghostofasmile.blogspot.com/"&gt;James&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.myspace.com/bajohnston"&gt;B.A.'s &lt;span style="font-weight: bold;"&gt;MySpace&lt;/span&gt; site&lt;/a&gt;&lt;/li&gt;&lt;li&gt;B.A.'s &lt;a style="font-weight: bold;" href="http://www.last.fm/music/B.A.+Johnston"&gt;LastFM&lt;/a&gt; site &amp; &lt;a style="font-weight: bold;" href="http://www.last.fm/group/Fat+Tired+Chuds"&gt;Fan Club&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Listen to Some B.A. songs&lt;br /&gt;&lt;div align="center"&gt;&lt;embed allowscriptaccess="never" src="http://i88.plebius.net/flash-mp3-player.swf" menu="false" quality="high" name="index" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="playList=http://i88.plebius.net/i88/7/3/13/mp3_d10827bfdf78.xml&amp;ShowPlaylist=1&amp;amp;ShowEQ=1&amp;firstTrack=0&amp;amp;initVol=100" wmode="transparent" height="300" width="300"&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.justfriends.ca/ba/"&gt;Buy&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;B.A.'s CDs&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7440996875803028190?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7440996875803028190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7440996875803028190&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7440996875803028190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7440996875803028190'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/ba-rocks-vancouver-fucks-off-up-north.html' title='B.A. Rocks Vancouver - Fucks Off Up North'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_61eVZ4C_fXk/RfZF6h7GVUI/AAAAAAAAABA/-UIj_aBmqBU/s72-c/B.A.-%26-Aaron.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-56385718020832160</id><published>2007-03-08T21:12:00.000-08:00</published><updated>2007-03-08T21:22:43.357-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Reggie Fils-Aime'/><category scheme='http://www.blogger.com/atom/ns#' term='GDC'/><category scheme='http://www.blogger.com/atom/ns#' term='Phil Harrison'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Shigeru Miyamoto'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Best Zinger From GDC</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://kotaku.com/assets/resources/2007/03/DSC03530.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://kotaku.com/assets/resources/2007/03/DSC03530.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Absolutely no positive verification for this. I simply found it posted on a comment board under &lt;a href="http://kotaku.com/gaming/gdc07/gdc07-liveblogging-nintendo-242670.php"&gt;Kotaku's&lt;/a&gt; report on Miyamoto's keynote address for Nintendo at the GDC yesterday. Thought I'd post it anyway, you know, in the interest of spreading rumours.&lt;br /&gt;&lt;br /&gt;So let me paint the picture for you.&lt;br /&gt;&lt;br /&gt;As I mentioned in the &lt;a href="http://archestratus.blogspot.com/2007/03/wii-magnetism.html"&gt;previous post,&lt;/a&gt; Shigeru Miyamoto's keynote speech was so well attended that even Sony's world division president, Phil Harrison was in attendance.&lt;br /&gt;&lt;br /&gt;So picture Phil sitting there in the front row, as evidenced by the above picture.&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Nintendo of America President, Reggie Fils-Aime is standing off-stage consulting with people, posing for pictures, etc. &lt;/p&gt; &lt;p&gt; A kid in the front row shouts at Reggie "&lt;span style="font-weight: bold;"&gt;REGGIE! You gotta kick some ass and take some names!&lt;/span&gt;"&lt;/p&gt; &lt;p&gt; "&lt;span style="font-weight: bold;"&gt;Like who?!&lt;/span&gt;" Reggie shouted back&lt;/p&gt; &lt;p&gt; "&lt;span style="font-weight: bold;"&gt;Phil Harrison, FRONT ROW!&lt;/span&gt;" The kid says&lt;/p&gt; &lt;p&gt; "&lt;span style="font-weight: bold;"&gt;I think we already did that&lt;/span&gt;" Says Reggie&lt;/p&gt;  The nearby crowd laughs, as is appropriate.&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-56385718020832160?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/56385718020832160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=56385718020832160&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/56385718020832160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/56385718020832160'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/best-zinger-from-gdc.html' title='Best Zinger From GDC'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-1126413068273480015</id><published>2007-03-08T20:48:00.000-08:00</published><updated>2007-03-08T21:10:12.080-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Link'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Shigeru Miyamoto'/><category scheme='http://www.blogger.com/atom/ns#' term='Donkey Kong'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='WoW'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><category scheme='http://www.blogger.com/atom/ns#' term='home'/><title type='text'>Wii Magnetism</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i.n.com.com/i/ne/p/2007/nintendo_key06_550x537.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 177px; height: 172px;" src="http://i.n.com.com/i/ne/p/2007/nintendo_key06_550x537.jpg" alt="" border="0" /&gt;&lt;/a&gt;Though most attention at the Game Developer's Convention over the last couple of days has been focused on Sony's announcement of their upcoming "Home" interface, a few keen observers have been paying close attention to the wise words of an old master.&lt;br /&gt;&lt;br /&gt;Some call him the "Spielberg of Gaming." Others, like myself, think the comparison should be reversed.&lt;br /&gt;&lt;br /&gt;Creator of gaming icons, Donkey Kong, Mario, and Link delivered his keynote address yesterday to a packed house. Even Sony Worldwide President, Phil Harrison procured for himself, a front row seat.&lt;br /&gt;&lt;br /&gt;To many, his speech may have seemed scattered and vague, as it bounced around various points in the history of the industry. Part of the problem, of course is that it was delivered in Japanese, and all we've heard have been English translations. Speaking in Japanese, of course means that Miyamoto also thinks in Japanese, and as such, his he comes to his points in a manner fundamentally different from the average westerner. As such, many of us have difficulty interpreting his message. Whether it's meant to be the same for everyone is anyone's guess.&lt;br /&gt;&lt;br /&gt;For me, Miyamoto issued a veiled warning to the industry. And in a way, I think it was aimed directly for folks like Sony's Phil Harrison, though I'm absolutely positive it bounced right off their noses.&lt;br /&gt;&lt;br /&gt;By speaking about the evolution of games, the need for humanity to be a key component in their development, and a continual priority placed on enjoyment... I think Shigs was warning others in the industry not to attempt to *duplicate* humanity, as games like &lt;a href="http://archestratus.blogspot.com/2007/03/world-of-warcrafts-subscription-base.html"&gt;World of Warcraft&lt;/a&gt; do, and as Sony's "home" might.&lt;br /&gt;&lt;br /&gt;To illustrate this point, Miyamoto spoke about his development tactic of always trying to picture the look one of his games will produce on the face of its player. How many smiles and giggles of glee are emitted from someone attached to a PC playing a reality-simulator for hours on end. How to, will Sony's "home" perform in this respect.&lt;br /&gt;&lt;br /&gt;To catch a glimpse of Shigeru's genius, and to see an unintended demonstration of his goal... take a couple minutes to watch &lt;a href="http://gamevideos.com/video/id/9490"&gt;this video&lt;/a&gt;. (&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;please pardon the 30 second ad preceding it&lt;/span&gt;&lt;/span&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-1126413068273480015?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/1126413068273480015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=1126413068273480015&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1126413068273480015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/1126413068273480015'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/wii-magnetism.html' title='Wii Magnetism'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7613390071696751505</id><published>2007-03-08T02:47:00.000-08:00</published><updated>2007-03-08T03:21:01.151-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Yoshi'/><category scheme='http://www.blogger.com/atom/ns#' term='Pokemon'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='Doom'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Summer Wii Titles Announced at GDC</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://media.vggen.com/games/wii/spapermario/spapermario10.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://media.vggen.com/games/wii/spapermario/spapermario10.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;Reported from &lt;/span&gt;&lt;a style="font-style: italic;" href="http://wii.vggen.com/news/news.php?id=4126"&gt;Video Game Generation&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Not a very promising list in my opinion. Nintendo's titles will be worth putting some cash out for. Majesco's &lt;span style="font-style: italic;"&gt;Bust-a-Move Bash &lt;/span&gt;could be fantastic, or it could ruin a great franchise. Midway hasn't given anyone a reason to think another Mortal Kombat game would be worth their dough in about a decade.&lt;br /&gt;&lt;br /&gt;The new Pokemon is said to be Nintendo's first online game for the Wii, and they better hurry-up with some follow-ups if they plan not to repeat the lackluster competitive performance of the Gamecube.&lt;br /&gt;&lt;br /&gt;In any case, as relatively depressing as this list is... Wii owners shouldn't fret too much. It is the summer line-up after all. No console can expect will expect any major blockbusters until the Christmas season.&lt;br /&gt;&lt;br /&gt;&lt;table border="0" cellpadding="3" cellspacing="0" width="600"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;em&gt;April 9&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Super Paper Mario&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Nintendo&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;April&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Prince of Persia Rival Swords&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Ubisoft&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;April&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Bust-A-Move Bash&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Majesco&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;April&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Bioncle Heroes&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Eidos&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;May 15&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Mortal Kombat: Armageddon&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Midway&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;May 29&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Mario Party 8&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Nintendo&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;May&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Tamagotchi Party On&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Namco Bandai&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;May&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Disney's Pirates of the Caribbean at World's End&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Disney Interactive&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;May&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Escape from Bug Island&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Eidos&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;May&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Spider-Man The Movie 3&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Activision&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;June 11&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Big Brain Academy&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Nintendo&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;June 25&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Pokémon Battle Revolution&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Nintendo&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;June&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Cosmic Family&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Ubisoft&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;Spring&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Heatseeker&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Codemasters&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;Q2&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Legend of the Dragon American Game Factory&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;Summer&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Shrek the Third&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Activision&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;em&gt;Summer&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Transformers the Game&lt;/em&gt;&lt;/td&gt; &lt;td&gt;&lt;em&gt;Activision&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;and no, you don't have to wait for Yoshi's new title until this summer... you can download it right now if you know where to look.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;::&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;span style="font-size:85%;"&gt;and make sure you turn the music in the sidebar off before you hit the play button&lt;/span&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;::&lt;/span&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3w6FxkYU9qM"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/3w6FxkYU9qM" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7613390071696751505?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7613390071696751505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7613390071696751505&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7613390071696751505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7613390071696751505'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/summer-wii-titles-announced-at-gdc.html' title='Summer Wii Titles Announced at GDC'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-735549030061089046</id><published>2007-03-07T23:36:00.000-08:00</published><updated>2008-12-09T03:18:11.386-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega CD'/><category scheme='http://www.blogger.com/atom/ns#' term='Genesis'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><category scheme='http://www.blogger.com/atom/ns#' term='Classic Controller'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameboy Advance'/><category scheme='http://www.blogger.com/atom/ns#' term='XBox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Super Famicom'/><category scheme='http://www.blogger.com/atom/ns#' term='SNES'/><category scheme='http://www.blogger.com/atom/ns#' term='TurboGrafx-16'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Gaming'/><title type='text'>B3 - No More!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_61eVZ4C_fXk/Re_AWFUVjEI/AAAAAAAAAAw/5om3wb1mduY/s1600-h/radilgy.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_61eVZ4C_fXk/Re_AWFUVjEI/AAAAAAAAAAw/5om3wb1mduY/s200/radilgy.jpg" alt="" id="BLOGGER_PHOTO_ID_5039457993668004930" border="0" /&gt;&lt;/a&gt;Well... it was pretty goddamned inevitable.&lt;br /&gt;&lt;br /&gt;Hadn't published a non-gaming-related post on this blog in months, so I decided to do what was far too long in coming: change the name and format of the old "&lt;span style="font-style: italic;"&gt;Bathroom Breeding Bolsheviks&lt;/span&gt;" blog... to what you've got before you now.&lt;br /&gt;&lt;br /&gt;So welcome to the new-&amp;-improved game-industry focussed, "&lt;span style="font-style: italic;"&gt;Classic Controller!&lt;/span&gt;"&lt;br /&gt;&lt;br /&gt;Hope you like the new renovations. It reflects far more accurately the content, however, all the old posts are still in the archive on the right sidebar.&lt;br /&gt;&lt;br /&gt;Additionally... nothing has happened to the good ol' "&lt;a href="http://pacifictribune.blogspot.com/"&gt;Pacific Tribune&lt;/a&gt;" so if you're looking for more politically-related content, head on over there.&lt;br /&gt;&lt;br /&gt;And as always, the "&lt;a href="http://eastvanmovies.blogspot.com/"&gt;East-Van Cinephiles&lt;/a&gt;" is still operational for all your movie reviewing needs, although admittedly, it's not well maintained.&lt;br /&gt;&lt;br /&gt;And if you're reading this as a feed through my &lt;a href="http://www.facebook.com/p/Aaron_Ekman/713720028"&gt;FaceBook&lt;/a&gt; profile... just click on the "&lt;a href="http://archestratus.blogspot.com/index.html"&gt;original post&lt;/a&gt;" link at the top to see the new layout I'm talking about.&lt;br /&gt;&lt;br /&gt;beers!&lt;br /&gt;&lt;br /&gt;~ekman&lt;br /&gt;&lt;br /&gt;PS. &lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;The site address has not changed, as it was never name specific. If you're linked to this blog, I'll leave it up to you whether or not you want to change the name on the link on your own site. I'm easy either way.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-735549030061089046?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/735549030061089046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=735549030061089046&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/735549030061089046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/735549030061089046'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/b3-no-more.html' title='B3 - No More!'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_61eVZ4C_fXk/Re_AWFUVjEI/AAAAAAAAAAw/5om3wb1mduY/s72-c/radilgy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-3080491034004353896</id><published>2007-03-07T18:34:00.000-08:00</published><updated>2007-03-08T03:39:07.822-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Twilight Princess'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Ocarina of Time'/><title type='text'>Twilight Princess Down, and no Addiction Treatment Required.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://masc2279.no-ip.org/gadgets-toys/gaming-xbox-ps3-psp-and-more/the-legend-of-zelda-twilight-princess-preview/image"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://masc2279.no-ip.org/gadgets-toys/gaming-xbox-ps3-psp-and-more/the-legend-of-zelda-twilight-princess-preview/image" alt="" border="0" /&gt;&lt;/a&gt;Unless I'm in denial that is...&lt;br /&gt;&lt;br /&gt;Had two days off this week, and only one goal.&lt;br /&gt;&lt;br /&gt;Locked myself in our games room for both days. Finally emerged today, hairy-faced, haggard eyes, and extremely stinky... but I've finally seen the ending of "&lt;a style="font-style: italic;" href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess"&gt;The Legend of Zelda: Twilight Princess&lt;/a&gt;" for the Nintendo Wii.&lt;br /&gt;&lt;br /&gt;This didn't all happen over the last couple days mind you. It's the product of just under 4 months of on and off playing. Grand total, I think the Wii logged me at just over 43 hours of game time... so I suppose that's an average of 10 hours per month. Not too shabby.&lt;br /&gt;&lt;br /&gt;Of course, I could have put countless more hours into the game. There's tonnes of things I didn't find, quests I didn't finish, and one day I may go back through it all. In all honesty however, when you love games as much as I do, the time you spend on one game tends to translate into time you're not spending playing all the other games you've been salivating over for months. And since I've recently acquired a whole number of playable downloads for the Dreamcast I bought last year off my buddy James... the list of games I've written for myself to get through is getting pretty hefty.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gameland.ru/post/29955/legend_of_%20zelda_tp_09.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.gameland.ru/post/29955/legend_of_%20zelda_tp_09.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In any case, back to Zelda. I've played some epic adventure RPG's in my life, (the most glaring exception of which is &lt;a style="font-style: italic;" href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time"&gt;Zelda: Ocarina of Time&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;) and I can easily say that Twilight Princess ranks among the most satisfying. Nothing I say in terms of a review will add on the multitude that have already published, but I will say that it contains within it, all the components of what a classic game should be. Progressive character depth and development, extremely intuitive, enjoyable and addictive gameplay, breath-taking level design and settings (all with a fraction of the horsepower contained within both Microsoft and Sony's consoles) and grand horny honour music. (Horny as in... lots of brass horns... not sexy)&lt;br /&gt;&lt;br /&gt;Most important, and contrary to the game featured in my previous post, Zelda is designed to play in a hardcore fashion, or at your leisure. I enjoyed every epic sword battle, and every mind-bending puzzle... but I never experienced the withdrawal so often talked about by World of Warcraft players. When I finally finished the game, (and not without a little help from a third-party game guide) I felt extremely satisfied that I had definitely got my money's worth. I also finished in total agreement with every game reviewer that awarded Nintendo with a 2006 game-of-the-year honour for this this gem. In fact, it's convinced me to download Nintendo's recent Virtual Console addition, Ocarina of time, the only Zelda game considered better than Twilight Princess, and considered by many to be the finest game of all time.&lt;br /&gt;&lt;br /&gt;Give it a go... you'll thank me for it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-3080491034004353896?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/3080491034004353896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=3080491034004353896&amp;isPopup=true' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3080491034004353896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/3080491034004353896'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/twilight-princess-down-and-no-addiction.html' title='Twilight Princess Down, and no Addiction Treatment Required.'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7710522544251530032</id><published>2007-03-07T17:23:00.000-08:00</published><updated>2007-03-07T18:18:37.914-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><category scheme='http://www.blogger.com/atom/ns#' term='addiction'/><category scheme='http://www.blogger.com/atom/ns#' term='WoW'/><title type='text'>World of WarCraft’s Subscription Base Reaches 8.5 mil.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://msnbcmedia2.msn.com/j/msnbc/Sections/Newsweek/Components/Photos/Mag/060918_issue/060909_Warcraft_hsmall.widec.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://msnbcmedia2.msn.com/j/msnbc/Sections/Newsweek/Components/Photos/Mag/060918_issue/060909_Warcraft_hsmall.widec.jpg" alt="" border="0" /&gt;&lt;/a&gt;This scares me... and that's saying a lot coming from a game addict like me.&lt;br /&gt;&lt;br /&gt;According to &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=13022"&gt;this article&lt;/a&gt;, the latest WoW expansion module is posting sales figures that would intimidate even the most popular stand-alone PC titles. Over 3.5 million in just one month, to be exact. And remember, that's just for an add-on to an existing game. Which means far more people own the original game... and even more are now picking it up to go along with the latest expansion.&lt;br /&gt;&lt;br /&gt;Why am I not happy to hear about this kind of popularity for a company like Blizzard Entertainment? That's a good question. I'm a big fan of Blizzard. It's the only company that's ever produced a non-console-based game that has dominated a good portion of my time. I was a huge fan of the Diablo series. I was an active guild member back in Diablo 1 (read - complete geek.)  And I waited eagerly, excreting not a small amount of slobbery drool while Blizzard took its sweet-assed time putting the finishing touches on Diablo 2.&lt;br /&gt;&lt;br /&gt;Concurrent with these games, were a couple of other extremely popular online titles. the original Warcraft, and its spinoff hit, Starcraft. Both of these games helped launch the online military strategy sim genre into the mainstream. They were both wildly successful for much of the same reason Diablo was. Simple yet addictive online multiplayer gameplay - and no extra charge for the server time.&lt;br /&gt;&lt;br /&gt;That's right... you could always play Blizzard games online for free. It's a concept pretty foreign to the developers of today's online games... (World of Warcraft included) These games sold tremendously well, and a lot of people logged a lot of hours on them.&lt;br /&gt;&lt;br /&gt;But nothing like World of Warcraft. There have always been game addicts who spend far too much time attached to a keyboard or a controller... but never before in memory has a game ever sucked in so many such players as this one. There's a fundamental shift beginning to emerge in the online gaming industry which is extremely harmful in my opinion. And it's well on its way to contributing to a horrible stigma for the entire industry.&lt;br /&gt;&lt;br /&gt;Back in the early days of gaming... Atari, NES, etc... it was pretty tough to get legitimately addicted to a game. Sure there were some real gems of time-suckers... but you can only look at the green bars of pong -  the *blip, beep, smip* of Donkey Kong's barrels for so long, before you have to turn the goddamned thing off and listen to some Milli Vanilli tapes.&lt;br /&gt;&lt;br /&gt;RPG games from the 16-bit era began to challenge that by including huge expansive lands to explore, multiple endings to experience, and tear-inducing musical tracks to keep your CD's on their shelf. But still, these games were drained of their exploration potential after at most, 80 hours of play. You can only fit so much on a cartridge after all.&lt;br /&gt;&lt;br /&gt;CD-rom games had potential to lengthen things out a bit... but most of the space was utilized for movie cut-scenes and even better quality music. The games themselves didn't stretch too much in length... and partly because the money-grubbers in the emerging industry had begun to realize that shorter and easier games mean more people having to buy more games more often.&lt;br /&gt;&lt;br /&gt;The addition of online multiplayer features didn't change this formula until quite recently, when producers of games like "Ultima Online," "Final Fantasy Online," "Phantasy Star Online," and now World of Warcraft, figured out how to charge for online server access per month.&lt;br /&gt;&lt;br /&gt;With this development, the entire purpose of games changed. No longer was it in the best interest of the game developer to have gamers finish their game in a few weeks so that they'd head down to a retailer to pick up the sequel. The goal now, (similar to that of a phone-sex line,) was to keep gamers engaged (subscribed) as long as humanly possible.&lt;br /&gt;&lt;br /&gt;This is no easy feat to accomplish considering how many games are available for play in today's industry. As such, the most commonly used tactic by game producers seems to be to include as many life-imitating features in a game as possible.&lt;br /&gt;&lt;br /&gt;For instance, allow a gamer to acquire their own abode. Allow them to deck it out in a very customizable fashion. Instead of sticking to the age-old RPG formula of simply "levelling-up" insert hierarchical badges of achievement and ranks which dictate their relationship to other gamers. Throw in some career choices, like fishing, cooking, maybe becoming a merchant, etc. Facilitate fantasy marriages between characters, and then simulate group dynamics through guilds and clans. Tie it all together with a self-sustaining in-game economy which allows you to quickly amass a healthy portion of virtual wealth just so long as you're willing to go out and beat the tar out of an infinite number of baddies, and you've got a virtual world which is invariably more appealing than real life... particularly if you're working some dead-end minimum wage job, cause that's all your real-life economy will make available to you. &lt;span style="font-style: italic;"&gt;(yes, and too much time playing video games will contribute to insanely long run-on sentences as well.)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Now, is Warcraft of bad game? obviously not. Quite clearly, it rocks as far as games go. I can't review it for you, cause I've never played it. But regardless of how good it is, it's time we started taking a look at the social effect this game is having on a growing number of users.&lt;br /&gt;&lt;br /&gt;In many respects, I think open-ended games like this should be placed in their own unique categories. Personally, I don't consider them to be games at all. They are far more akin to early virtual reality programs, and in order for them to be profitable, they must be designed to encourage addiction among users.&lt;br /&gt;&lt;br /&gt;And similar to any other form of addiction, we're beginning to see the social fallout emerge. Most folks have already heard of the young woman in Asia who died of exhaustion after a marathon stint of WoW. Others have heard stories of players losing spouses, jobs, etc after logging insane hours.&lt;br /&gt;&lt;br /&gt;This &lt;a href="http://www.msnbc.msn.com/id/14757769/site/newsweek/"&gt;Newsweek article&lt;/a&gt;, goes into the issue a bit, and is worth a read. So far, the ire of anti-gaming politicians in the US is focused on violence, sex, and generally anti-Christian content in games. Obviously these idiots are misguided and fake, looking only to appear "tough-on-the-heathens" to their religious-right support base. If and when the focus ever shifts to the addictive properties of games like WoW... the solution should not be to outlaw them, or regulate their content. Heroine and crack is illegal, and you don't see the use of those substances receding as a result.&lt;br /&gt;&lt;br /&gt;What will be needed, however, is increased attention focussed on the increasingly addictive nature of games like WoW. Hopefully, attention like this will lead to an emergence of addiction centres, and other such programs which will help folks who have a tough time differentiating between life, and their $15/month virtual life.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7710522544251530032?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7710522544251530032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7710522544251530032&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7710522544251530032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7710522544251530032'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/world-of-warcrafts-subscription-base.html' title='World of WarCraft’s Subscription Base Reaches 8.5 mil.'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7816912770882482258</id><published>2007-03-01T22:43:00.000-08:00</published><updated>2007-03-01T22:52:13.368-08:00</updated><title type='text'>Video Games as Sex Toys?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.segagagadomain.com/dc-covers2/rez-front.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://www.segagagadomain.com/dc-covers2/rez-front.jpg" alt="" border="0" /&gt;&lt;/a&gt;So yeah... finally got my hands on a downloaded copy of a game I've been trying to find for some time called: &lt;a href="http://en.wikipedia.org/wiki/Rez#Trance_Vibrator"&gt;Rez.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It's nearly impossible to explain what this game is like. If you've ever played any of the Sega Saturn on-rail shoots like Panzer Dragoon... then you can kinda get the idea. I guess the closest thing to it on the Super Nintendo would have been Star Fox.. but it's really a shakey comparison.&lt;br /&gt;&lt;br /&gt;Rez melds trance rave music with crazy acid visuals. On the Dreamcast... with a vibrator stick plugged in, the controller vibrates in your hand along with the music.&lt;br /&gt;&lt;br /&gt;There is a Playstation 2 version as well... and although the graphics aren't quite as fluid as the Dreamcast's, it reportedly comes with pretty much the most interesting peripheral I've ever seen for a video game. It's called the "Trance Vibrator," and if you're lucky enough to get your hands on it, your guess is as good as anyone's as to what the thing was designed for besides masturbation!&lt;br /&gt;&lt;br /&gt;Don't take my word for it... click on the photo for an article by one of my favourite game journalists, GameGirlAdvance for an in-depth explanation of how it all works exactly.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamegirladvance.com/archives/2002/10/26/sex_in_games_rezvibrator.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px;" src="http://www.gamegirladvance.com/_imgs/sexyrez/rez-001-small.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7816912770882482258?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7816912770882482258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7816912770882482258&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7816912770882482258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7816912770882482258'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/video-games-as-sex-toys.html' title='Video Games as Sex Toys?'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6127909451222913548</id><published>2007-03-01T16:42:00.000-08:00</published><updated>2007-03-01T17:05:27.381-08:00</updated><title type='text'>Sony's Canned Response to Growing Complaints</title><content type='html'>In response to the growing number of European gamers &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;gettin&lt;/span&gt;' &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;bellyachy&lt;/span&gt; over the exclusion of PS2 and PS1 backwards compatibility in the new PAL version of the PS3 set to launch later in March 07, Sony exec, &lt;a href="http://en.wikipedia.org/wiki/Phil_Harrison"&gt;Phil Harrison&lt;/a&gt; found it useful to address the issue in an "exclusive" interview with "&lt;a href="http://threespeech.com/blog/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;ThreeSpeech&lt;/span&gt; blog&lt;/a&gt;." A blog reportedly "independent of Sony, yet somehow able to score all the "exclusive" interviews.&lt;br /&gt;&lt;br /&gt;In an industry rife with journalistic corruption, (game reviewers getting paid to write positive reviews, ads being pulled from magazines daring enough to write negate reviews... etc) it's pretty tough to believe that "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;ThreeSpeech&lt;/span&gt;" is in any way &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;journalistically&lt;/span&gt; independent.&lt;br /&gt;&lt;br /&gt;During the interview, &lt;a href="http://threespeech.com/blog/?p=301#more-301"&gt;this quote&lt;/a&gt; comes up:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;"...who can honestly say that they ever played a PlayStation game on their PS2s? I personally, have played one on mine: the awesome &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Vib&lt;/span&gt;-Ribbon."&lt;/blockquote&gt;&lt;br /&gt;Because of the awkward writing style, it's tough to figure out whether Phil Harrison is saying this, or whether it's being said by the interviewer. In any case, it's a hilarious statement when you think about it.&lt;br /&gt;&lt;br /&gt;Let's pretend for a moment, that a similar statement was made about the movie industry... for instance:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"honestly, how many of you have ever gone back to watch the original Star Wars once all the sequels came out? I for one... have watched it once... but only cause I couldn't find my copy of 'the Phantom Menace."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It would sound &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;ridiculous&lt;/span&gt;, wouldn't it? It's as if the production of a movie sequel completely eliminates the cultural impact or enjoyability of the original installment.&lt;br /&gt;&lt;br /&gt;By applying this logic to the gaming industry, Sony has just basically written off every game they've ever produced in the past, simply because their newer stuff is shinier and louder.&lt;br /&gt;&lt;br /&gt;It's yet another example of why Sony has completely lost touch with folks who play, and appreciate video games. They're the Kraft Dinner of the gaming industry, and someone needs to tell them that it doesn't matter how much &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;goddamned&lt;/span&gt; yellow powdered cheese you put into with the noodles, it's still just noodles.&lt;br /&gt;&lt;br /&gt;Now maybe that's a bad example... cause goddamn do I love Kraft Dinner... but even I can't eat it all the time. In fact, I have a tough time eating it twice in a month. Anything more than that... and it really just starts to taste like the same old bloody &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Krafty&lt;/span&gt; D I had last time.&lt;br /&gt;&lt;br /&gt;And that's really how people are feeling about every single game that's come out for the PS3 so far. There's nothing new... there's nothing groundbreaking. Sure... &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;everything's&lt;/span&gt; shinier... but we ain't crows... and it's innovation, creativity, and change that holds peoples' interest.&lt;br /&gt;&lt;br /&gt;But beyond all that... after you announce that the system you're asking everyone to buy isn't going to have all the capability you promised... you don't turn around and alienate an entire portion of your customer base by saying that pretty much everyone who still plays all the old games needs to git with the times.&lt;br /&gt;&lt;br /&gt;I'm one of those folks who play all my old PS1 games on my PS2. I'm one of those people who only got around to getting a PS2 cause it finally came out with a couple innovative 3rd party games in its dying days, (like guitar hero)&lt;br /&gt;&lt;br /&gt;To suggest that my tendency to replay the greats is a waste of time is really quite insulting. You might as well tell Roger Ebert to quit wasting his time on "Citizen Kane" and "Casablanca" when newer g&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;ems&lt;/span&gt; like "Dukes of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Hazzard&lt;/span&gt;," and "Scary Movie 4" have hit the theatres.&lt;br /&gt;&lt;br /&gt;It also gives us some insight into the true lack of support and resources Sony will reserve for their PS3 once a new hardware idea takes them elsewhere.&lt;br /&gt;&lt;br /&gt;Sega learned all these lessons the hard-way by pissing all over backwards capability, and releasing too many systems too soon, and cutting previous ones loose before they had finished their full cycle. The lost &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;third&lt;/span&gt; party developer support... they lost retailer support, and most importantly, they lost confidence from poor folks like me who had shelled out cash for both the Sega CD and the 32X, only to find them both abandoned a year or so after purchase.&lt;br /&gt;&lt;br /&gt;Ironically, it's Sega who has learned from this lesson, and continues to release games now for their last console, a full 6 years after discontinuing it. They may not be making a lot of money by doing so... but they're certainly rebuilding their consumer support base.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~and just cause I can't let it go... here's another excerpt from the interview. I'm sure you'll find it a wonderful example of "hard-hitting" questions without a hint of answer dodging on the part of the Sony exec.&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Q: Can you give us a ballpark figure for the number of PS2 titles which will be playable at launch on the PS3?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;PH: “The situation is changing every day, but on March 23, we expect the list to include over 1,000 PS2 titles.”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Q: And presumably, you will be concentrating on the big titles?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;PH: “We can’t give any information about specific titles but, clearly, that would be our policy.”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Q: It has been suggested that reducing the components on the PS3’s motherboard would pave the way for a reduction in its price to come about more quickly. Is that a fair analysis?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;PH: “Price reductions are something that we &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;wouldn&lt;/span&gt;’t comment on specifically. But you know the business model very well – we strive to get the cost of manufacturing down as soon as possible, and as soon as we can pass cost savings onto the consumers, we will.”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Q: Just how important is backwards-compatibility?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;PH: “I think the reasons why people buy PS3s are the new games that it offers, and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;HD&lt;/span&gt; content experiences provided by games and movies, the opportunity to access the PlayStation Network, and titles like &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;MotorStorm&lt;/span&gt; and Resistance: Fall of Man&lt;br /&gt;&lt;br /&gt;__________________________&lt;br /&gt;&lt;br /&gt;And just one more shot...&lt;br /&gt;&lt;br /&gt;here's another great example of an "unscripted" interview with our friend Phil Harrison.&lt;br /&gt;&lt;br /&gt;It's uncanny how much time they spend re-assuring us that the interview is in fact... "unscripted."&lt;br /&gt;&lt;br /&gt;sure.&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/HDHxDm9W48U"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/HDHxDm9W48U" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6127909451222913548?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6127909451222913548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6127909451222913548&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6127909451222913548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6127909451222913548'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/03/sonys-canned-response-to-growing.html' title='Sony&apos;s Canned Response to Growing Complaints'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-4493363259600111087</id><published>2007-02-27T22:20:00.000-08:00</published><updated>2007-02-27T22:51:51.625-08:00</updated><title type='text'>Dreamcast Game Released 6 yrs After Console's Death</title><content type='html'>I've recently become a big fan of the old 2D bottom up shooter. Basically, descendants of Space Invaders, who themselves have become relative relics.&lt;br /&gt;&lt;br /&gt;I got hooked on the genre a couple weeks ago when I downloaded "&lt;a href="http://en.wikipedia.org/wiki/Super_Star_Soldier"&gt;Super Star Soldier&lt;/a&gt;" for the old &lt;a href="http://en.wikipedia.org/wiki/PC_Engine"&gt;TurboGrafx-16&lt;/a&gt;, on my Wii's "&lt;a href="http://www2.blogger.com/Virtual%20Console"&gt;Virtual Console&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;I have since discovered that my beloved Sega Dreamcast, now 6 full years out of production, was in fact the best system ever conceived for this particular type of game. For whatever reason, a couple dedicated companies decided to release a slough of shmup titles for the DC faithful.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://dreamcast-scene.com/uploads/Main/trigger1.p.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://dreamcast-scene.com/uploads/Main/trigger1.p.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And on Feb 22 of this year, one of those companies: &lt;a href="http://www.warashi.co.jp/"&gt;Warashi&lt;/a&gt; released &lt;i&gt;&lt;b&gt;&lt;a href="http://www.warashi.co.jp/exelica/download.htm"&gt;Trigger Heart Exelica&lt;/a&gt;&lt;/b&gt;&lt;/i&gt; (published by Sega)&lt;br /&gt;&lt;br /&gt;The addition of yet another killer shmup to the Dreamcast library wouldn't in itself be newsworthy... if the Dreamcast hadn't been discontinued over a half-decade ago.&lt;br /&gt;&lt;br /&gt;When combined with the insane number of homebrew games that have been written for Sega's swan-song console, no other system, to my knowledge, has kept up such an active afterlife.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pick up a copy of the game here:&lt;br /&gt;&lt;a href="http://www.warashi.co.jp/exelica/" target="_blank"&gt;&lt;img src="http://www.warashi.co.jp/exelica/ban_01.jpg" alt="トリガーハート　エグゼリカ　公式サイト" border="0" height="60" width="468" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;span style="font-size:78%;"&gt;screenshot source:&lt;/span&gt; &lt;a style="font-weight: bold;" href="http://dreamcast-scene.com/index.php/Main/TriggerHeartExelica"&gt;Dreamcast Scene&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4493363259600111087?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4493363259600111087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4493363259600111087&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4493363259600111087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4493363259600111087'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/dreamcast-game-released-6-yrs-after.html' title='Dreamcast Game Released 6 yrs After Console&apos;s Death'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-4356105440052829270</id><published>2007-02-27T10:50:00.000-08:00</published><updated>2007-02-27T10:52:16.369-08:00</updated><title type='text'></title><content type='html'>Got this from my friend &lt;a href="http://ghostofasmile.blogspot.com/"&gt;James&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Horrible song, but I love it a lot anyway.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/R98qC0fd_1w"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/R98qC0fd_1w" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4356105440052829270?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4356105440052829270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4356105440052829270&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4356105440052829270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4356105440052829270'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/got-this-from-my-friend-james-horrible.html' title=''/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6770549191203702944</id><published>2007-02-26T14:50:00.000-08:00</published><updated>2007-02-26T15:07:38.887-08:00</updated><title type='text'>Sony Banks on Free Peanuts Appeasing Peanut-Butter Starved Aussies</title><content type='html'>Or maybe it's vegemite they're feeling robbed of, but in any case, Sony has just committed the second biggest mistake console companies make before they descend into the pits of obsolete-ism...&lt;br /&gt;&lt;br /&gt;...and that is, banking on free pack-ins to move their consoles.&lt;br /&gt;&lt;br /&gt;After ripping out all the guts required to play PS1&amp;2 games from the European and Australian PS3 machines, Sony has hoped that a free Blu-Ray version of "Casino Royale" would appease the growing number of frothing gamers spouting off against the hardware change. Folks with a more casual attitude about the industry are likely wondering why PS3 buyers are so ripped up over the loss of such a seemingly small feature in the first place. In my opinions, buyers, particularly those with pre-orders, have every reason to be right-pissed. Many folks plunked a sizable portion of cash down months ago to reserve a system that had been advertised with the capability to play their existing Playstation libraries. How many pre-order refunds is Sony willing to administer now that they aren't delivering with the original package that convinced folks to part with their cash?&lt;br /&gt;&lt;br /&gt;None, of course, they'd rather chuck in a sub-par movie. They haven't even the charity to throw a game in with the package - just some flick that very few will ever watch more than once.&lt;br /&gt;&lt;br /&gt;Of course, what is so humourous about this band-aid solution, is that failed console after failed console, (and there are a lot) have initiated their death spiral by opting to pack in extra games to attempt to compete with the price cuts of the competition. It never works, however, because nobody ever buys a console just because a game they can't even choose is included with it. They buy it based on how the entire library of games looks.&lt;br /&gt;&lt;br /&gt;And they especially don't buy it when they can get a console from the competition for a cheaper price. &lt;br /&gt;&lt;br /&gt;Of course, Sony can't even bring themselves to pack in an extra game... because in Australia, they're hoping to make back all the money they're losing on each console they sell, by charging a minimum of $99 per title. An outrageous price considering the games are going for half that cost in most of the Northern Hemisphere, and Aussies know it.&lt;br /&gt;&lt;br /&gt;They're decision to go with a movie rather than a game might also have something to do with the fact that... if you're going to try to use a game to sell a console, it better be a good one. Oh shit... haven't got any good ones? howz bout a movie then?&lt;br /&gt;&lt;br /&gt;Of course, with the $1000AUS price tag slapped on the Aussie PS3, does anyone actually believe that a free "Casino Royale" is going to be the deciding factor pushing the undetermined to finally part with the contents of their wallet?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6770549191203702944?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6770549191203702944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6770549191203702944&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6770549191203702944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6770549191203702944'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/sony-banks-on-free-peanuts-appeasing.html' title='Sony Banks on Free Peanuts Appeasing Peanut-Butter Starved Aussies'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6366577839116987194</id><published>2007-02-25T15:17:00.000-08:00</published><updated>2007-02-25T16:01:57.617-08:00</updated><title type='text'>PS3 to Sacrifice Some Backwards Compatibility for EUR Launch</title><content type='html'>Stinging from their lower-than expected sales in both Japan and North America, Sony has taken some cost cutting measures leading up to the March 07 release of the PS3 in Europe.&lt;br /&gt;&lt;br /&gt;According to this &lt;a href="http://news.punchjump.com/article.php?id=3796"&gt;PunchJump article&lt;/a&gt;, Sony has decided to sacrifice much of the expensive PS2 hardware compatibility on their machine, and rely on software emulation for PS1 and PS2 games.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Rather than concentrate on PS2 backwards compatibility, in the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3, truly taking advantage of this exciting technology." &lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:85%;"&gt;David Reeves, President of SCEE&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;While software emulation doesn't always have to be worse than direct hardware compatibility, it's very unlikely that there will be any improvements on the older games. Abandoning a commitment to full PS2 compatibility is, in my opinion, a risky move by Sony, but definitely a sign of distress.&lt;br /&gt;&lt;br /&gt;As I mentioned in my previous blog post, Sony would definitely have to look at scaling back some of its hardware muscle in order to bring the PS3 into a competitive zone for game consoles. It would appear as though they've begun to recognize that, but it may be far too little, just a tad too late.&lt;br /&gt;&lt;br /&gt;Lack of backwards compatibility has been a major thorn in the side of Nintendo's console generations. Part of this is due to Nintendo's long reliance on cartridge media when everyone else had adopted CDs, which made compatibility between generations much more cumbersome... and it's only with the Wii that they've begun to get it right.&lt;br /&gt;&lt;br /&gt;Arguably, one of the major reasons the PS2 was able to so fully dominate the home gaming market, was that it played PS1 games so well. This feature is immeasurably popular with users who have amassed a sizable collection of games, and would like to continue playing them long into the next generation. Sony did this better than either Nintendo or Sega could. Sega's console demise was largely predicated on their explicit refusal to offer this feature on any of their consoles. When combined with the shortness of each console lifespan... it inevitably spelled death.&lt;br /&gt;&lt;br /&gt;What will make the absence of this feature more stinging to European gamers is that the feature exists on both Japanese and North American units. They will undoubtedly feel as though they're being fed a disabled console, and will quite likely opt to obtain theirs second-hand from eBay, if they're really that eager to get one at all.&lt;br /&gt;&lt;br /&gt;What could prove even more disastrous for Sony about this decision, is the fact that Europe, (and particularly Great Britain) quite arguably have the most developed retro-gaming communities in the world. One of the most reputable retro-gaming magazines of the same name is from England. In other words, if there were ever a large geographic grouping of people who would get right pissed at not being able to play their existing older games... it's the one Sony is trying to feed this new limpy machine to.&lt;br /&gt;&lt;br /&gt;And with the £424.99 price tag... it leaves one to wonder whether they cut the price at all, after abandoning the compatibility feature, or whether Sony opted to continue ahead with their original price, and hope to recoup some of the horrendous losses suffered after their previous Christmas launches.&lt;br /&gt;&lt;br /&gt;They'll reportedly save $40 per console by opting for software emulation over hardware. Of course, the cost of developing games for third-party developers will now increase should they wish to sell their games in Europe or Australia. Part of the reason the cardinal rule of "not changing hardware configurations for consoles - ever" was developed is so that game developers are saved the cost of having to test their games on a multitude of different specs. It's the main cost advantage consoles have over PCs. Sony has seemingly taken steps to eliminate this, not only with the initial complexity of their hardware, but now with new variations of it.&lt;br /&gt;&lt;br /&gt;Additionally,  how much Sony loses when Europeans and Aussies tell them where they can stuff their little "magic box" is anyone's guess at this point.&lt;br /&gt;&lt;br /&gt;Great follow-up article on the Aussie launch &lt;a href="http://www.smarthouse.com.au/Games_And_Devices/Console?Article=/Games%20And%20Devices/Console/S8C9C4A8"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6366577839116987194?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6366577839116987194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6366577839116987194&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6366577839116987194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6366577839116987194'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/ps3-to-sacrifice-some-backwards.html' title='PS3 to Sacrifice Some Backwards Compatibility for EUR Launch'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-987183045177956538</id><published>2007-02-24T17:34:00.000-08:00</published><updated>2007-02-24T18:45:13.979-08:00</updated><title type='text'>Merrill Lynch Weighs in on Wii Predictions</title><content type='html'>And predicts the &lt;a href="http://www.playfuls.com/news_06330_Nintendo_Wii_The_New_Best_Seller_In_The_Gaming_World.html"&gt;Wii a winner&lt;/a&gt; by the end of this hardware cycle. A very interesting claim by one the best known investment firms on earth, considering that nearly every game industry-focused market analyst seems to be jumping on the Wii-doomsday bandwagon.&lt;br /&gt;&lt;br /&gt;The maverick prediction from Merrill Lynch may have more to do with their ability to produce independent market research... rather than depend on round-about funding from interested parties such as... uh... Sony.&lt;br /&gt;&lt;br /&gt;No proof of any of that sort of stuff of course... but were I a Sony exec... I'd be doing everything possible to maintain third-party game developer confidence in my system. And that would certainly not place me above such tactics as paying off "research firms" to make "predictions" on which system would be around for the long-haul.&lt;br /&gt;&lt;br /&gt;Not convinced Sony is capable of such dishonesty? Take a boo at this little &lt;a href="http://consumerist.com:8045/pspflog/www.alliwantforxmasisapsp.com/blog/default.html"&gt;blog&lt;/a&gt;, apparently&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://consumerist.com:8045/pspflog/www.alliwantforxmasisapsp.com/uploads/images/paper_psp.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://consumerist.com:8045/pspflog/www.alliwantforxmasisapsp.com/uploads/images/paper_psp.jpg" alt="" border="0" /&gt;&lt;/a&gt; created by some average Joe and his "cousin Pete" to convince their parents to buy them a Playstation Portable system for Christmas.&lt;br /&gt;&lt;br /&gt;Read about Sony getting busted for making the phony blog &lt;a href="http://consumerist.com/consumer/alliwantforxmasisapsp/all-i-want-for-xmas-is-a-psp-wins-best-flog-2006-225461.php"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;What this humble industry observer finds so hilarious, is how many times the big players make the same mistakes over and over again. Its as if new executives keep taking over the helms of the companies after the old ones jet off with their multi-million dollar buyouts and stock option selloffs, and the replacements refuse to peruse through the pages of the company's history.&lt;br /&gt;&lt;br /&gt;ScreenDigest, the "research firm" predicting the triumph of the PS3 states the following reason as the &lt;a href="http://www.screendigest.com/reports/07nextgencons/readmore/view.html"&gt;main plank of their argument:&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;" name="intelliTxt" id="intelliTXT"&gt;"...unlike Nintendo Wii, PS3 as well as Xbox 360 offer access to another type of entertainment, other than gaming."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span name="intelliTxt" id="intelliTXT"&gt;The "other type of entertainment" ScreenDigest is referring to is the larger hard drives on the PS3 and XBOX, possibly enabling movie file and MP3 playback. As well as their Blu-ray and HD-DVD drives respectively.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/commons/8/8c/3do_pana.jpg.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://upload.wikimedia.org/wikipedia/commons/8/8c/3do_pana.jpg.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span name="intelliTxt" id="intelliTXT"&gt;So many flags pop up at this argument.  The first thing these "analysts" should have done is look up a wikipedia article on the demise of some previous "multi-media systems, such as the infamously powerful-for-its age, &lt;a href="http://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#Demise"&gt;3D0.&lt;/a&gt;&lt;/span&gt;&lt;span name="intelliTxt" id="intelliTXT"&gt;&lt;br /&gt;&lt;br /&gt;The marketing strategy for this powerhouse, in competition with then, industry titans, Sega and Nintendo, was identical to what we're now hearing from Sony:&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;"For a significant period of the products life cycle, 3DO's official stance on pricing was that the 3DO was not a video game console, it was a high-end audio-visual system and was priced accordingly, so no price adjustment was needed."&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#Demise"&gt;&lt;span style="font-style: italic;"&gt;source&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;What makes the situation even more precarious for the PS3, is that a price drop would be nearly unfathomable in the next few years without a serious downgrade in hardware capabilities. The PS3 is already said to be selling for as much as $300-$400 below cost. And even this only brings it into the price range of a medium priced PC.&lt;br /&gt;&lt;br /&gt;Which brings us to the second reason the "multi-purpose-game-console" model never works. The market demographic Sony is targeting with their console is definitely the type of gamer who has some kind of a PC. It's also the kind of person, who many years past, discovered that their PC was in fact, a marvelous multi-media device. Many of them have likely even gone so far as to move at least one of their PC's out of the office or bedroom, and into the living room, or wherever they watch movies or listen to music.&lt;br /&gt;&lt;br /&gt;So why do these game-company execs never ask themselves the question... what can our console do that a PC hasn't already been doing for years?&lt;br /&gt;&lt;br /&gt;And when the price of said console begins to enter the realm of the PC, which the PS3 certainly has done, like the 3DO and Phillips CDI before it... that's precisely the question consumers begin to ask themselves.&lt;br /&gt;&lt;br /&gt;Sure the PS3 graphics are great... but there's a very good reason why those graphics haven't really generated the excitement Sony would have liked them to - high end PC's have been producing similar graphics since before the PS3 launch, and by now, with some of ATI's crossfire cards, as well as NVIDIA's dual polygon munchers, a brand new, smokin' hot gaming rig with a good solid dual core processor is capable of spitting out eye-candy surpassing even the might PS3. This is of course, inevitable as it always has been. Regardless of what the consoles come up with in their latest generation, the PC market simply moves exponentially faster, and it's impossible to keep up in terms of hardware muscle.&lt;br /&gt;&lt;br /&gt;Nintendo seems to have finally figured this out, and has focused on decent gameplay, rather than eye-candy, and it's paying off.&lt;br /&gt;&lt;br /&gt;And as for non-gaming related activities, I've had no problem getting Divx movies to play off the SD flash card which can be inserted in the Wii.  I've also had a great time streaming music straight of the web through the Wii's surprisingly functional Opera web browser. I've sent email, read forums, posted on this blog, played online games, and watched youtube on my Wii&lt;br /&gt;&lt;br /&gt;All of this of course, is separate from Nintendo's own Wii-based news channel, sourced by the Associated Press, in addition to their weather channel updated continually by the weather channel.&lt;br /&gt;&lt;br /&gt;Not only can I store photos on my Wii, I can plug my camera into it, and run slide shows right off my camera. After that, of course, I can add music to the slide shows, or edit the photos with a scaled down photo editor... all on my "game" console.&lt;br /&gt;&lt;br /&gt;Then of course, there's the whole issue of the controller itself... which looks far more like a media-center remote than the clunky two-hander packed in with the PS3.&lt;br /&gt;&lt;br /&gt;So many other factors demonstrate the versatility of the Wii, and the hilarity of Sony's attempt to market the PS3 as the new magic media box. Primary among them, is the size of the two consoles, and perhaps more importantly, the noise generated by both of them. The PS3, a hulking behemoth which in many ways, puts the godzilla-coffin housing the original XBox to shame, emits so much fan and HD noise that you better hope your sound system can drown it out.  An entire sub-industry has propped up in the past few years in the PC market based solely around balancing the noise generated by the increasing number of fans required to cool CPU's as they get faster and hotter. That Sony would abandon all concern over this issue for their "media-box" is more than simply a trivial oversight.&lt;br /&gt;&lt;br /&gt;The Wii on the other hand, might be mistaken for an external hard drive from afar.  Its optical drive makes a bit of noise while loading games, but its fan is virtually silent. This is in part due to the low &lt;a href="http://archestratus.blogspot.com/2007/02/green-gamers-choice.html"&gt;power consumption&lt;/a&gt; of the Wii, and the lower, but more stable hardware capabilities, which simply generates less heat.&lt;br /&gt;&lt;br /&gt;Of course, none of that will have whole lot to do with the success of the Wii. Ultimately, the price of the unit, in conjunction with the consistency and quality of its games will determine that. The additional frills are designed to entice users to turn the Wii on more times per day, and for that function, they'll likely continue to be successful as long as Nintendo continues to be creative with what they add.&lt;br /&gt;&lt;br /&gt;Regardless of how great PS3 games are... development will cease if developers can turn a profit because the console's install base is stunted, because either not enough people could afford to buy the unit, or not enough could see a reason why they should.&lt;br /&gt;&lt;br /&gt;But then again, we wouldn't want &lt;a href="http://en.wikipedia.org/wiki/Trip_Hawkins"&gt;Trip Hawkins&lt;/a&gt; to be the only one to have learned this the hard way, would we?&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-987183045177956538?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/987183045177956538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=987183045177956538&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/987183045177956538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/987183045177956538'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/merrill-lynch-weighs-in-on-wii.html' title='Merrill Lynch Weighs in on Wii Predictions'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-4622996677016946728</id><published>2007-02-23T16:39:00.000-08:00</published><updated>2007-02-23T18:15:09.169-08:00</updated><title type='text'>Microsoft Looking for Ways to Thump Game Development Staff?</title><content type='html'>&lt;span class="header16point"&gt;According to this article, from Gamasutra - Microsoft has recently taken on in a relatively mysterious capacity, and old stalwart from our favourite "friend" of workers in the game development industry - Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Don Mattrick's&lt;span class="header16point"&gt; job description is vague, "advisory," and temporary - which of course, is CEO-eze for "downsizer"&lt;br /&gt;&lt;br /&gt;The timing of Mr Gates' latest HR acquisition is predictable. The production costs for his XBOX 360 and its components/software is smack in the middle of the three industry contenders. Sony's PS3 in the high end of the spectrum with software developers complaining of the expensive development costs associated with righting for the systems ground-breaking (and yet untested) "Cell Processor."&lt;br /&gt;&lt;br /&gt;The XBOX 360 is nowhere near, however, the low costs associated with the more accesable Wii. The Wii's games are by now means revolutionary graphically, and the plus side of that factor is how familiar the technically inferior hardware is to programmers. Real eye-openers might be possible on the PS3, but with a stunted console install base, combined with higher per-unit production costs - developers are undoubtedly realizing that to turn a profit on PS3 games, they would have to sell 2 or 3 times as many as they would were the game done on the Wii instead... and that ain't easy when there's fewer people who could even play the game in the market.&lt;br /&gt;&lt;br /&gt;This dynamic would have worked in Microsoft's favour had the Wii not been such a quick-start out of the gates... and now Gates is finding himself having to make moves to identify with the newer and expanding section of the market being generated by Nintendo.&lt;br /&gt;&lt;br /&gt;And bottom line, that means lowering production costs to increase profitability to a level that will help shorten their losses while they attempt to increase their install base.&lt;br /&gt;&lt;/span&gt;&lt;span class="header16point"&gt;&lt;br /&gt;At least, this is what's going through the heads of Microsoft's executives, and so as all good CEO's do when they want to re-assure investors - they begin laying off workers while attacking the compensation levels of those who are allowed to remain.&lt;br /&gt;&lt;br /&gt;And what better way to facilitate that process, than to hire the best in the biz as an advisor?&lt;br /&gt;&lt;br /&gt;Hence the news about &lt;/span&gt;Don Mattrick's hiring.&lt;br /&gt;&lt;br /&gt;If past moves by EA are any indication, then Microsoft workers can expect efforts to eke out from them, increased unpaid overtime hours during so-called "crunch-times"&lt;br /&gt;&lt;br /&gt;Consumers can expect a number of new creative ways extract from them, user fees on "value-added" components of the game they already paid for.&lt;br /&gt;&lt;br /&gt;It's really too bad that they'll try to pull the savings out of the workforce instead of recognizing that the mistake has already been made - and it lies in their emphasis placed on the so-called "Graphics Arms-Race." What they fail to recognize, is that the success of Nintendo's Wii is not in how little it pays it's production staff - but how their decision to release a more competitively-priced, accessable piece of hardware, more in tune with the wallets of the market is what will eventually sell games and turn a profit. The ironic side of Nintendo's strategy is that programmers writing for the Wii, giving its comparative hardware limitations, will be forced to find more innovative ways to make games enjoyable. This means focus on gameplay, rather than using spasm-inducing eye-candy as a crutch behind which programmers can hide because their gameplay sucks.&lt;br /&gt;&lt;br /&gt;Sony, with their PS3, in so many respects, are making the same mistakes Sega made with the Sega CD. Too much reliance on flashy visuals, and to hell with how fun the game is.&lt;br /&gt;&lt;br /&gt;And ultimately, Sega learned that eye-candy is only nice to look at for so long, and then you want to eat it. And if it tastes like shit, then you certainly won't be taking any more bites anytime soon.&lt;br /&gt;&lt;br /&gt;Spending even fewer resources on game development, undoubtedly to be the key recommendation from EA's Don Mattrick to Microsfot bigwhigs, will only sour the taste of their eye-candy.&lt;br /&gt;&lt;br /&gt;_____________________________________&lt;br /&gt;&lt;span style="font-style: italic;" class="header16point"&gt;February 23, 2007&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="font-style: italic;" src="http://www.gamasutra.com/db_area/images/layout/99_icon_arrow.gif" alt="" /&gt;&lt;span style="font-style: italic;" class="news_headline"&gt;Microsoft Hires Ex-EA Exec In “Advisory Role”&lt;/span&gt; &lt;p class="newsbody"&gt; &lt;img src="http://www.gamasutra.com/db_area/images/news2001/12875/Image1.jpg" style="margin: 7px; font-style: italic;" alt="Microsoft Hires Ex-EA Exec In “Advisory Role”" align="right" /&gt;&lt;span style="font-style: italic;"&gt; According to a news report in the Wall Street Journal, Microsoft has hired ex-Electronic Arts executive Don Mattrick in an “advisory role” to work on strategy for the company’s PC and Xbox games divisions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Mattrick was previously considered as heir apparent to current Electronic Arts CEO Larry Probst, but left the company in 2005 after expressing disdain for the idea of running a public company. Mattrick was one of the co-founders of Distinctive Software (DSI), the foundation of what is now EA Canada. His final role at the company, before leaving, was as worldwide president of studios.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Although he has experience of handling high profile franchises including &lt;/span&gt;&lt;i style="font-style: italic;"&gt;The Sims&lt;/i&gt;&lt;span style="font-style: italic;"&gt;, &lt;/span&gt;&lt;i style="font-style: italic;"&gt;Need for Speed&lt;/i&gt;&lt;span style="font-style: italic;"&gt; and &lt;/span&gt;&lt;i style="font-style: italic;"&gt;SSX&lt;/i&gt;&lt;span style="font-style: italic;"&gt;, Mattrick’s exact role at Microsoft is unclear. His role is not full-time, and he will be based in Vancouver rather than Microsoft’s Redmond offices.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; The Wall Street Journal article quotes Microsoft’s Peter Moore as saying that Mattrick will assist with “a broad array of tasks including helping [Microsoft’s] own game studios", indicating that Mattrick's long development and production history are likely to be utilized to increase efficiencies.&lt;/span&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-4622996677016946728?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/4622996677016946728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=4622996677016946728&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4622996677016946728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/4622996677016946728'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/microsoft-looking-for-ways-to-thump.html' title='Microsoft Looking for Ways to Thump Game Development Staff?'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-7483822734100880272</id><published>2007-02-23T12:32:00.000-08:00</published><updated>2007-02-23T12:40:00.622-08:00</updated><title type='text'>Ailing Wii?</title><content type='html'>&lt;a href="http://www.blogger.com/profile/10091861064539229185" rel="nofollow" onclick="window.open(this.href);return false;"&gt;Jason Harman&lt;/a&gt;    said...        &lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;Aaron, Here's a question for you to answer next blog:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Computer And Video Games asks the tough question: is the Wii's magic gone? After the flurry of excitement around the launch, lackluster ports and a persistent inability for Nintendo to keep units on the shelves has made it hard for gamers to sustain their enthusiasm for the system. It doesn't help that most of the good games slated for this year won't be out for months. In some cases, there's doubt they'll even make it out this year: Reggie Fils-Aime appears to be backpedaling on Metroid Prime 3 by Christmas, which would be a shame. GigaGamez has additional commentary. Are you still as excited about the Wii as you were when it launched?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;http://computerandvideogames.com/article.php?id=158325&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;________________________________________________&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's a link to the most &lt;a href="http://www.playfeed.com/playfeed/article/q107-the-wii-week-in-numbers-02221023/"&gt;recent article&lt;/a&gt; I've read regarding the sales numbers put up by the Wii. I think it's pretty foolish for any industry commentator to put their neck out and make any predictions at this point. I know a lot are reserving comment cause it's just too up in the air to tell. So many systems of done well at launch, like the Wii has, and then tanked in the next few months due to problems with 3rd party support, etc. Sega's swan-song Dreamcast is the best example of this kinda stuff, although there were a good deal of other factors contributing to its early demise as well.&lt;br /&gt;&lt;br /&gt;As the linked article above shows however, the Wii, when compared to Nintendo's previous two machines, is holding its own pretty well. In addition... for the first time in two console generations, it's outperforming both of the other titans by a considerable margin. Another major difference which separates the Wii's initial performance from that of the N64 and the Gamecube, is that Nintendo is beginning to attract more 3rd party support in it's first few months, rather than lose it as has been it's tradition. And remember, Nintendo is a company which over the last decade has held it's own based on the merits of it's own software, and in a market where its two largest competitors have the financial capacity to post record losses for not just months, but years, just to stay in the game.&lt;br /&gt;&lt;br /&gt;I certainly can't say that the Wii will come out on top as the market dominator over the other two systems. What I can say, is considering the circumstances and challenges faced by Nintendo, they're certainly doing the best they can with what they've got.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-7483822734100880272?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/7483822734100880272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=7483822734100880272&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7483822734100880272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/7483822734100880272'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/ailing-wii.html' title='Ailing Wii?'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-6685423001596796977</id><published>2007-02-23T12:24:00.000-08:00</published><updated>2008-12-09T03:18:11.586-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>The Green Gamer's Choice</title><content type='html'>Some interesting stats on power consumption of each console. And yes... yet another testament to the engineering feat accomplished by Nintendo in their latest console - not so much in terms of pure hardware power, but rather in terms of the physical layout of the internal components, durability, etc...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_61eVZ4C_fXk/Rd9Ok4unMPI/AAAAAAAAAAc/ZsncBXd1DMs/s1600-h/power_consumption.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_61eVZ4C_fXk/Rd9Ok4unMPI/AAAAAAAAAAc/ZsncBXd1DMs/s400/power_consumption.gif" alt="" id="BLOGGER_PHOTO_ID_5034829304033652978" border="0" /&gt;&lt;/a&gt;I'd be very interested to see what a cheaper, re-packaged, downsized version of the Wii would look like should one ever be released. I can certainly see a new version incorporating CD and DVD playing capability, perhaps some expanded internal flash memory capacity... but in terms of the over shape of the package, I can't see a lot that could be improved upon. And that is extremely rare for the the first edition of any video game console.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-6685423001596796977?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/6685423001596796977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=6685423001596796977&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6685423001596796977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/6685423001596796977'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/green-gamers-choice.html' title='The Green Gamer&apos;s Choice'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_61eVZ4C_fXk/Rd9Ok4unMPI/AAAAAAAAAAc/ZsncBXd1DMs/s72-c/power_consumption.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-8001695890280955414</id><published>2007-02-19T22:04:00.000-08:00</published><updated>2007-02-19T22:13:27.349-08:00</updated><title type='text'>Warrantendo</title><content type='html'>Called up Nintendo today for the second repair-related issue since I bought my Wii on launch day. This time, about my Wii-mote which seemed to have lost its ability to register motion.&lt;br /&gt;&lt;br /&gt;Got put straight through to a tech person in Richmond immediately. He gave me some instructions which basically amounted to: "give it a good smack." Apparently, there's a gyro of some sort, not unlike the ball in an old pre-optical mouse which can get jammed if sent through particular motions. The quick remedy is to smack your controller around a bit in order to "dislodge it"&lt;br /&gt;&lt;br /&gt;I was a bit hesitant to hit it too hard, since I didn't want to end up with a controller in worse shape than it was. Couldn't seem to dislodge any gyros.&lt;br /&gt;&lt;br /&gt;So the techie asked if I wanted to cruise over to Nintendo headquarters, where'd they'd take a look at my Wii-mote, and swap it out right there if it couldn't be fixed. Would have normally been put off by the drive out to Richmond, but had always wanted to get a look inside that big Nintendo building I'd always seen off the highway, so I went for a drive.&lt;br /&gt;&lt;br /&gt;Got there, and was greeted by a larger-than-life sized statue of Link at the door. The techie I talked to on the phone came up to the front desk. synced my wii-mote to their console, and gave it a good smack. Sure enough... that had been the problem.&lt;br /&gt;&lt;br /&gt;"Looks like I didn't hit if hard enough," I said.&lt;br /&gt;&lt;br /&gt;"No worries," he shrugged. "Go ahead and keep those batteries I put in there for you. Hope the trip out here was worth it... even if to just look around the building."&lt;br /&gt;&lt;br /&gt;Can't praise Nintendo customer service enough. Which is pretty bizarre, since most gigantic companies these days are a nightmare to deal with if you're looking for anything other than a profit-generating service from them. I've now had to repair one controller, and replace my entire Wii console, and I've never found Nintendo to be anything but immediately responsive, unquestioning, and completely lacking in bureaucratic red-tape.&lt;br /&gt;&lt;br /&gt;Now if only Telus or BC Ferries could take a couple lessons from their book.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-8001695890280955414?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/8001695890280955414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=8001695890280955414&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8001695890280955414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/8001695890280955414'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/warrantendo.html' title='Warrantendo'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-117185672855723605</id><published>2007-02-18T19:40:00.000-08:00</published><updated>2007-02-18T19:45:28.556-08:00</updated><title type='text'>Wii Controller Certainly not Indestructable</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lucmar.com/aesthetic/wp-content/uploads/2006/05/wii-controller.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://lucmar.com/aesthetic/wp-content/uploads/2006/05/wii-controller.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Been a pretty shitty day for home electronics and schtuff.&lt;br /&gt;&lt;br /&gt;Decided to update some of the light switches and power sockets throughout the house today. Have been doing so since we moved in periodically with a good deal of success. Today however, was a different story. Replaced a combo outlet, (switch and outlet) and when I flicked the breaker back on... discovered that I had a short which prevented the breaker from being re-set. Have hauled the whole works out about three or four times, and even called my dad for some advice... and nothing has worked. goddammit.&lt;br /&gt;&lt;br /&gt;Went upstairs to blow off some steam on Wii boxing... and during the 2nd round of my third fight, my right hand froze as the Wii-mote locked up. Not sure if there's something internal broken, or what, but I guess I now get a second shot at testing out Nintendo's warranty service. Shouldn't be any problems if it's as smooth as my first go-around.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-117185672855723605?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/117185672855723605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=117185672855723605&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/117185672855723605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/117185672855723605'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/wii-controller-certainly-not.html' title='Wii Controller Certainly not Indestructable'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-117185584997398741</id><published>2007-02-18T19:24:00.000-08:00</published><updated>2007-02-18T19:30:50.006-08:00</updated><title type='text'>Corny Cornell</title><content type='html'>Friend James called me up the other day and left a message on my machine that Cornell had quit Audioslave. I had heard as much on CFOX a day earlier. So I called James back up and said...&lt;br /&gt;&lt;br /&gt;"Yeah man... I heard that on the radio the other night. and uh... I'm not sure anyone cares."&lt;br /&gt;&lt;br /&gt;Honestly, I'm not. I liked Audioslave more than any of my friends did, and I don't even really care that much. Maybe cause it doesn't come as much of a surprise. They haven't released an album in quite a while, except for the solo acoustic Cornell put out last year.&lt;br /&gt;&lt;br /&gt;And then there's &lt;a href="http://www.nme.com/news/rage-against-the-machine/25962"&gt;Rage's Reunion&lt;/a&gt; this April.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-117185584997398741?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/117185584997398741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=117185584997398741&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/117185584997398741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/117185584997398741'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2007/02/corny-cornell.html' title='Corny Cornell'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-116622865661618149</id><published>2006-12-15T16:13:00.000-08:00</published><updated>2006-12-15T16:24:59.606-08:00</updated><title type='text'>Can you spell: "G-O-O-D, L-U-C-K, F-U-K-K-O" ?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i12.ebayimg.com/03/i/000/7e/65/2cb4_3.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://i12.ebayimg.com/03/i/000/7e/65/2cb4_3.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:100%;"  &gt;&lt;span style=";font-family:Arial;" &gt;If you read this within 2 days of me posting it, you'll have the limited time opportunity to plunk down a minimum bid of $25,000 bones for some dude's &lt;a href="http://cgi.ebay.com/Playstation-3-plus-MASSIVE-Video-Game-Collection_W0QQitemZ280059708405QQihZ018QQcategoryZ62053QQssPageNameZWDVWQQrdZ1QQcmdZViewItem"&gt;20 some-odd year collection&lt;/a&gt; of time-well-wasted.&lt;br /&gt;&lt;br /&gt;That's right, for merely the price of a couple year's tuition at one of BC's prestigious post-secondary institutions, you too can have your name in the running for a relatively respectable collection of video games assembled throughout the last couple of decades.&lt;br /&gt;&lt;br /&gt;But wait! 25 G's not enough for you to blow? hell... for an additional 50, you can have you're very own unopened Nintendo Wii! Why wait a couple weeks for the opportunity to pick one up at Best Buy for a mere $279 (CAD) when you can add $50,000 to the initial $25,000 you just parted with, and have one this week!&lt;br /&gt;&lt;span style="font-style: italic;"&gt;(please allow 2-3 weeks for delivery)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;But don't let my super-smooth words move you into a bidding frenzy. Hear it straight from the owner's mouth:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:100%;"  &gt;&lt;span style=";font-family:Arial;" &gt;&lt;/span&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:100%;"  &gt;&lt;span style=";font-family:Arial;" &gt;"As this collection is invaluable to me, I'm starting the bidding at $25,000 (Since I bought everything when it was brand new, I'm estimating that I've spent well over $30,000 over the years in gathering this collection).&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;"&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;Apparently the beginning of the end for an "Invaluable" collection starts at $25,000.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Still no bids as of 5:00 pm on December 15th, 06.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-116622865661618149?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/116622865661618149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=116622865661618149&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116622865661618149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116622865661618149'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/12/can-you-spell-g-o-o-d-l-u-c-k-f-u-k-k.html' title='Can you spell: &quot;G-O-O-D, L-U-C-K, F-U-K-K-O&quot; ?'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-116522342633068847</id><published>2006-12-04T00:45:00.000-08:00</published><updated>2006-12-04T01:10:59.906-08:00</updated><title type='text'>PS3 Boss gets "Shuffled"</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/673/1020/1600/8867/idbb_02_img0155.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/x/blogger/673/1020/320/269560/idbb_02_img0155.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Looks like Sony's finally figuring out what I could have told them months ago. The PS3 is gonna end up costing them more money than they can ever recover before the bean counters begin calling for the axe.&lt;br /&gt;&lt;br /&gt;In a move Sony says will "strengthen" their management team, Playstation brainman, Ken Kutaragi found himself &lt;a href="http://www.ft.com/cms/s/f6728ed8-8095-11db-9096-0000779e2340.html"&gt;laterally promoted&lt;/a&gt;, as the higher ups decided some fresh blood should take over their gaming division.&lt;br /&gt;&lt;br /&gt;Here's a few reasons why this spells desperation on the part of Sony.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The PS3 hasn't yet been out for a month, and already the key stickhandler has been sidelined&lt;/li&gt;&lt;li&gt;Kutaragi isn't just your average game-illiterate, business-savvy Playstation executive. He's essentially the founder of the Playstation. It was good ol' Ken who after nintendo pulled the plug on the Sony-produced CD add-on to the Super Famicom (Super NES,) tirelessly hounded his conservative exec-set to carry on with the project. The eventual outcome was the original Sony Playstation.&lt;/li&gt;&lt;li&gt;Kutaragi has commanded Sony's gaming division on all three systems since their entry into the market. He's in many ways, the reason Sony unseated both Sega and Nintendo as industry tyrants at a time when there was no other competitor.&lt;/li&gt;&lt;/ul&gt;After a &lt;a href="http://www.referenceforbusiness.com/biography/F-L/Kutaragi-Ken-1950.html"&gt;record like this&lt;/a&gt;, you don't simply move Mr. Playstation to another department and say you're "strengthening" you management team in doing so. This is a guy who was widely favoured to take over Sony's entire operation. And now he's been tossed out of the house ken built.&lt;br /&gt;&lt;br /&gt;If this isn't a sign that Sony's on the ropes, then I don't know what is.&lt;br /&gt;&lt;br /&gt;So far, no new shipments of PS3's have been made available, and Sony has barely been able to get out half of what they projected was necessary for this period.&lt;br /&gt;&lt;br /&gt;Nintendo on the other hand, is claiming it's on track towards it's &lt;a href="http://www.gamesindustry.biz/content_page.php?aid=21439"&gt;4 million unit target&lt;/a&gt; by the end of this year. Nintendo president, Reggie Fils-Aime was quoted last week as saying, "We sell everything we make, so it's simply a manufacturing thing now." If Nintendo is able to hit the 4 million unit mark by Xmas 2006, they will have sold over half of what it took the Xbox 360 over a year to do... in just over two months!&lt;br /&gt;&lt;br /&gt;Meanwhile, Sony lurches on with major financial losses from their gaming division, added to a $180 million loss from last summer over their &lt;a href="http://www.risingsunofnihon.com/2006/10/sony_sucks_up_180_million_loss.html"&gt;faulty battery pack fiasco&lt;/a&gt;. Only their cellular phone manufacturing division, 'Sony-Ericsson seems able to keep them afloat.&lt;br /&gt;&lt;br /&gt;So will Sony eventually leave the gaming hardware industry with the &lt;a href="http://www.gamesindustry.biz/content_page.php?aid=21447"&gt;PS3 as their last system&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;Gamers like me can only hope.&lt;br /&gt;&lt;br /&gt;It sure would be just cookies for &lt;a href="http://archestratus.blogspot.com/2006/12/sony-is-satan.html"&gt;bullying Lik-Sang&lt;/a&gt; into submission like they did.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-116522342633068847?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/116522342633068847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=116522342633068847&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116522342633068847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116522342633068847'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/12/ps3-boss-gets-shuffled.html' title='PS3 Boss gets &quot;Shuffled&quot;'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-116517773397558885</id><published>2006-12-03T12:23:00.000-08:00</published><updated>2006-12-03T12:32:48.806-08:00</updated><title type='text'>No, I'm not always playing video games</title><content type='html'>Sometimes I even take the skytrain. I prefer not to lately, only to justify the money I spend on gas and car insurance... but the recent snowfall in Vancouver, which is just now beginning to melt away, made it impossible for our snow-tire-lacking car to emerge from the driveway.&lt;br /&gt;&lt;br /&gt;As such, we were forced to take the skytrain to the BC Fed convention being held down at the Canada Place convention Centre. Apparently everyone else in Vancouver had the same idea, as six trains passed before we were able to force ourselves onboard. One station down from us, Broadway, Skypigs were holding people down on the ground level because the number of people on the station platform was reaching unsafe levels.&lt;br /&gt;&lt;br /&gt;Each previously automated train had to be run by a driver since the snow on the tracks had short circuited the computer-control.&lt;br /&gt;&lt;br /&gt;Here's is the view from behind the operator's head as we chugged along at half-speed towards our destination:&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3EkDqJisxGM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3EkDqJisxGM" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;And for those of you who really like Sky-trains and snow... here's an &lt;a href="http://www.youtube.com/watch?v=QmJ--WRwDd0"&gt;extended video to music&lt;/a&gt; by some other Vancouverite I'v never met.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-116517773397558885?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/116517773397558885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=116517773397558885&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116517773397558885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116517773397558885'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/12/no-im-not-always-playing-video-games.html' title='No, I&apos;m not always playing video games'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-116517702174837288</id><published>2006-12-03T11:23:00.000-08:00</published><updated>2006-12-03T12:17:32.496-08:00</updated><title type='text'>Sony is Satan</title><content type='html'>Sony's given me a few reasons to hate them in the past... most too trivial to put into words.  But now the bastards have gone too far.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lik-sang.com/"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/x/blogger/673/1020/320/650228/liksang.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;By suing the Hong Kong's online retail darling of the gaming industry (&lt;a href="http://www.lik-sang.com/"&gt;&lt;span style="font-style: italic;"&gt;Lik-Sang&lt;/span&gt;&lt;/a&gt;) out of business for the most hypocritical reasons imaginable, they've cemented their position in video game history as the nastiest, most mean-spirited game-corporation of this decade, (perhaps all-time.)&lt;br /&gt;&lt;br /&gt;Real video-game histiographers, (&lt;span style="font-style: italic;"&gt;I totally just made that word up&lt;/span&gt;) might argue that &lt;a href="http://en.wikipedia.org/wiki/Jack_Tramiel"&gt;Jack Tramiel&lt;/a&gt;'s treatment of his Atari staff in the early eighties, or Nintendo's hard-nosed retail-exclusivity tactics later that decade, provide strong competition to Sony for the coveted title of: Sludge-Sucking Game-Rat of All-Time; but when you type the words: "Sony Sucks" into a search engine... you start to realize that Sony really is in a class all to it's own. And it extends past their video game department.&lt;br /&gt;&lt;br /&gt;I've assembled a few articles with which you may pass the time.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Reasons why &lt;a href="http://forum.ecoustics.com/bbs/messages/4/8567.html"&gt;Sony's Audio Division sucks&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Reasons why &lt;a href="http://sethoscope.net/laptop/sony-sucks.html"&gt;not to buy a Sony Computer&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Reasons why &lt;a href="http://www.loudthinking.com/arc/000271.html"&gt;Sony's Customer Service is a Farce&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Reasons why "Warranty" in Sony-speak means: &lt;a href="http://www.explananda.com/archives/001508.html"&gt;"You get to pay for it again fukker!"&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Reasons why the "Sony" name &lt;a href="http://www.my3cents.com/showReview.cgi?id=10126"&gt;is no longer associated with "Quality"&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;and best of all... what you can expect after plunking down a cool $700 for Sony's new "state-of-the-art" system.&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1E7oBYXjOG4"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/1E7oBYXjOG4" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Combine the above video with many of the experiences consumers have had with Sony's unique definition of "warranty," and it becomes clear how buying a PS3 is paramount to putting $700 worth of toonies (Canadian $2 coin) into a gigantic fruitcake in hopes that it'll taste better at christmas time.&lt;br /&gt;&lt;br /&gt;This isn't to say that Nintendo's hardware is perfect and without flaw. It's just more realistically priced. After paying under $300 for the base system, I began experiencing a few hiccups in the Wii's operation, (&lt;span style="font-style: italic;"&gt;see &lt;/span&gt;&lt;a style="font-style: italic;" href="http://archestratus.blogspot.com/2006/11/wii-report-day-2.html"&gt;here&lt;/a&gt;&lt;span style="font-style: italic;"&gt; for system review&lt;/span&gt;.) After a week of minor load problems, and strange disc drive clicking, I phoned up Nintendo and explained the problem.  The operator agreed to send me a new console in the mail, no questions asked... and then explained that they would allow me 21 days to transfer data between the consoles, and send the defective one back. Ironically, all of the earlier malfunctions in the initial console have ceased, and I wonder if it was just experiencing some settling pains out of the box, and has since found it's groove.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/673/1020/1600/224754/2Wiis.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/x/blogger/673/1020/200/660499/2Wiis.jpg" alt="" border="0" /&gt;&lt;/a&gt;In any case, here's a photo to prove Nintendo sent the console, (which arrived on my doorstep 3 days after I requested it)&lt;br /&gt;&lt;br /&gt;I'll certainly post an update if the replacement process doesn't go smooth with Nintendo.&lt;br /&gt;&lt;br /&gt;In the meantime...  sign this petition titled &lt;a href="http://www.petitionspot.com/petitions/Case_Sony_and_Lik-Sang/"&gt;The Case Between Sony and Lik-Sang.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-116517702174837288?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/116517702174837288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=116517702174837288&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116517702174837288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116517702174837288'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/12/sony-is-satan.html' title='Sony is Satan'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-116408040253604988</id><published>2006-11-20T19:37:00.000-08:00</published><updated>2006-11-20T19:40:02.556-08:00</updated><title type='text'>Warning: "only for complete gaming geeks"</title><content type='html'>Read an interesting take on the commercial prospects of the video game console I just camped out in the rain to shell out hard earned dollars for. Thar article is &lt;a href="http://www.productwiki.com/nintendo_wii/article/why_the_wii_won_t_sell.html"&gt;HERE&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My response is below:&lt;br /&gt;_________________________&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;I'd disagree that the gaming industry isn't ready for a major change.&lt;br /&gt;&lt;br /&gt;I fit the demographic of the average gamer you describe almost perfectly. I'm a white, middle class male, nearing 30 years of age. I played a lot of games from the late eighties, to the late nineties. The last major systems I bought was the Sony Playstation and the Sega Dreamcast. Like a lot of people in my age category, who have followed the gaming industry for a couple decades, I became extremely jaded after getting stuck with a large number of Sega systems that went nowhere. That experience certainly turned me into a more cautious game consumer (particularly in terms of hardware.) And while it may have been Sega's poor hardware management that turned people like me off, I think there's a lot of folks who never saw enough innovation from Sony, Nintendo, or Microsoft to plunk down a serious investment for any of their systems.&lt;br /&gt;&lt;br /&gt;The gaming industry has gone through a lot of changes since the Ataris and Coleco Visions of the 70's and eighties. One of the main changes is the budgets attributed to games now compared to then. Obviously now, they are much larger, some even outdoing the average movie production budget. But with this kind of capital expenditure on game production, and a much more saturated market of competitors, innovation suffers, because investors are far more likely to fund a game that has a "tried-and-true" formula as opposed to something completely new and adventurous. No one wants to fund something refreshing and innovative, when they can maximize their investment with the latest shiny FPS. And sure people are buying these games. The vast share of marketing in the gaming industry is going towards promoting these carbon copies. And without the same climate of development that we had in the early days of the gaming industry, when maverick programmers bucked conventional trend and come out with innovative milestones like M.U.L.E, or Starflight... large software developers are going to continue to go with the "safe-bet" games like Call-of-Duty 27, and "Heroes-Without-Arms 16."&lt;br /&gt;&lt;br /&gt;In many ways, this is what has lead to recent growth in interest of retro games. Many gamers in my demographic ARE getting tired of the same old FPS, survival thriller, or racing/sports sim - regardless of how shiny it is. To a lot of us... graphics really DON"T matter as much as the fun-factor of a game. A friend of mine at work who's in his 40's, and has even more experience watching the industry than I do recently said to me...&lt;br /&gt;&lt;br /&gt;"You know, if I wanted to watch something so real I thought it was a movie... I'd watch a freakin' movie." Nintendo's "Ice Hockey" for the NES, and EA's "NHLPA hockey" for the Genesis in 1992 aren't classics because we couldn't tell if we were watching a real hockey game or not... they rocked, and continue to rock cause they're so freakin' fun.&lt;br /&gt;&lt;br /&gt;In many ways, I think it took Nintendo getting battered from the undisputed leader of the industry 20 years ago, to third place today, to figure this out. If it were still profitable for Nintendo to pump out cookie-cutter games like Microsoft and Sony do... they would. They're in a unique position right now, however where they've got a lot of talent left over from their heyday, combined with a waning presence in a market they helped shape, which has forced them to take some innovative risks.&lt;br /&gt;&lt;br /&gt;Does this insure Nintendo's reclaimation of the gaming industry's throne? Sure doesn't.&lt;br /&gt;&lt;br /&gt;Both Sony and Microsoft have a lot of money to throw around. Both can afford to take losses for years, just to starve competitors out and dominate by attrition. Right now, Nintendo has to rely on new ideas and innovation... and that only spells positive things for gamers.&lt;br /&gt;&lt;br /&gt;I think the Wii will sell better than the GameCube for the same reason a game like Guitar Heroes is such a mad success today. I also think it's a bit of a longshot to assume that Nintendo will overtake either Microsoft or Sony in terms of market share during the lifetime of the three most recent consoles.&lt;br /&gt;&lt;br /&gt;But most importantly, I think both Sony and Microsoft will find themselves emulating a lot of innovations Nintendo has developed in an attempt to keep Nintendo in third place. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-116408040253604988?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/116408040253604988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=116408040253604988&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116408040253604988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116408040253604988'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/11/warning-only-for-complete-gaming-geeks.html' title='Warning: &quot;only for complete gaming geeks&quot;'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-116405764369891137</id><published>2006-11-20T12:51:00.000-08:00</published><updated>2006-11-20T13:20:43.756-08:00</updated><title type='text'>The "Wii" Report - Day 2</title><content type='html'>So after at least a good 6-7 hours of near-straight game playing, tweaking,  wire-juggling and general fekkin' around, I can give an initial report on how the Wii measures up to expectations.&lt;br /&gt;&lt;br /&gt;It certainly hasn't been without it's fair share of hiccups, at least in my experience, and to mitigate some of the challenges I've had, I should mention that after spending a bit of time on the Wii-user forums, there are a tonne of people out there who haven't had any trouble getting their system to work properly at all.&lt;br /&gt;&lt;br /&gt;Mine, on the other hand, has crashed a total of three times since I bought it yesterday. This is basically the equivalent to the old "reset-requiring freezes" the old school Nintendo would experience from time to time. Every console is basically a little computer, (even the old Ataris) and from time to time... computers will crash for any number of reasons. As computers get more complicated, there are infinitely more ways in which they can crash.&lt;br /&gt;&lt;br /&gt;The Wii handles a crash very similar to how a computer would. Ideally, if it hasn't had a complete meltdown, an error screen will pop up with instructions on how to deal with the situation, in my case... it's told me to pull the damned game out, and turn the machine off and on.&lt;br /&gt;I know that in at least two of the three crashes so far, the system failed when trying to load my new Zelda disc after I had already been playing around with some of the other channel features on the Wii. It seems to have trouble switching gears from online related stuff... directly over to a game. Don't know yet whether this is specific to the Zelda disc... or if it's a system related problem.&lt;br /&gt;&lt;br /&gt;The majority of my headaches so far, have been in getting the online features configured. Nintendo doesn't have as much online-capability experience as the other two big-competitors, and it shows somewhat with Wii online compatibility... which is a bit picky for my liking.&lt;br /&gt;&lt;br /&gt;I've attempted a few different ways of getting my Wii online. The first was the most common... through the existing wireless network in my apartment. This proved more difficult than I had hoped, as the Wii failed to pick-up on the network. I was hesitant to blame this on the Wii right away, however, as I've had trouble in the past with receivers recognizing my wireless router, I suspected the culprit may in fact be my foreign-language speaking wireless Belkin router. I say foreign language speaking... because I'm yet to find a non-Belkin product that can communicate with it.&lt;br /&gt;&lt;br /&gt;My assumption ended up being correct, since after checking the Nintendo support page, it turns out that my router is in fact incompatible with the Wii.&lt;br /&gt;&lt;br /&gt;Plan B entailed heading out to Future Shop to purchase Nintendo's USB WiFi adapter, which was initially developed for the Nintendo DS handheld system, but is said by Nintendo to be able to convert your PC's internet signal into a wireless wave for the Wii as well.&lt;br /&gt;&lt;br /&gt;After having no trouble installing the adapter's software, I was devastated to see that my Wii failed to recognize its signal as well. Perhaps I'm giving Nintendo too much benefit of the doubt here... but I'm still attributing the problem to my router, which I suspect is somehow impeding the USB adapter's ability to send out a readable signal. The only solution I've been able to come up with is to go out and get a new router which is listed on Nintendo's compatibility chart.&lt;br /&gt;&lt;br /&gt;All was not lost on the online front however... as one of my more generous anonymous neighbours was unknowingly kind enough to provide a wireless connection which my Wii was able to recognize. After many untimely disconnections, and a series of Wii-generated error codes, I was finally able to scrape the mandatory system updates off the Nintendo server, only to find out that two of their Wii services, (the News and Weather broadcasters) are not yet in operation... and that the third online service, (Opera-based Internet browsing) will not be available until next year... and even then, not without a one-time fee for the software! Not something I was delighted to hear.&lt;br /&gt;&lt;br /&gt;As for the games... I've played through the included "Wii Sports," as well as my copy of "Zelda: Twilight Princess." The sports game is pretty much as enjoyable as one would have expected. At least until the novelty of the controller wears off... if ever.&lt;br /&gt;&lt;br /&gt;But if one positive thing can be said about the Wii hardware... it should definitely be said about the controllers. I was absolutely amazed at how forgiving their operation is. I had expected a fairly tight range of movement, with lots of hiccups in their performance. Though they certainly aren't flawless, (golf clubs swinging while you're on the back-swing, etc) I was amazed at their responsiveness. Especially considering that I didn't have them operating in the most ideal of conditions.&lt;br /&gt;&lt;br /&gt;We've got a digital projector beaming the Wii's image on one of our blank white walls. Makes for a great display, but makes it impossible to stand directly in front of the screen while playing without blacking out the picture with your shadow. Mounting the projector to the ceiling would solve the problem were we willing to shell out the dough for a contraption that would enable it to hang properly off our slanted vaulted ceiling surface. So we've had to devise a method of standing a little off center. This creates a problem with the Wii motion detector which is allowed to be either above or below your display, but certainly meant to be positioned directly in it's center, and pointed out forward. It's also suppose to attach directly to the display. Our display, of course, has no mass to connect to, and it's on a shelf below the bottom of the picture, and tilted to the left to catch our off-centre movements - two absolute no-no's in the Wii setup book... but so far, we've had very little problem with accuracy or responsiveness. A testament to their design to be sure.&lt;br /&gt;&lt;br /&gt;In all the Wii sports games save boxing, the controls are well mapped out and intuitive. The golf makes sense... the tennis is fun, the baseball swing is amazingly accurate, and bowling is an absolute gas. Boxing, as the reviews said in advance, really is just a jumble of unresponsive punches, and poorly timed flailings. Probably not a formula that can't be fixed with more time in a follow-up version, however... and let's hope they get to that. A good Boxing game could very well be one of the most adaptable and rewarding applications for the Wii.&lt;br /&gt;&lt;br /&gt;More after Day 3.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-116405764369891137?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/116405764369891137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=116405764369891137&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116405764369891137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116405764369891137'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/11/wii-report-day-2.html' title='The &quot;Wii&quot; Report - Day 2'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-116395909717332023</id><published>2006-11-19T09:42:00.000-08:00</published><updated>2006-11-19T09:58:17.196-08:00</updated><title type='text'>Wii! I got one!</title><content type='html'>Thought to myself last night... "alright... BestBuy and Future shop both have the most systems available, but they're gonna be gong shows. People will be showing up like... yesterday."&lt;br /&gt;&lt;br /&gt;And sure enough... that's the way it was. Cruised by BestBuy at 8pm November 18th, and about 15 people had already gathered by the door.&lt;br /&gt;&lt;br /&gt;Talked to an employee who said it still wasn't nearly as bad as three days earlier when folks began lining up 2 days in advance for the PS3.&lt;br /&gt;&lt;br /&gt;So I could have started there, laid some roots, and been guranteed a system after a good night's wait.&lt;br /&gt;&lt;br /&gt;But I'm getting too old for that shit. I wanted to go home. drink some beer, watch a movie, read more Wii reviews, catch a few winks, and find a way to get a Wii even after all that laziness.&lt;br /&gt;&lt;br /&gt;Not having the funds, nor the moral ineptitude to pay a homeless person upwards of $500 bucks to wait in line for me, (as many reportedly did for the PS3) I decided to make stop by Superstore on Grandview and case the situation.&lt;br /&gt;&lt;br /&gt;"We've only got 15 in stock," said the clerk, :on a first come first serve basis."&lt;br /&gt;&lt;br /&gt;But there wasn't anyone waiting outside.&lt;br /&gt;&lt;br /&gt;Nor was there when we swung by at 1:30 am on our way back from some midnight poutine on the drive.&lt;br /&gt;&lt;br /&gt;So after a bit of discussion, we decided to take our chances, grab some shut-eye, and see what the early morning held in store.&lt;br /&gt;&lt;br /&gt;Alarm fired off at 5:00am, and after a couple good snoozes, we were on the road.&lt;br /&gt;&lt;br /&gt;Pulling into the Superstore parking lot minutes later, I was immediately impressed with the 12 folks in front of me who had devised the same low-key plan.&lt;br /&gt;&lt;br /&gt;Here was a collection of calculating folks. Some looked like they had been there for some time, (deluxe lawn-chairs, time-passing laptops, and even the odd heat lamp.)&lt;br /&gt;&lt;br /&gt;But most looked like they knew they had struck the right balance between not having to spend an entire night outside, and still getting their system, day-one.&lt;br /&gt;&lt;br /&gt;So number 13 in line were I... two away from the limit.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/HPIM3297.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/320/HPIM3297.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The three young fellas in front of me said they had been there since 3:30 am... and they were starting to look a little fatigued.&lt;br /&gt;&lt;br /&gt;3 more guys showed up 20 minutes after I arrived. We got chatting, and it soon donned on them that only two of them were going to go home with a system.  That problem ended up getting solved twice over, as the three fellas in front of me were only getting one system between them... and again when the clerk came out at 7:00 announcing that there were in fact 18 systems in stock.&lt;br /&gt;A few late-comers at the end of the line went home as the clerks handed out 18 numbered cards and told us we could take off and come back at 9:00am when they opened. One fella put out an offer to buy someone's card, but when when he turned down the only offer of $200, it looked like the order was going to stay the same.&lt;br /&gt;&lt;br /&gt;For our part, we went to Bino's  for breakfast, card in pocket, which was now numbered 11. So we were well within the limit.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/HPIM3299.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/320/HPIM3299.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;After breaky, we returned to Superstore by quarter after 8... just to be safe... and by then, another sizable line had gathered.&lt;br /&gt;&lt;br /&gt;Apparently no one bothered to tell these poor souls that all the systems were already spoken for.&lt;br /&gt;&lt;br /&gt;A clerk finally came out at about twenty to nine, to announce that, without a numbered card, no Wii could be had... however, no one left.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/HPIM3301.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/320/HPIM3301.jpg" alt="" border="0" /&gt;&lt;/a&gt;By quarter to nine, pretty much everyone from the original line had appeared and began to congregate around the doors. Those without cards seemed even more determined to get a Wii... and some seemed convinced that the entire "numbered-card" scheme was a hoax to convince them to give their spot up in line.&lt;br /&gt;&lt;br /&gt;Much to their displeasure, at 9:00, a door was opened up a few feet wary from the one the new latecomers had lined up at... and it appeared at first to be a free-for-all, as customers elbowed their way in... some hopping shopping carts and checkouts to get to the electronics department first.&lt;br /&gt;&lt;br /&gt;Those of us with cards, however, strolled in casually, and took our place in the separate line set up for those who had endured the cold, the rain, and a good portion of the night before to get our new Nintendo.&lt;br /&gt;&lt;br /&gt;Within 15 minutes, the system was sold out... and despite the large number of disappointed folks, no riots took place.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/HPIM3307.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/320/HPIM3307.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The final price tag? With a Wii system, the new Zelda game, two extra controllers, (one of them sold in two separate pieces) the entire thing came to $490 and change (CDN) Still well under the before tax price of the microsoft system, and certainly Sony's new PS3&lt;br /&gt;&lt;br /&gt;So now on to the gaming!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-116395909717332023?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/116395909717332023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=116395909717332023&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116395909717332023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116395909717332023'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/11/wii-i-got-one.html' title='Wii! I got one!'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-116364197724689843</id><published>2006-11-15T17:52:00.000-08:00</published><updated>2006-11-15T17:52:57.260-08:00</updated><title type='text'>So Hey Ekman... Do You Like B.A.?</title><content type='html'>&lt;code id="html"&gt; &lt;a href="http://www.last.fm/user/archestratus/?chartstyle=basic10"&gt;&lt;img src="http://imagegen.last.fm/basic10/artists/archestratus.gif" alt="archestratus's Profile Page" border="0" /&gt;&lt;/a&gt; &lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-116364197724689843?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/116364197724689843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=116364197724689843&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116364197724689843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116364197724689843'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/11/so-hey-ekman-do-you-like-ba.html' title='So Hey Ekman... Do You Like B.A.?'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-116346174337191437</id><published>2006-11-13T13:46:00.000-08:00</published><updated>2006-11-13T15:49:03.446-08:00</updated><title type='text'>The Slocan</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Slocan.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/320/Slocan.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Hit the Slocan up this weekend. Tend not to go there as often as most of the greasy spoons we frequent since it's a touch outta the neighbourhood.&lt;br /&gt;&lt;br /&gt;Been around for years though, and is a commonly known place among the more gray-haired friends of ours.&lt;br /&gt;&lt;br /&gt;Price ain't the hottest, service is going downhill somewhat, but only cause it's gettin' freakin' busy on the weekends, and the management isn't brining in new staff to keep up.&lt;br /&gt;&lt;br /&gt;food's great... too many cops though&lt;br /&gt;&lt;br /&gt;More on this when the "Vancouver Greasy Spoon Database" gets set up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-116346174337191437?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/116346174337191437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=116346174337191437&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116346174337191437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116346174337191437'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/11/slocan.html' title='The Slocan'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-116322195052393381</id><published>2006-11-10T21:11:00.000-08:00</published><updated>2006-11-10T21:12:30.550-08:00</updated><title type='text'>Buddy Dances</title><content type='html'>&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rSk3VT-zpCU"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rSk3VT-zpCU" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Buddy Dancing at the apartment. Guess who.&lt;br /&gt;&lt;br /&gt;No reading lips kids.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-116322195052393381?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/116322195052393381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=116322195052393381&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116322195052393381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/116322195052393381'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/11/buddy-dances.html' title='Buddy Dances'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-115974360208306501</id><published>2006-10-01T15:37:00.000-07:00</published><updated>2006-10-01T16:00:02.096-07:00</updated><title type='text'>U-Brew</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/HPIM3192.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/320/HPIM3192.jpg" alt="" border="0" /&gt;&lt;/a&gt;Just came back from the local U-Brew. Nat and I bottled exactly 70 bottles of a pilsner.&lt;br /&gt;&lt;br /&gt;Not sure how they taste yet, as we elected to let them carbonate naturally in the bottle. This'll take a little less than two weeks... then it's bottoms up!&lt;br /&gt;&lt;br /&gt;Will let you know how they taste.&lt;br /&gt;&lt;br /&gt;We got it done at a place down the street called "Beyond the Grape" 2603 Kingsway in Vancouver. 604-437-7100. Guy named Bradley runs the show, he's really cool, and the whole thing cost us $64!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-115974360208306501?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/115974360208306501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=115974360208306501&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115974360208306501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115974360208306501'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/10/u-brew.html' title='U-Brew'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-115958683346395242</id><published>2006-09-29T20:11:00.000-07:00</published><updated>2006-09-29T20:34:54.426-07:00</updated><title type='text'>Job out at Britannia Mines</title><content type='html'>:: Click on all photos to enlarge them :: &lt;br /&gt;(&lt;span style="font-style:italic;"&gt;captions below each set of pics&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20020.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/400/Picture%20020.jpg" alt="" border="0" /&gt;&lt;/a&gt;Started work out at Britannia Mines last Saturday. We're replacing the tin siding and roof on the old 1921 building. For those who haven't seen it, it's built like a set of stairs up the mountain. A small town surrounds it, and it's about 10 minutes out of Squamish.&lt;br /&gt;Looking up at it in this picture, you should be able to see the parts we have and haven't done. The grey-silversh siding is the new tin... the old beige-rust colour stuff higher up is yet to be covered up.&lt;br /&gt;The site attracts at least a hundred tourists per day, but apparently they haven't actually been allowed on tours through the entire mine since the eighties.&lt;br /&gt;One of the journemen I work with named "Frenchie" took me on a tour of it today. We've got all the safety gear required for a tour included in our work equipment, so it wasn't a problem. Harnesses, ropes, hard hats, boots, etc.&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20044.jpg"&gt;&lt;img src="http://photos1.blogger.com/blogger/673/1020/200/Picture%20044.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20045.jpg"&gt;&lt;img src="http://photos1.blogger.com/blogger/673/1020/200/Picture%20045.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20046.jpg"&gt;&lt;img src="http://photos1.blogger.com/blogger/673/1020/200/Picture%20046.jpg" alt="" border="0" /&gt; &lt;/a&gt;&lt;a href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20047.jpg"&gt;&lt;img src="http://photos1.blogger.com/blogger/673/1020/200/Picture%20047.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here's a series of sequential view shots from the roof we were on today.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20059.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/200/Picture%20059.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20062.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/200/Picture%20062.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20065.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/200/Picture%20065.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here's a shot of the catwalk we take into the top of the mine, and the somewhat unusable portion of the catwalk on the other side of the structure.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20053.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/400/Picture%20053.jpg" alt="" border="0" /&gt;&lt;/a&gt;Shot of the interior of the upper floor. Bar across the centre is a 30 tonne crane&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20073.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/400/Picture%20073.jpg" alt="" border="0" /&gt;&lt;/a&gt;Frenchie on a ladder&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20084.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/400/Picture%20084.jpg" alt="" border="0" /&gt;&lt;/a&gt;Nearly three hundred stairs to the top. Old rock car tracks on the left side&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20083.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/400/Picture%20083.jpg" alt="" border="0" /&gt;&lt;/a&gt;Down the same chute&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20078.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/400/Picture%20078.jpg" alt="" border="0" /&gt;&lt;/a&gt;Frenchie tied in.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20080.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/400/Picture%20080.jpg" alt="" border="0" /&gt;&lt;/a&gt;From outside on the roof, looking in.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20050.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/400/Picture%20050.jpg" alt="" border="0" /&gt;&lt;/a&gt;Yours truly... tied in...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20082.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/400/Picture%20082.jpg" alt="" border="0" /&gt;&lt;/a&gt;Frenchie at the old rock-car controls. "One lever for up... two for down."&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/673/1020/1600/Picture%20086.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/673/1020/400/Picture%20086.jpg" alt="" border="0" /&gt;&lt;/a&gt;Mines from the outside. Bottom three layers finished... upper three layers yet to go.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JVXVQ7WQu_0"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JVXVQ7WQu_0" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-115958683346395242?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/115958683346395242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=115958683346395242&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115958683346395242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115958683346395242'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/09/job-out-at-britannia-mines.html' title='Job out at Britannia Mines'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-115791521618103658</id><published>2006-09-10T12:04:00.000-07:00</published><updated>2006-09-10T12:09:53.620-07:00</updated><title type='text'>Night-O-Drinky</title><content type='html'>In the immortal words of Alan Jackson...&lt;br /&gt;&lt;br /&gt;"We dropped em' off early, but we didn't go home."&lt;br /&gt;&lt;br /&gt;Mike and I takin' Mel and James home from Stephen and Michelle's housewarmer... prolly woulda been sound prudence to have followed their lead... but the 40-pounder of Havana Club back at the party seemed to have other ideas. &lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/95gweZv4uuc"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/95gweZv4uuc" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-115791521618103658?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/115791521618103658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=115791521618103658&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115791521618103658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115791521618103658'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/09/night-o-drinky.html' title='Night-O-Drinky'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-115751243701783685</id><published>2006-09-05T19:39:00.000-07:00</published><updated>2006-09-05T20:21:34.206-07:00</updated><title type='text'>camping in Lac la Juenne</title><content type='html'>Spent Labour Day weekend between Merrit and Kamloops at a provincial campsite called Lac la Juenne.&lt;br /&gt;&lt;br /&gt;Pine beetle infestation has decimated so many of their trees, so we ended up abondoning our first site selection for darker one on the second day on account of the lack of shade.&lt;br /&gt;&lt;br /&gt;As always, Drusilla came with us, and we were joined by Mike and Rosa on the final evening.&lt;br /&gt;&lt;br /&gt;Drusilla was particularly shy on the first couple nights, but soon joined in the effort to scare up some campsite grub...&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dJybnhq1qKA"&gt;&lt;embed src="http://www.youtube.com/v/dJybnhq1qKA" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Not to be outdone, Mike attempts to save us from the dinner monotony of Dru's squirrel's and chipmunks&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8edTPh3jcqo"&gt;&lt;embed src="http://www.youtube.com/v/8edTPh3jcqo" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;And after a hard day's hunt, we decided to take a dunk.&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xT82fxGNZk4"&gt;&lt;embed src="http://www.youtube.com/v/xT82fxGNZk4" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-115751243701783685?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/115751243701783685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=115751243701783685&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115751243701783685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115751243701783685'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/09/camping-in-lac-la-juenne.html' title='camping in Lac la Juenne'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-115328790565293120</id><published>2006-07-18T22:40:00.000-07:00</published><updated>2006-07-18T22:45:05.663-07:00</updated><title type='text'>New Cave</title><content type='html'>Got word that our application for our dream apartment went through today, which was a big thing for us, since there were a shitload of applicants.&lt;br /&gt;&lt;br /&gt;And when I say "dream" apartment, I mean it in a fairly loose manner. Dream apartment within our price category. As in... it's split among two levels, two bedrooms, dishwasher, in-suite washer and dryer, and a sizable deck. Across the street from a beer and wine, and far more square feet than we're accustomed to.&lt;br /&gt;&lt;br /&gt;All for under $900, which in Vancouver, is a bloody steal.&lt;br /&gt;&lt;br /&gt;Pretty stoked about it. You're all invited to the housewarming... whenever that is.  That's a pretty safe open invitation to make, since no one reads this blog.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-115328790565293120?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/115328790565293120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=115328790565293120&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115328790565293120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115328790565293120'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/07/new-cave.html' title='New Cave'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-115058599417837206</id><published>2006-06-17T16:09:00.000-07:00</published><updated>2006-06-17T16:13:14.190-07:00</updated><title type='text'>Car smacks</title><content type='html'>Un-fekkin' believable.&lt;br /&gt;&lt;br /&gt;Hit a car last Thursday trying to turn left. Clearly my fault, so having to deal with ICBC over that issue. Claim hasn't even been completed yet, and I'm out with a camera man and reporter from a major Canadian TV station, and the camera-man backs the station-vehicle into the side of my car, cause all the television equipment they've packed into his back-end has obstructed his rear-vision.&lt;br /&gt;&lt;br /&gt;I've been in some bizarre situations with the media over the years, but being interviewed by two people with whom I was just involved in a smack-up, minutes before - pretty much takes the cake.&lt;br /&gt;&lt;br /&gt;Back to ICBC we go.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-115058599417837206?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/115058599417837206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=115058599417837206&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115058599417837206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115058599417837206'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/06/car-smacks.html' title='Car smacks'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12372961.post-115007563485897927</id><published>2006-06-11T18:26:00.000-07:00</published><updated>2006-06-11T19:41:26.323-07:00</updated><title type='text'>Slumlord</title><content type='html'>Little video I did today for a killer Vancouver band called &lt;a href="http://myspace.com/iheartnyr"&gt;New Years Resolution&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QgjL_F2Nnvg"&gt;&lt;embed src="http://www.youtube.com/v/QgjL_F2Nnvg" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;One day, someone with real talent will come along and do a video which does this band justice.&lt;br /&gt;&lt;br /&gt;enjoy in any case&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12372961-115007563485897927?l=archestratus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://archestratus.blogspot.com/feeds/115007563485897927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=12372961&amp;postID=115007563485897927&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115007563485897927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12372961/posts/default/115007563485897927'/><link rel='alternate' type='text/html' href='http://archestratus.blogspot.com/2006/06/slumlord_11.html' title='Slumlord'/><author><name>Aaron Ekman</name><uri>http://www.blogger.com/profile/00610517767286950769</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
