Showing posts with label Nintendo Wii. Show all posts
Showing posts with label Nintendo Wii. Show all posts

Nov 11, 2012

Backwards Compatibility: How it hurt Sony, and why it’s still important.

PS3RejectedFor the uninitiated – “backwards compatibility” is the ability of a new video game console to play the games of the proceeding video game console. For eg., the ability to play your PS1 Final Fantasy game discs on your PS2.

With that outta the way, lemme tell you a story.

I’ve been playing Persona 3 on my Playstation 2 for about 4 years. That’s how I play games. I’m no completionist, when it comes to finishing games, though I do like to purchase complete sets of games. Like most 30-something gamers with full-time jobs, there just isn’t the time to get hung up on finishing games. So I play bits and pieces of as many games as I can. Those games good enough to stick out, I return to over and over again for years until one day, maybe, I get to see the ending.

Persona 3 is one of those games. It’s quirky enough to relate to my tastes, but has gameplay elements deficient enough to require significant breaks in order to complete it. Maybe once a year, I’ll dedicate a weekend to it, and it will be months before I pick it up again.

I’ve played, and finished, most games this way, although, like many gamers, I only finish a tiny minority of the games I start. In fact, I can’t even seem to keep entering all the new games I start into my “backloggery”, let alone hope to ever finish a quarter of them.

Consequently, I have a comparatively enormous collection of games. Obviously there are millions of gamers out there with more games than I have… but many of those folks actively trade their titles in for new games. I don’t. I purchase games with a collectors mentality. (It drives my spouse crazy, though she’s also comparatively tolerant, hence the ongoing success of our relationship.) I buy games that I like to see on my shelf. It’s a vainly difficult concept to explain, but my geek-ego benefits as much from the presence of countless obscure RPG titles with female protagonists, as it does from the distinct absence of anything remotely resembling Madden or Call of Duty.

There is a contradiction in my style of play, however. Although I bounce around from game to game, in most cases, I won’t begin a sequel until I’ve played the pre-requisite games. The Metroid Prime series is a great example. I have had, on my shelf, wrapped in plastic since Xmas 2007, an unopened copy of “Corruption,” the third game in the series. It will remain unopened on my shelf until I can bring myself to finish the two games before it. It’s quite possible I’ll never get to the game. It’s also unlikely that I’ll ever sell the copy, because I like the Metroid series, and I derive the same please from seeing it on my shelf, that I suspect a hockey-card collector experiences from seeing a particular card in their binder. What’s important to the game industry, however, is that I bought the game.

So it’s worthwhile exploring why I bought that game for the Wii, and why I haven’t bought Persona 4 for the PS3, (or a PS3 for that matter.) The first two titles of the Metroid Prime series are GameCube titles, the final title in the series was released on the Wii. I felt justified buying the whole series, knowing that I may never get around to playing it, because in my mind it’s a nice easy intuitive process to play all three on the Wii without having to dig one of my old GameCubes out to have a go.

Persona 3, on the other hand, is a PS2 title. The PS3 does not play PS2 discs, so were I to buy one, I’d have to reconnect the PS2 to start chipping away at the series again.

Many have poo-pooed this “swapping-console” complaint as a non-issue. Modern TV’s have multiple video inputs, they say. It shouldn’t be the hassle it’s made out to be. Hooking up a new console to my setup, however, IS a legitimate hassle. I’ve rigged it so that the cables travel through wholes in the wall, behind cabinets, and in-and-out of drawers. Each change to this setup is a significant hassle. It simply won’t happen. I have three slots in the TV stand, one for each of the major game companies. I have a 360, which plays most of the Xbox back-catalogue. I have a Wii, which plays the GameCube back-catalogue. And I have a PS2, which plays my old PSOne catalogue. Great games like “Legend of Dragoon,” which I’m playing now, in addition to a pile of old Square titles I revisit periodically.

Swapping out the PS2 for a PS3, immediately removes two-consoles worth of games I’ve purchased from my immediately playable library. This complaint has been posed to Sony multiple times, and their response goes something like this: “We’re confident the quality of our new PS3 titles will convince our customers that there’s no need to revisit their old games.”

From a business perspective, I can understand why a bunch of Corporate hacks in the Sony boardroom would decide to remove any disincentive for customers to purchase new games. This is how they view backwards compatibility. However, just because I can understand how they came to that decision, I can’t agree that it makes an ounce of sense. When I purchased both my 360, and Wii consoles, I did so knowing that I’d be able to swap the new console in for the old, and still be able to play all the old games I’d invested in. Yet somehow, this did little to stop me from putting thousands of dollars into each of the two markets. I have shelves of 360 and Wii games to add to my Xbox and GameCube titles. My ability to play the old titles on the new consoles seems to have done little to limit me from buying new games.

And now that we’re reaching the end of the life cycle for all three consoles, (at time of writing, we’re one-week ahead of the Wii U launch) I still haven’t bought a PS3. This is odd, considering that I purchased, (and still own) every major game console since the NES. Looking back on this generation in its entirety, I can confidently say that backwards compatibility remains the only reason I haven’t purchased a PS3.

But aside from the issue of space on the TV stand, why is this so important? in a word, confidence. With the video-game market increasingly moving towards digital distribution, gamers have questions about how their previously purchased games will survive once a hardware generation advances. How Nintendo handles the transfer of digitally-purchased Wii games to the new Wii U console will be telling. Will customers have to pay a transition fee, like Sony customers have had to do in the portable market? In the mind of a gamer, it boils down to this. Can we feel safe piling loads of money into a digital distribution service, only to find out during the next hardware cycle, that all of those games cease to exist? With Sony’s refusal to respect the previous investments their customers made in previous console generations, the outlook here is not good.

So in the future, when asked, “how can I play my PS2 version of Persona 3 on your new console?”

…if Sony’s response remains: “forget Persona 3, we’ve got Persona 4 on the new console,”

…then for gamers like me, they will cease to be an option.

Apr 3, 2012

How can you tell a console is dying? Its games start to rock.

And after six long anti-climactic years of bore-you-to-tears, vanilla, family-friendly shovel-ware on the Wii, it’s about freakin’ time.

…that the games started to rock… that is, not that the console died. Admittedly, I’m still not sure if it’s genuinely ironic that consoles ring their death knell the moment game developers begin to master the platform, or if it’s just Alanis Morissette-ironic, but goddamn it would be awesome if there was a way to extend the lifetime of each console another decade beyond the corporations’ cord-pull date. I suppose it is possible, and the growing homebrew scene appears thus-far our only hope, but that’s a topic for another post.

Case in point. Nintendo announces the oddly conceptualized Wii-U, followed by these three game announcements for the Wii.
  • The Last Story: slated for release this June
  • Xenoblade Chronicles: which Nintendo only released Stateside after the sustained and relentless hounding of North American fans.
and now…
  • Pandora’s Tower: not yet announced for North American release, but one which we all hope will require less fan-effort than did Xenoblade.
Will be Interesting to see how long Nintendo continues to facilitate the development of Wii games following the yet un-scheduled launch of the Wii-U –the success of which many industry pundits have already discounted.

If the Wii-U does indeed flop, then it’s perceivable that the Wii’s massive install base will continue to incentivize developers, (and Nintendo for that matter) to continue developing games.

The Wii’s increasingly apparent fugly-factor on HD TV’s, along with the slow-creeping install base of Xbox 360, PS3, and Steam-like PC services are all factors mitigating an extended Wii-lifespan.

Like so many things in the gaming industry, trying to predict definitively what will happen is just stupid. In the meantime, we’ve got three kikkass games to look forward to.

…and of course (not) homebrew. Winking smile

Apr 9, 2008

Simple Open Letter to Nintendo and the CBC

Please set up a partnership in Canada like the one between Nintendo and the BBC!

Nintendo and the BBC partner to offer "Wii TV"

Nov 5, 2007

Real-Time Wii Games to be Weather-Channel Linked

Japanese video game site: GameWatch, has reported that the Sega's upcoming Wii game: NiGHTS: Journey into Dreams, will have in-game weather variations depending on what the Wii's weather channel is reporting.

What this translates into, of course, is real-time in game weather that reflects exactly what you're seeing out the window beside you.
Exactly which role weather plays in NiGHTS, beyond adding a new asthetic value, is yet to be seen. The technology is exciting, however, if applied to the upcoming Wii version of Animal Crossing; a game played entirely in real time.

A Wii update of Harvest Moon would undoubtedly benefit from weather channel-linked environments, plausibly affecting when players plant crops, etc.

The development does raise the question of course... when is Nintendo going to make it easy for 3rd party developers to incorporated Miis into games in a meaningful way? Or better yet... when is Nintendo going to do it itself?

Oct 11, 2007

Typing of the Wii

Holy Christ... it's about freakin' time.

Woke up this morning and found my Wii glowing it's calm blue pulse at me. This always makes me happy even though it's often just an email from someone.

Today it was from Nintendo, which made me quiver. So far, I've learned that messages from Nintendo are pretty much gonna be good news.

The boys at "N" didn't disappoint today. A system update was available (version 3.1) they were telling me. "Awesome" I thought, since every new update has brought a few new features.

This one, however, in addition to updating the "Everybody Votes" interface... included system-wide support for a USB keyboard!

Doesn't sound like much to the non-Wii user I imagine. But just imagine writing out a blog posting like this one, with the point-click method of the Wii mote, which had previously been our only option.

Try sending emails, try filling in forms online... or even simply log into a site. Everything becomes a pain in the ass, and essentially the Wii browser had become useless. No longer.

And in a very un-Nintendo move, rather than releasing an over-priced propriety keyboard... any USB unit will do!

Good work big "N"!

Now if only they could do something about the size of the Wii's system memory.

Oct 5, 2007

$200 plus for Rock Band?

I dunno... that's a lot of dough to shell out for an entire band's worth of fake plastic equipment... I don't care how much it rocks.

I'm not sure yet if it's being released for the Wii... but if it is... then will it have downloadable songs released for it in the future? I think that would likely be a bit of a strain on the Wii's SD card-based memory. Sounds like a great package for the XBox 360 however.

But irregardless of all that hype... Guitar Hero III IS being released for the Wii... and it will be online multiplayer.

But better yet... it has this song:

Aug 23, 2007

Japanese Sales Push Wii Past 360

According to VG Chartz, Nintendo's little white juggernaut has surpassed Microsoft's 360 in worldwide sales.

The Xbox still has a 2 million plus lead in the US over the Wii, however, in addition to a small lead in Latin American and Europe.

Jun 27, 2007

Wii May Inadvertantly have Become Haven for 1st Per Shooters

Though it's unlikely that they were ever targeting this market, Nintendo may have inadvertently created a console best suited to the FPS genre, (a-la Doom, Quake, Half-life, etc.)

Though the Wii hardware will never lend enough power to compete with the staggering 3D detail of the 360, or the PS3, the control scheme is light-years ahead of the old dual-analog control mold all 360 and PS3 games are forced into.

Red Steel pioneered the structure with it's gun and sword combo, but reportedly did so poorly. "Tanks" contained in "Wii Play" also gave us a taste of what the scheme would feel like.

And most recently, Resident Evil 4, which has just edged Mario Party 8 out of the No.1 seller list for the console, has thus far, utilized the pointer, nun-chuck duo most skillfully. And this was accomplished by Capcom on a title originally programmed for the Gamecube!

Nintendo may have one-upped Capcom in the genre, however, with its delayed, but soon-to-be released Metroid Prime: Corruption. Leaked reviews have pegged the game as extremely tight and well managed. The level design and polish on the game were the culprits behind the title's delay. In my books, however, that kind of delay is music to the ears if it means a better overall game. Publishing deadlines are the number one killer of good solid games.

Jun 20, 2007

Resident Evil 4 (Wii) Rocks - EB Games Sucks Balls

Did my little video game browsing circuit through Metrotown today. Except today I was looking for something in particular. I was looking for the re-release of Resident Evil 4 for the Wii... which was scheduled to be in stores today.

My first stop was Superstore... nothing. Then, just because of its close proximity, I went to Electronic Boutique, (or "EB Games" as they like to be called since the KFC'd their name a few years back.)

"Have you got Resident Evil 4 in for the Wii?" I asked. I already knew their answer... I don't know why I went in there.

"Did you pre-order it?"

"No... I sure as hell didn't," I said.

"Then for you sir, I'm sorry, I don't have a copy available."

From what I hear, this is now standard practice at EB Games. They advertise a new release, but only ever have enough stock available for those who "pre-ordered," the desired item. I don't know if they have a fee for pre-ordering, since I've never played that little game, but I imagine they make some money of the scam, but if they do, it's basically a way for them to get around the retail prices mandated by the manufacturer. So in other words, it would be a way for them to charge more for a standard $59,99 Wii title than anyone else, without actually having to advertise a higher price.

The sad part is... obviously a tonne of people fall for the little scheme on an ongoing basis, because all of their new releases seem to be reserved on launch day for those who pre-ordered.

For my part... I got a little extra exercise, hiked over to Future Shop, and picked up one of no less than 14 RE4 games sitting unguarded on the rack. No pre-order bullshit... and I even scooted out of the store fast enough to dodge the warranty pitch.

As for the game. It's butter. I turned out the lights, ditched my chair, and let the first hour of the game scare the shit out of me.

The controls are as tight as the reviews say. Unlike the UBI-soft bullshit being ported to the Wii from the GameCube, the controls feel anything but tacked on.

And I never got around to playing the game for the GameCube, so it's all new to me. If you own a Wii, this is a must-have. If you don't own a Wii, and you've never played RE4, then if Twilight Princess wasn't enough to convince you to buy one, this should.

Jun 10, 2007

Wii-Mote Innards

Great inside look at the Wii-mote's internal components here.

Also the first hint that future voice-utilizing games will come with some sort of a controll-mic attachment a-la nunchuck, rather than a standalone device.



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Jun 9, 2007

Wii's Full of VC Games

The most surprising thing about this story, is that it's the first I've heard so far.

The internal storage space of a Wii is a mere 512 megs. I've been waiting for complaints to surface over that space getting filled with Virtual Console games from the Wii store, but after over 6 months, this is the first report I've read.

Of course, it was less of a complaint, and more of a FAQ on how to offset the Wii's memory shortfalls with SD cards. Of course, to my knowledge, the larges SD card is at 8 gigs capacity so far, and probably costs as much as the Wii itself. The article did however, allude to some USB-based storage peripherals to be released in the future. Nothing concrete as of yet, of course. And undoubtedly, Nintendo is wracking their brains trying to figure out a solution that doesn't allow foreign software to be run on the Wii.


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Jun 5, 2007

Resident Evil 4 Wii Edition Looks Good

Kotaku has just signed off on preliminary comparisons of the new Wii port of Resident Evil 4, initially released for the Gamecube.

This is an important milestone for Capcom, and the Wii, as most Wii ports of Gamecube games have been leaving much to be desired.

Resident Evil 4 was undoubtedly one of the best games released for the Gamecube, and easily one of the most anticipated titles for the Wii.

See the visual comparisons here.

Rejected Wii Play Games

May 20, 2007

Queen Victoria Day Gaming Marathon!


Just finished a gaming marathon hosted by Duc Tran this Saturday. Duc's game collection blew my mind. It dwarfs my own, which is a respectable accomplishment.

Here's some video of us playing Wii Tennis on Duc's mammoth plasma screen

early


and late...

May 19, 2007

Canadian Console Sales for April

Number of Consoles Sold

Wii 42,100
DS 34,900
PS2 18,000
360 12,800
PSP 12,100
GBA 7,900
PS3 7,200

source

Sales Figures
DS - 471K
Wii - 360K
PS2 - 194K
PSP - 183K
360 - 174K
GBA - 84K
PS3 - 82K
GameCube - 13K

source


I was down at Superstore last week, and behind the counter on the shelf were two PS3's. I asked the clerk how long they had been there.

"bout a week and a half," he said.

I haven't seen a Wii in stock anywhere since it was released six months ago. Nintendo is still, half a year later, literally selling every single unit they produce before it even makes it to store shelves.

My mom even wants one! Never in a gazillion years, would I have thought that I'd be receiving phone calls from my mother, who harped at me for years for playing too many video games, asking me if I had located the new Nintendo system for her yet.

And I still can't get over the satisfaction I'm receiving over how much of a flop the PS3 has become. How much must it hurt that the Gameboy Advance generated more coin than the PS3 did?

The sales of the PS2 are interesting, and are undoubtedly attributed to the great final generation games coming out for that system. The PSP seems to be rallying quite well also, which is something I didn't predict. The dramatic price drop Sony finally leveled on their portable undoubtedly contributed to its unlikely success, but I'd love to see the profit margin on those sales. I'd also be interested to see how game sales are for the PSP, since most of them are complete crap.

May 12, 2007

Sneak Peek of Resident Evil 4 - Wii edition?

The exciting announcement that Capcom will be releasing a Wii-version of Resident Evil 4, is nothing new.

This video shows how the Wii-mote may be utilized for the repackaged version of the Gamecube original.


Another gamer, successful in getting his Wii-mote to work on his PC, was able to map the wireless controller's buttons to the PC version of the game. While he was able to map motion sensing actions to the game, he was unable to configure the infrared functionality, and thus wasn't able to use the Wii-mote to aim with... a function that is very likely to be included in the Wii version of the game due out later this year

Rez played with Wii-Mote

So someone configured their Wii-Mote to work on their PC, nothing new. They then mapped the buttons to a Dreamcast emulator, and booted up one of my all time favourite games, Rez.



Now the project author claims that he's mapped the motion of the target to both the nun-chuck analog stick, as well as the motion sensor in the Wii-mote. There's no way to prove that he was actually successful in getting the target to respond to the Wii-motes movements, but I'm sure it's not impossible

The project is cool, if only to show what can be done with the Wii-mote, and how it has got some people to re-examine some of the old games, and see them in a new light.

More info here

Apr 16, 2007

Kittie-Play

Really nothing to say here. Think the photos kinda speak for themselves