Aug 14, 2013

New Retronauts Episode Covers Prog Rock Influence on Video Game Music

Fantastic episode here, from the boys at Retronauts; covering the influences of Prog Rock on various Video Game Soundtrack composers.

Wonderfully researched with numerous musical clips. Mandatory listening for anyone interested in video game music.

And if you haven't heard - Retronauts, formerly of 1UP.com fame, twice cancelled by parent company: Ziff Davis, was reently re-ignited through the magical interference of Kickstarter. So at minimum, we get another year of this episodic bliss. Hopefully more. Subscribe and enjoy!

Aug 4, 2013

After all the controversy, you sucked so hard.

Found my old Japanese copy of Night Trap, for the Mega Drive. 
Interesting bits about this gem:











  • Dana Plato`s in it. 
  • Despite how tame it was, even by 1990`s standards, it sparked Congressional hearings on offensive video game material, and lead to the modern ESRB ratings system
  • It was a horrid game. Horrid acting, horrid game mechanics, horrid concept - Please don`t ever play it. 
  • Corey Feldman is NOT in it. 
  • Like most other Sega CD games developed by Digital Pictures, if you put the game disc in a CD player, you'll hear a short redbook audio CD track of a phone ringing with a male voice answering "Good afternoon, Digital Pictures", followed by a backwards playback of several voices saying "number nine" ("enin rebmun"), a reference to The Beatles song Revolution 9. This odd recording was thought by some to also be a hint for another DP game called "Sewer Shark" - if the player turns left (referred to as "niner" in the game) three times the player will not hit a wall.

More gems from the game collection migration project :: Both NA and JPN releases of "Dark Wizard," for Sega CD and Mega CD Drives, respectively. I bought the US version on the left it at a CD store in Nelson BC for full price, not knowing anything about it, and it ended up being the only game I'd bought which rationalized my purchase of the Sega CD add-on.
It's an early turn-based strategy game (think Fire Emblem) with an epic soundtrack

And here's a review of that soundtrack.

The only other redeeming quality of the Sega CD, is the ease with with which you can burn games to regular CDs and play them on the console, meaning the games produced for this system will survive much longer than the millions of games on your iPhone, etc. I'd post a link to a torrent on "Underground Gamer," but "the man" took them down. 

"Ben Drowned" - give it a read

Just heard the boys on Podtoid from Destructoid make mention of this creepy little fan-fic: "Ben Drowned."  Started reading it, and it's definitely worth a recommendation.

The Coles Notes: buddy buys a used copy of Majora's Mask at a yard sale. He flips it on, and it has a save file from the previous owner named "Ben." He begins his own save file, and characters in the game begin to occasionally refer to him as "Ben." He tries deleting the "Ben" file, and the game starts going off script with in-game characters doing creepy things, speaking directly to him as the player, etc.
Won't say anything further, but he also includes mash-up vids at the end of each description to show recordings of what he purports to have seen in the game. It's very entertaining.


Jan 26, 2013

Nerd-Pocalypse Imminent

Young, attractive women playing video game music?
So many nerd's heads are about to explode, There'll be no one left to fix my computer.


Jan 21, 2013

The January Haul

Vita was an early b-day prezzy.
Everything else, save “Yakuza” came from Game Deals in New Westminister. Fabulous retro store.
January Haul

Nov 11, 2012

Backwards Compatibility: How it hurt Sony, and why it’s still important.

PS3RejectedFor the uninitiated – “backwards compatibility” is the ability of a new video game console to play the games of the proceeding video game console. For eg., the ability to play your PS1 Final Fantasy game discs on your PS2.

With that outta the way, lemme tell you a story.

I’ve been playing Persona 3 on my Playstation 2 for about 4 years. That’s how I play games. I’m no completionist, when it comes to finishing games, though I do like to purchase complete sets of games. Like most 30-something gamers with full-time jobs, there just isn’t the time to get hung up on finishing games. So I play bits and pieces of as many games as I can. Those games good enough to stick out, I return to over and over again for years until one day, maybe, I get to see the ending.

Persona 3 is one of those games. It’s quirky enough to relate to my tastes, but has gameplay elements deficient enough to require significant breaks in order to complete it. Maybe once a year, I’ll dedicate a weekend to it, and it will be months before I pick it up again.

I’ve played, and finished, most games this way, although, like many gamers, I only finish a tiny minority of the games I start. In fact, I can’t even seem to keep entering all the new games I start into my “backloggery”, let alone hope to ever finish a quarter of them.

Consequently, I have a comparatively enormous collection of games. Obviously there are millions of gamers out there with more games than I have… but many of those folks actively trade their titles in for new games. I don’t. I purchase games with a collectors mentality. (It drives my spouse crazy, though she’s also comparatively tolerant, hence the ongoing success of our relationship.) I buy games that I like to see on my shelf. It’s a vainly difficult concept to explain, but my geek-ego benefits as much from the presence of countless obscure RPG titles with female protagonists, as it does from the distinct absence of anything remotely resembling Madden or Call of Duty.

There is a contradiction in my style of play, however. Although I bounce around from game to game, in most cases, I won’t begin a sequel until I’ve played the pre-requisite games. The Metroid Prime series is a great example. I have had, on my shelf, wrapped in plastic since Xmas 2007, an unopened copy of “Corruption,” the third game in the series. It will remain unopened on my shelf until I can bring myself to finish the two games before it. It’s quite possible I’ll never get to the game. It’s also unlikely that I’ll ever sell the copy, because I like the Metroid series, and I derive the same please from seeing it on my shelf, that I suspect a hockey-card collector experiences from seeing a particular card in their binder. What’s important to the game industry, however, is that I bought the game.

So it’s worthwhile exploring why I bought that game for the Wii, and why I haven’t bought Persona 4 for the PS3, (or a PS3 for that matter.) The first two titles of the Metroid Prime series are GameCube titles, the final title in the series was released on the Wii. I felt justified buying the whole series, knowing that I may never get around to playing it, because in my mind it’s a nice easy intuitive process to play all three on the Wii without having to dig one of my old GameCubes out to have a go.

Persona 3, on the other hand, is a PS2 title. The PS3 does not play PS2 discs, so were I to buy one, I’d have to reconnect the PS2 to start chipping away at the series again.

Many have poo-pooed this “swapping-console” complaint as a non-issue. Modern TV’s have multiple video inputs, they say. It shouldn’t be the hassle it’s made out to be. Hooking up a new console to my setup, however, IS a legitimate hassle. I’ve rigged it so that the cables travel through wholes in the wall, behind cabinets, and in-and-out of drawers. Each change to this setup is a significant hassle. It simply won’t happen. I have three slots in the TV stand, one for each of the major game companies. I have a 360, which plays most of the Xbox back-catalogue. I have a Wii, which plays the GameCube back-catalogue. And I have a PS2, which plays my old PSOne catalogue. Great games like “Legend of Dragoon,” which I’m playing now, in addition to a pile of old Square titles I revisit periodically.

Swapping out the PS2 for a PS3, immediately removes two-consoles worth of games I’ve purchased from my immediately playable library. This complaint has been posed to Sony multiple times, and their response goes something like this: “We’re confident the quality of our new PS3 titles will convince our customers that there’s no need to revisit their old games.”

From a business perspective, I can understand why a bunch of Corporate hacks in the Sony boardroom would decide to remove any disincentive for customers to purchase new games. This is how they view backwards compatibility. However, just because I can understand how they came to that decision, I can’t agree that it makes an ounce of sense. When I purchased both my 360, and Wii consoles, I did so knowing that I’d be able to swap the new console in for the old, and still be able to play all the old games I’d invested in. Yet somehow, this did little to stop me from putting thousands of dollars into each of the two markets. I have shelves of 360 and Wii games to add to my Xbox and GameCube titles. My ability to play the old titles on the new consoles seems to have done little to limit me from buying new games.

And now that we’re reaching the end of the life cycle for all three consoles, (at time of writing, we’re one-week ahead of the Wii U launch) I still haven’t bought a PS3. This is odd, considering that I purchased, (and still own) every major game console since the NES. Looking back on this generation in its entirety, I can confidently say that backwards compatibility remains the only reason I haven’t purchased a PS3.

But aside from the issue of space on the TV stand, why is this so important? in a word, confidence. With the video-game market increasingly moving towards digital distribution, gamers have questions about how their previously purchased games will survive once a hardware generation advances. How Nintendo handles the transfer of digitally-purchased Wii games to the new Wii U console will be telling. Will customers have to pay a transition fee, like Sony customers have had to do in the portable market? In the mind of a gamer, it boils down to this. Can we feel safe piling loads of money into a digital distribution service, only to find out during the next hardware cycle, that all of those games cease to exist? With Sony’s refusal to respect the previous investments their customers made in previous console generations, the outlook here is not good.

So in the future, when asked, “how can I play my PS2 version of Persona 3 on your new console?”

…if Sony’s response remains: “forget Persona 3, we’ve got Persona 4 on the new console,”

…then for gamers like me, they will cease to be an option.

Apr 3, 2012

How can you tell a console is dying? Its games start to rock.

And after six long anti-climactic years of bore-you-to-tears, vanilla, family-friendly shovel-ware on the Wii, it’s about freakin’ time.

…that the games started to rock… that is, not that the console died. Admittedly, I’m still not sure if it’s genuinely ironic that consoles ring their death knell the moment game developers begin to master the platform, or if it’s just Alanis Morissette-ironic, but goddamn it would be awesome if there was a way to extend the lifetime of each console another decade beyond the corporations’ cord-pull date. I suppose it is possible, and the growing homebrew scene appears thus-far our only hope, but that’s a topic for another post.

Case in point. Nintendo announces the oddly conceptualized Wii-U, followed by these three game announcements for the Wii.
  • The Last Story: slated for release this June
  • Xenoblade Chronicles: which Nintendo only released Stateside after the sustained and relentless hounding of North American fans.
and now…
  • Pandora’s Tower: not yet announced for North American release, but one which we all hope will require less fan-effort than did Xenoblade.
Will be Interesting to see how long Nintendo continues to facilitate the development of Wii games following the yet un-scheduled launch of the Wii-U –the success of which many industry pundits have already discounted.

If the Wii-U does indeed flop, then it’s perceivable that the Wii’s massive install base will continue to incentivize developers, (and Nintendo for that matter) to continue developing games.

The Wii’s increasingly apparent fugly-factor on HD TV’s, along with the slow-creeping install base of Xbox 360, PS3, and Steam-like PC services are all factors mitigating an extended Wii-lifespan.

Like so many things in the gaming industry, trying to predict definitively what will happen is just stupid. In the meantime, we’ve got three kikkass games to look forward to.

…and of course (not) homebrew. Winking smile

Mar 18, 2012

FFIV Remix Release from Overclocked Remix an Impressive Achievement

disc-1
Final Fantasy IV (originally titled FFII for the US SNES release) remains my favourite title in the series.
The game seemed like such a leap from the original Final Fantasy, and it was, considering two Japanese titles had preceded it without seeing release in North America. The story was more advanced than anything I’d seen on a console to date. The characters were engaging, so much so that the dual-suicide of Polom & Porom marked the first tear ever extracted from me by a game.
I’ve never cared as much about a set of Final Fantasy characters since. I gave up on the series after failing to connect with or complete FF X & XII.
And I’ve listened to a truckload of FF tracks over the years. Original chip rips, remixes, even Nobuo Uematsu’s complete modern reimagining of his own pieces by his band The Black Mages.
But I’ve never enjoyed a remix compilation from beginning to end as much as this 3-Act arrangement by the volunteer wizards over at Overclocked Remix.
The multi-artist releases from this website are generally phenomenal. This is one of those albums you want to listen to beginning to end over the course of an afternoon. The tracks are meant to be played in order to convey a flow imagined by the arrangers. Those of you familiar with the multitude of recognizable Uematsu themes will love this reimagining – epic in parts, taken none-too-seriously in others.
Jump to the album release page here.
Download the torrent file directly here.

Mar 4, 2012

Tunescape - Review



Tunescape | By Nostatic Software | Available on Xbox Live Indie Arcade | 80p

Simplistic and addictive.

You control a circle, orbiting some larger mass. The large mass emits small collectable coloured shapes in time with the background music.

Each collectable object charges up a different ability.

green: boost

blue: magnetic charge

yellow: shield

orange stars attach themselves to your circle, providing you with a score multiplier.

red  bits knock the orange stars off your circle if you hit them, reducing your multiplier.

That’s about it. You just move your little circle curse around collecting these things before they dissipate and try to beat your previous score.

Once you’ve completed all the stock levels, each with a unique, original song, you can move on to the music in your own library. The game doesn’t change significantly with each song you play, but it is neat to see whether your favourite song ends up being easy or difficult. Generally, faster paced songs seem to generate more sound particles, and thus, a higher level of difficulty.

Fantastic game to zone out on your favourite tunes to. Tunescape produces a Rez-like mindspace at a ridiculously low price. No other game quite like it, definitely worth your dollar. Give Tunescape a try.

Nov 12, 2011

Revisiting Shining Force with RacketBoy

Together Retro Game Club: Shining Force

There's a great retro-gaming blogger I've been following off and on for the last half-decade or so named RacketBoy. He's been able to attract a bit of help over the years, and consequently, his blog has grown to span a variety topics which can easily gobble a few hours out of the average retro-enthusiast's day.

The site is a fantastic resource for those new to retro-game collecting. The "guides" section chronicles essential games to get your started in your quest to experience an older console.

The site even offers direct sales for obscure cables required to mate older consoles with newer displays.

One of my favorite pieces on the site is the "Together Retro" section, which chooses one retro game per month for participants to revisit together, sharing their play-experiences over the forum.

Many of the games selected for this feature will be a re-tread down memory lane for old gamers like myself. In other cases, the exercise provides an excuse to tackle an old game missed over the years.

November's selection for me proved the latter.

Shining Force is an old Sega title which has languished on my backlog list for years. Check the link for a decent synopsis, but very quickly, it was Sega's answer to Fire Emblem, or the Tactics Ogre, and Final Fantasy Tactics which came along much later. All of these Strategy RPG games provided prototypical material for the modern Blizzard powerhouses: StarCraft, and earlier versions of WarCraft, which popularized the real-time strategy games which had existed for years on the PC.

It's great to go back and check out some of the early console versions of this genre. Shining Force had a number of re-releases on later consoles. The Gameboy Advance version is widely considered a quality remake, with brushed up graphics, and some nice extras. I haven't got a copy of the cartridge, and not wanting to spend any time re-learning how to enable the save feature on my old SuperCard, decided to go with the emulated XBox 360 version included on my Sonic's Ultimate Genesis Collection disc. This release includes a handy autosave feature which is a handy tool when revisiting older titles.

Finished off the first chapter: Runefaust Invasion last night. I was surprised at how well the game has aged. No matter how pretty the battle animations were in any of the old SRPG's, inevitably, they become repetitive and long, and I find myself disabling them in favour of expediency. This has been my universal experience with every Fire Emblem release I've played (my favourite series of the genre.) My 360 version of Shining Force doesn't have this disable feature, but the transitions are quick, and the animations brief enough that it hasn't yet become an issue. We'll see how long that lasts.

On to Chapter 2!

Jun 22, 2011

Own This World – Buy This Game

Seriously – buy it. It’s a frickin’ dollar for Christ’s sake.

It’s GPS Risk for your phone, and cool dudes from Calgary made it.

It’s one dollar!

Download here

My Love Letter to Microsoft re: Cross-platform functionality in Canada.


Originally posted here: http://bit.ly/ju0U5F
_________________________________

Can't find a forum on the WP7 or the Zune websites, so sorry to post this here. Figured it would be ok, since various Microsoft departments must communicate with each other quite well right?

Bought a WP7 phone recently. Have two 360 consoles, and 3 PC's running Windows 7. 
Was really looking forward to the standardization of media across all platforms. 
Then I found out a couple things. 

1. No Zune Pass in Canada. 
2. Zune is incapable of searching for, and subscribing to podcasts through it's marketplace in Canada. 
3. No ability to update podcasts wirelessly on the road through Zune,.

What!?

How can something iTunes has been doing for years simply not be possible through Zune across an entire country?

This, for me, is the core functionality of the entire platform. 

I can understand why the Zune Pass may be on hold. I know Microsoft doesn't have total control over all the silly copyright issues at play, and that it takes some time to sort out. (though Netflix seemed to get it all squared away.)

But the lack of podcast functionality is beyond comprehension. I have been able to manually enter RSS feeds to subscribe to podcasts that way, but there's far lighter freeware programs out there that would do that. I was looking forward to the browsing features of iTunes, and the social aspects of Zune. None of that is available, and I'm very quickly running out of patience. 

I resisted moving to an iPhone, while all my friends did. I also resisted adopting the Android platform, which was very attractive as I use a lot of Google's apps. Instead, I limped along with my Windows Mobile 6 phone for two years after my contract expired, because I was so certain WP7 would integrate so well with every other piece of Microsoft hardware in my house. I even held on a bit longer after the WP7 launch, thinking that, "these guys will get the functionality worked out... it's just a matter of months."

No such luck. It looks like all the warnings of my friends are beginning to come true. My questions to a Zune support staff resulted only in the answer: "We have no information on any of this."

It's really unfortunate. It's doubtful there are more loyal Microsoft customers out there than me. But even my patience have their limits. I have a few months remaining on my Xbox Live subscription, and if the three items above aren't remedied by the time it expires, I'll feel like I gave WP7 and Zune the best chance that could be expected. I'll exercise the ability in my carrier contract to swap my WP7 out mid-term for another platform. I won't renew my Xbox Live subscription, and I'll start investing in another platform entirely. 

Haven't really felt this way since Sega released the 32X, Saturn and Dreamcast within months of each other, without any thought to how these devices would work together. 

Really hope you guys can pull the platform off, and make it a success. It really does have so much potential, with cross-platform functionality at it's core. 

Consumers, of course, can only be expected to endure so much. 

Jun 8, 2011

Strong Public Sector Jobs Strengthen Private Sector Wages.

In response to the June 8 2011 Editorial appearing in the Prince George Citizen entitled: SAYONARA SNAIL MAIL?


Dear Editor,

Glad to see your paper acknowledge that Canada Post, a crown corp turning healthy profits for a decade and a half, remains the most cost-effective and efficient delivery service going.

I disagree, however with your editorial's assertion that the "tide of sympathy doesn't appear to be with the workers," or that "people are asking: 'why should workers with job security, good pensions and good wages get an even better deal, especially when those in the private sector aren't?"

To which people are you referring? The only person I've heard make that argument is Ezra Levant from Sun TV, a man yet to discover Canadians recognize the difference between journalistic integrity and unsupported right-wing assertions.

And to which private sector workers are you comparing postal workers? Are you talking about the private sector tradesperson who makes $50/hour, has a company truck, a gas card, and a 100% employer–paid pension? Or are you talking about the private sector burger flipper at Pat Bell's Wendy's making minimum wage? Perhaps you're referring to the private sector CEO, who on average in Canada, is now approaching earnings of $7.5 million per year?

In any scenario, how do any of these comparisons trivialize the desire of working people to see their wages keep pace with rising prices, to secure a safe and healthy retirement, and to ensure they don't risk missing a mortgage payment every time they fall ill?

One group of workers achieving fair earnings does not restrict the ability of another group to do the same. Quite the contrary, when workers in one sector successfully regain their lost share of the profit pie from CEOs who as a group, now obscenely hoard more real dollars than any other point in Canadian history - those workers strengthen the ability of workers in other sectors to also re-balance the equation.

Last time the income gap in Canada reached similar proportions, we suffered the Great Depression. The smaller the income gap between workers and CEOs, the more money rests in the pockets of consumers. This hard economic reality strengthens the middle class and by extension, the fortunes of the small business sector which depends on middle class spending power.

The resolve of Canada Post employees to resist their bosses' efforts to roll them back now, when prices are rising so fast, is a fight benefitting all of us. They've undertaken it because they can. Too many of us work in non-union environments where we've no option but to accept the concessions imposed by our employer.

Rural Canadians, like those of us in Prince George, understand better than anyone the vital importance of this fight, and support postal workers for standing strong. Their success represents a victory for citizens and business, particularly here in the North who all depend on a strong, efficient, public mail service.

Perhaps more importantly, Northerners also understand the need to protect the few family-supporting jobs our communities still have left.

Aaron Ekman | President
North Central Labour Council

Apr 16, 2011

Doug Saunders’ lastest “progressive” tax argument, insults intelligence

Doug Saunders, author of Arrival City, has just hatched a fledging argument aimed at perpetrating identify theft on the progressive tax movement in his article entitled: “Abolishing Corporate Tax is a Progressive Cause.”

In an effort to provide sputtering Neo-Cons with a life-preserver following the near-universal refutation of their “Corporate tax hikes kill jobs,” position, Saunders claims progressive taxationists have it backwards.

To establish his “progressive-cred,” Saunders claims to have predicted the U.S. recession the moment the Republicans sent him “...a second cheque in the mail,” amounting to $700.

Quickly shifting gears, he describes corporate tax as having a “reverse Robin Hood” effect, because “big corporations have no trouble avoiding it.”

Additionally, taxation allows for too much power in the hands of corporations, according the Saunders. Presumably, he’s suggesting a corporation as a primary funder of government, would hold enormous sway via their ability to withhold payment.

He discounts, of course, the enormous sway corporations already hold via the millions they spend annually on lobbyists and donations to friendly political parties and politicians.

He discounts as well, the diminished power governments retain comparative to increasingly-powerful corporations, as their tax rates plummet. Wal-Mart, for instance, paying its workforce the absolute bare minimum allowable by law, currently generates more annual profit than all municipal governments, and an increasing number of countries.

The U.S. and Canada's respective Tax Revenue Agencies waste no time hammering workers for missing a payment, threatening fines and even jail time in many cases. Corporations, however, should not be held to the same standard according to Saunders. His solution?

“He [Obama] should have talked about abolishing it [corporate tax]. So should Canadian and European leaders.”

“Since corporations do not physically exist,” he says, “corporate tax is ultimately paid by individuals…” a phenomenon he blames on progressive taxationist theory, such as that promoted in documentaries like, The Corporation.

Most classic bait-and-switch arguments contain one or more severe contradictions. Saunders’ does not disappoint when he calls for a tax system which “…would place the burden entirely on personal income tax.”

Yes, you’ve read correctly. He does damn corporate tax on one hand for being a tax borne ultimately by individuals, while lauding on the other hand personal income tax for being a tax borne by individuals.

The economic reality is that personal income tax is just as easy to avoid by the rich and their high paid accountants – working year-round to identify off-shore accounts, loopholes, corporate-expense masks, etc. In stark contrast, a summer student at H&R Block spends 40 minutes once a year filing taxes for the rest of us.

Doug Saunders true aim here, while donning progressive-sheeps clothing to articulate it: is to provide Neo-Cons with updated economic spin to justify further reductions in corporate taxation rates. Further, he's pegged a target: 0% taxation rate for corporations.

Laughable, really, considering not even the queen gets it that good any more. In Canada, the decline piece of government revenue pie generated by taxing rich corporations, bears a direct correlation to government’s diminishing ability to adequately fund our health-care system.

Instead of examining this unsustainable economic direction, however, right wing politicians avoid scrutiny entirely by throwing out the tired old catch-phrase, “you can’t just throw money at the health-care crises.”

Funny how you never hear them use that phrase in same sentence as “campaign donations.”

 

Aaron Ekman is the president of the North Central Labour Council, and resides in Prince George British Columbia.

Apr 18, 2010

Play Cave Story on Multiple Computers

Been playing as much of Cave Story as possible over the weekend. It's the perfect game for short spurts. Really needs to be released on the DS.

Since that hasn't happened yet, I was brainstorming ways to play the game on multiple laptops. For instance, I've got my home laptop, which comes with me on weekends. During the week, however, it's the work laptop which accompanies me to the café at lunch for some non-work related net surfing.

So the obvious solution for playing the game on two laptops without having to worry about multiple save files, is to play the game off of a thumb drive. Cave Story comes as a self-executable file right outta the zip package, which means it doesn't require registry edits in Windows. In other words, it plays off a thumb drive really nice.

Thumb drives have never been my tool of choice, however. Way too easy to lose. I know myself too well, and so I've never relied on them.

Dropbox, however... Now there's a tool. If you haven't installed this little app on every computer you use yet, google it, and get to work. You get 2 Gigs of free space without having to pay for the upgrade, and it looks just like another folder in your My Documents tank, except that anything you put in there is automatically synced with any other computer you have it installed on, (or a friend's computer if they have an account you've linked to.)

So I just dragged the whole Cave Story program folder into the Dropbox folder, and viola, it's instantly playable on all my other computers. The best part is, my save file is updated on the fly across the mini-network, so I just launch the game from whichever click computer I wanna play It on, and as long as I'm connected to the internet, I pick up right where I left off.

Give it a try!

May 28, 2008

Ridng that old bike round the nabe

Natalie and I riding around the neighbourhhod earlier this evening

Blogging from my Phone

Couple reasons for this post. First is to test out the blogging functionality from my phone - along with a photo attachment.

The second is is to post a photo of the old bike I picked off the side of the road in East Van for Natalie. We took it down to a bike shop on main to have it restored, and she's been riding it since.

Test title

Test body

Apr 9, 2008

Simple Open Letter to Nintendo and the CBC

Please set up a partnership in Canada like the one between Nintendo and the BBC!

Nintendo and the BBC partner to offer "Wii TV"